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lifestyle can be found, but overall the lower wards are a bridge from Lower Menthis to Lower Central, then
home to those who have no better than a poor lifestyle; ascending two levels) and can take 90 minutes or longer.
a visitor who displays signs of a wealthy or aristocratic Not all the quarters are linked to one another by
lifestyle might attract unwanted attention. The watch bridges. The connections that do exist include these:
pays little attention to the lower districts, making them a • Central Plateau has bridges that lead to Northedge
haven for criminals and gangs. and Menthis.
These are stereotypes that don't apply to all wards. • Dura is connected to Tavick's Landing and Menthis.
Dura is a particularly poor quarter, meaning that Upper • Tavick's Landing is connected to Dura, Menthis, and
Dura is effectively a middle ward in economic terms; Northedge.
similarly, because Central Plateau is a hub of wealth Menthis is connected to Tavick's Landing, Dura,
and power, Lower Central is effectively a middle ward. and Central.
Each ward is further subdivided into districts, which • Northedge is connected to Central and
are neighborhoods defined by an economic role, a sep Tavick's Landing.
arate culture, or both. For example, Lower Northedge
includes the districts of Stoneyard, Longstairs, and Traveling from district to district involves the use of
North Market. It's generally true that the combination of bridges and ramps, along with magic lifts-vast floating
a district's ward and quarter will give you a broad idea disks that slowly ascend and descend along threads of
of what to expect there. A district in Upper Central will mystical energy. Lifts are mainly used to move cargo
typically be well kept and swarming with guards, while and can be up to 30 feet in diameter. Most lifts have rails
a district in Lower Dura will be squalid and dangerous. but aren't fully enclosed; if combatants fight on a lift,
someone falling or being pushed off the edge is always a
N
GETTING AROU D possibility.
For a speedier journey through the streets, House
Sham is an enormous city, and traveling on foot from Orien manages a system of carriages for hire. Taking
one side of the city to the other can be time-consuming. an Orien carriage cuts travel time in half and costs 2 cp
Here are some travel-time guidelines:
per ward traveled. Flight is, of course, the fastest way
• It takes at least 30 minutes to cross a ward. to get around in Sham, cutting travel time down to one
• If you're traveling between wards, add 30 minutes for sixth of the walking pace (5 minutes per ward). It's also
each ward you pass through. more expensive, at 2 sp per ward. The most common
• Dura and Tavick's Landing are especially large; dou form of aerial transport is the skycoach, but many flying
ble the time it takes to move through one of them. mounts, including hippogriffs, griffons, pteranodons,
For instance, traveling from Lower Menthis to Upper and giant owls, can be found for hire around the city.
Central involves passing through three wards (taking
CENTRAL PLATEAU: I M PORTANT D I S TRICTS
District Description Location
Highest Towers The seat of city government, this district is also where airships arrive and depart. Upper Central
Korranath Named for the great temple of Kol Korran that lies at its center, this district is dedicated to U p per Central
wealth and finance. Moneychangers, banks, and grand vaults are found here, in addition to
the estates of powerful merchants.
Platinum Catering to Sham's elite, this district provides a wide range of shops and services of wealthy Upper Central
Heights to aristocratic quality.
Skysedge Park Home to three sprawling rooftop parks, this district provides a touch of wilderness in the Upper Central
heart of the city. A small community of immigrants from the Eldeen Reaches maintains these
groves and gardens.
Ambassador This district contains the embassies to the Thronehold nations, along with Aerenal and M i ddle Central
Towers Riedra. It's also the seat of the Citadel and home to the Brelish Museum of Fine Art.
Dragon Towers This is the primary place to do business with representatives of the dragon marked houses. M i ddle Central
All the houses have outposts here, and Sivis, Tharashk, jorasco, and Cannith have their pri
mary enclaves in Dragon Towers.
Sovereign A district filled with a vast assortment of temples and shrines. It is home to the two most im- M i ddle Central
Towers portant temples in Sharn: the Pavilion of the Host and the Cathedral of the Cleansing Flame.
Sword Point This garrison district houses the forces that police and defend Central Plateau, including the M i ddle Central
Sharn Watch and a detachment of the royal army.
Tradefair A merchant district offering legal goods and services of modest to comfortable quality. M i ddle Central
Boldrei's Hearth A haven for travelers, this district contains reliable inns ranging from modest to comfortable Lower Central
quality.
Olladra's Kitchen Neither the best nor worst Sharn has to offer, Olladra's Kitchen is home to a wide number of Lower Central
taverns and restaurants of modest to comfortable quality.
C H APTER 3 I SHARN, C I TY OF TOWERS

