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•  You can store items at the guildhall free of charge.   •  Circle members are often willing to do minor favors
           •  You can book lodging at the guildhall for 5 sp per   for other members-gathering information, embar­
             night. The accommodations are modest, but the guild   rassing a minor noble, causing a distraction. There's
             provides stronger security for lodgers and their pos­  no cost for such a service, but anyone who helps you
             sessions than you'd find at an inn.              will expect you to provide similar assistance when
           •  An adventurer's guild is an excellent source of infor­  they need it.
             mation. By studying records and working with other   The first and oldest outpost of the Circle of Song is the
             guild members, you can gain·advantage on any skill   Golden Horn in the University district of Upper Menthis;
             check to research a subject in which the guild has ex­  a few bards are almost always in residence and willing
             pertise or experience.
                                                             to share news and stories. Other, less elaborate outposts
            A strong rivalry exists between the Deathsgate Guild   are maintained in Sham, and over the centuries the
           and the Clifftop Adventurer's Guild. You might have   circle has established outposts in most major cities and
           trouble with members of the opposing guild, whether in   many smaller communities across Khorvaire. These
           the form of drunken boasting in a tavern or a rival stir­  sites are usually taverns or inns that have hidden areas
           ring up trouble in the midst of a mission.        accessible only to members of the circle.
             T h e C li ff top Adventurer's Guild.  Located in the   Bards are expected to set aside personal rivalries
           Clifftop district of Upper Dura, this organization has a   while in a circle outpost, and any kind of combat or vio­
           sterling reputation as a source of reliable explorers and   lence is prohibited. Violating this rule results in immedi­
           champions. Clifftop adventurers are known for their   ate expulsion from the circle, at the least.
           courage and integrity, and guildmaster Summer Kor­
           ranor holds members to a high standard of virtuous be­  ARCANE ORDERS
           havior. As a Clifftop adventurer, you're expected to keep   Its mighty towers and floating spires mark Sham as a
           your word, to stand by your comrades, to uphold the law,   symbol of mystic power and achievement. Soon after
           and never to intentionally endanger innocents with your   the founding of the city, the greatest wizards of Breland
           actions. Many of the local businesses cater to adventur­  chose it to be the seat of their arcane order. Its goal
           ers, and if you're a member of the guild, you can expect   was to celebrate excellence in the mystic arts, bringing
           a warm welcome in the taverns of Clifftop.        together the greatest practitioners of magic in a society
             T h e Deathsgate Guild. Adventurers who are willing   that rivals Arcanix and the institutions of Aundair.
           to take on any job and to do whatever it takes to triumph   A schism split the original society, but today both
           might find themselves suited for membership in the   of the branches of the original organization, the Eso­
           Deathsgate Guild. Named for its proximity to the City   teric Order of Aureon and the Guild of Starlight and
           of the Dead, the district of Deathsgate prides itself on   Shadows, are recognized and respected throughout
           being a haven for those who challenge death on a daily   Breland. Each one has lesser halls in every major city in
           basis. The guild's founder, Kassh "Blackaxe" Droranath,   the nation.
           doesn't care how his members do their jobs, as long as   Membership Benefits.  Someone accepted into an ar­
                                                                             1
           they don't fail.                                  cane order must pay  , 000 gp to join, with ongoing dues
                                                             of 250 gp each year thereafter. With this payment comes
           THE CIRCLE OF SONG                                many benefits, including the following:
           A bard is a versatile individual, equally skilled at en­  •  You can stay at the order's hall in any major city
           tertainment and espionage. These talents are perfectly   and enjoy the amenities of a wealthy lifestyle free
           matched to the city of Sham, which is both the cultural   of charge.
           heart of Breland and a nexus for intrigue and diplomacy.   •  For as long as you have access to the order's hall, the
           Bards have much to gain from the company of other   cost of crafting a magic item at the site is reduced by
           bards, as they exchange news, stories, and songs. For   10 percent.
           this purpose, long ago a group of the finest bards in   •  While in the hall, you have advantage on Intelligence
           Sham founded the Circle of Song, an alliance of enter­  (Arcana) checks, as well as any ability checks involv­
           tainers and adventurers.                           ing arcane research.
            The Circle of Song is an informal organization, open   •  Membership in an arcane order grants prestige within
           to any bard who knows its customs and who can find   Breland. Though this status provides no tangible
           an outpost. It has no membership dues; you're expected   benefit, it proves that you are a gifted mage and stand
           to make a donation if you make significant use of the   above any mere magewright or dabbler.
           group's resources. Membership provides the follow-
           ing benefits:                                      T h e Esoteric  Order of Aureon.  Members of the
                                                             larger of the two societies, the Esoteric Order of Aureon,
           •  You can always find food and lodging at a circle out­  take a vow to use their talents to preserve and advance
            post, though you might be expected to entertain the   civilization and to operate within the confines of the law.
            patrons in exchange. If times are tough, your food and   The Esoteric Order helped Galifar I maintain the rule of
            lodging might be a step lower than the usual quality of   law, and many of its members served Breland during the
            the inn, but at least it's free.                 Last War. Although its members aren't prohibited from
           •  You have advantage on ability checks made to per­  studying any form of magic, the specialties of the order
            form research or gather information while in a circle   are abjuration, divination, and evocation magic. Wizards
            outpost, provided you have an opportunity to peruse   and artificers are almost always welcome in the guild.
            archives and talk with other members.

           C  H  APTER  3  I  SHARN,  CITY OF TOWERS
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