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aerial jousting. The Deathsgate district caters to adven­  aggression and a place where followers of the Blood of
          turers, much as the Cliff top district of Upper Dura does.   Vol can practice their faith.
          Like Clifftop, the district has an adventurer's guild­  Tavick's Market is one of Sharn's major market dis­
          though the Deathsgate Guild has a dark reputation, and   tricts; located directly above the Terminus lightning rail
          its members often pick fights with Clifftop adventurers.   station, it's filled with stands selling produce and goods
          (See the "Adventurer's Guilds" section for more informa­  brought in by local farmers.
          tion.) House Jorasco has a large house of healing in the
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          ward, and House Deneith maintains a recruiting station   LO E R   TA I C K 'S LANDING
          for would-be mercenaries.                         Two land routes to Sharn both end at Lower Tavick's
            The Graystone district has deep roots in Karrnathi   Landing. The Orien lightning rail deposits passengers
          culture that predate the Last War; Slogar's and the   in the district of Terminus, while those who travel to
          Bloody Mug are places where homesick Karrns can   Sharn on the Old Road arrive at Wroann's Gate. Getting
          enjoy blood sausage and Nightwood ale. The district is a   to the better parts of Sharn from here means passing
          haven for Karrnathi soldiers who want to avoid Brelish   through Black Arch, a heavily fortified garrison district


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          TAVI C K'S LAN D I N G :  N O TEW R T H Y   LOCA I O N S
           Location          Description                                                District
           Crystals of Den ion   This gallery deals in  rare and expensive magic items. The selection is l i m  ited,   Silvergate, Upper
                             and Den ion looks for items that are both beautiful and powerful.   Tavick's Landing
                                                                                                 U
           The Three Towers   A fortress enclave of House Deneith. One tower is a garrison for the Blademark   Copper Arch,  p per
                             mercenary forces that police Upper Tavick's Landing. The second is dedicated to  Tavick's Landing
                             house business and training. The third is a private mansion for Deneith heirs.
                                                              m
           Transmutation     A beauty salon that employs both magical and  u ndane cosmetic techniques.   Copper Arch,  p per
                                                                                                 U
                                                                                       Tavick's Landing
           Wyredd's Spirits   Wyredd deals in fine wines and exotic spirits. Wyredd's has the finest selection   Copper Arch, Upper
                             in Sham, but his prices are high.                         Tavick's Landing
                   M
           The Bloody  u g    A comfortable tavern catering to Sham's Karrnathi immigrants. Travelers from   Graywall,  M  i ddle
                             Karrnath always receive a warm welcome and a tankard of nightwood ale in ex­  Tavick's Landing
                             change for stories from the old country.
           The Cornerstone   A massive arena that hosts a wide array of sporting events. These include jousts  Cornerstone, M  i ddle
                             and  races, both  on foot and through the air. The Stone Trees  is an offshoot of   Tavick's Landing
                                                                 h
                             the Cornerstone that serves as the playing field for  r azhak competitions.
           The Deathsgate  u ild   A society where adventurers can hone their skills and seek profitable work. The   Deathsgate, M  i ddle
                      G
                             Deathsgate  u ild has a sinister reputation, earned because its members will do  Tavick's Landing
                                      G
                             anything in pursuit of success.
           The Guild of Starlight   The guildhall of one of Sham's most prestigious arcane orders. A reliable source  Deathsgate, M  i ddle
           and Shadows       for arcane spellcasting services.                         Tavick's Landing
           Maynard's Menagerie   This Vadalis storefront deals in exotic pets and animal companions, along with   Deathsgate, M  i ddle
                             barding and other useful gear.                            Tavick's Landing
           Red blade's       A comfortable tavern catering to the adventurers of the Deathsgate Guild. Red­  Deathsgate, M  i ddle
                             blade is rumored to have a side business selling poison and venoms.   Tavick's Landing
           Slogar's          This modest restaurant serves traditional Karrnathi cuisine. The ambience is a   Graywall,  i ddle
                                                                                               M
                             bit gloomy, but the prices are reasonable, and the food  is very filling.   Tavick's Landing
           Tooth and Nail    A comfortable tavern devoted to the sport of hrazhak. Most of the clientele are   Cornerstone,  M  i ddle
                             shifters, but anyone willing to talk hrazhak will find friends here.   Tavick's  Landing
           Chance            A legendary gambling hall. In addition to standard games, it's said that the host  Dragoneyes, Lower
                             can cover a wide range of unusual wagers.                 Tavick's Landing
           Terminus Station   An enclave of House Orien, this site contains the lightning rail station. The ad­  Terminus, Lower
                             ministrators coordinate the many Orien caravans that come and go from Sham.  Tavick's Landing
                             Many of the other dragon marked houses have small outposts in or around Ter­
                             minus Station, allowing travelers to immediately access the services of House
                             Sivis, House Deneith, and others.
           Velvet's          Staffed by changelings, this comfortable inn specializes in fulfilling fantasies;   Dragoneyes, Lower
                             both the staff and the rooms can be adapted to fit any scenario. Though some   Tavick's Landing
                             clients have romance in mind, others come to Velvet's to relive triumphs, to pre­
                             pare for debates or trials, or for help in developing a new identity.



          CHAPTER 3  I  SHARN,  CITY OF TOWERS
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