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dl2 Councilor in one of the Pavilion's nine towers. Pilgrims often come
to visit one of three particular sites. The Korranath in
5 Maza Thadian (elf) represents Upper Northedge. A
Upper Central features Khorvaire's largest temple of
venerable elf and owner of one of the finest restau Kol Korran. The Great Hall of Aureon in Upper Men
rants in Sharn, she fights to maintain tradition but this draws scholars and worshipers alike. The Pool of
definitely puts the needs of the wealthy ahead of the Onatar's Tears in the Blackbones district of the Cogs is
poor. said to impart a blessing to any smith who bathes their
6 Shassa Tarr (shifter), from Lower Northedge, rep hands in its waters.
resents the interests of the merchants and shifters of The Cathedral of the Cleansing Flame, Sham's
largest temple to the Silver Flame, is located in Upper
her ward. She is a cunning i plomat and devoted to
d
her constituents. Central. Archierophant Ythana Morr is frequently ac
U
7 Bestan ir'Tonn (halfling) has represented p per Ta cused of corruption and nepotism, but there are smaller
places of worship around the city devoted to the true
vick's Landing for thirty years, and largely views his principles of the faith. The hermit Gaia watches over the
H
ward as a separate city within the city. e has a rep City of the Dead from Warden Tower. Coldflame Keep in
utation for stirring up conflict and setting the other Middle Northedge was once a mighty garrison; its glory
councilors against one another. has faded, but Flamebearer Mazin Tana still strives to
8 Kilk (changeling) represents the merchants of Lower protect his community. The priestess Faela maintains
Tavick's Landing. Whispered rumors suggest that a small shrine in the shadows of Fallen, doing what she
the changeling has ties to the mysterious Tyrants. can to help the wretched people of that forsaken district.
Some insist that Kilk is actually an identity shared by a Finally, the Shrine of Fathen the Martyr is a sacred
group of changelings. site in North Market, often visited by templars passing
through the city.
9 Hruitt (owl) is a giant owl who can assume human Even some lesser known religions are represented
form. A former aerial racer, he's a clever negotiator in Sharn. The Graystone district in Middle Tavick's
who fights for the good of the Bazaar and M i d die Landing is a haven for followers of the Blood of Vol.
Dura, often opposing the Boromar Clan and its allies. The Gates of Passage in Upper Northedge is a temple
10 llyra Boromar (halfling) is the councilor for Lower of the Undying Court. The Overlook district of Upper
Dura, but it's common knowledge that her true alle Dura holds the Shrine of il-Yannah, dedicated to the
giance is to her family and its criminal empire. The Path of Light.
current ongoing conflict with Daask has weakened her GU L D S A N D GROUPS
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family and her position.
1 1 Evix ir'Marasha (human) represents Skyway. Lady Guilds and similar associations abound in Sharn. Their
M a rasha owns the Celestial Vista restaurant, along headquarters are places where people can find the com
with several other valuable businesses. She's an elo pany of fellow professionals, or perhaps enlist the assis
q u ent speaker who supports many radical positions, tance of an organization.
All the guilds associated with the dragonmarked
including abolishing the monarchy after the death of houses are well represented in Sharn; most have
i
King Boranel and recognizing Sharn as an n depen guildhalls in the Dragon Towers district of Middle
dent province. Central. Aside from those groups, the city features a
12 Nolan Toranak (dwarf), the councilor for the Cogs, number of less populous associations, such as those de
is largely seen as a tool of the industrialists who own scribed below.
the foundries there. Members of his family were killed
by warforged during the Last War, and Toranak har ADVENTURER'S GUILDS
Sharn is a magnet for those who seek adventure and
bors a bitter grudge against House Cannith and the
opportunity. Forgotten treasures are hidden in the ruins
warforged. He has tried to have warforged reclassified
below the towers, and expeditions leave for Xen'drik
as property, and seeks to suppress warforged activ
every day. At any moment, dozens of sages, spies, and
ists in the Cogs.
nobles around the city are searching for capable agents
to help with their schemes and investigations. If you and
TE P L E S AND S H R I N E S your friends are searching for adventure, you've come to
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Every major religion has outposts in Sharn. A number the right place, and you don't have to do it alone. Sharn
of sacred sites draw pilgrims to the city from across is home to two organizations that provide adventur-
Breland and Khorvaire. Priests don't usually sell their ers with opportunities for work and camaraderie: the
services; temples are places for worship and spiri Clifftop Adventurer's Guild and the Deathsgate Guild.
tual guidance. Membership Benefits. Those who are accepted into
The Sovereign Host is the dominant religion of Bre either adventurer's guild must pay dues of 12 gp each
land, represented by shrines and small temples through year. The primary benefit of belonging to a guild is ac
out the city. The Pavilion of the Host in Middle Central cess to work, since the guildmaster can connect parties
is the heart of the faith, and most priests of the Host live of adventurers with patrons and jobs suited to their tal
ents. Beyond that, there are a few additional benefits:
CHAPTER 3 I SHARN, C I TY OF TOWERS
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