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designed to repel enemies and withstand a full siege. ABOVE N D B E LOW
A
The ward offers a variety of services catering to travel
ers; the Dragoneyes district is a maze of taverns, inns, The five main quarters of Sharn make up the bulk of the
brothels, and gambling halls. Dragoneyes is also note city. But a few additional districts lie above and below
worthy for being the site of one of the few changeling the metropolis proper, including wondrous sites and
communities in Breland. dangerous places that most folk prefer to avoid.
House Orien has a strong presence in Lower Tavick's
Landing, and Orien heirs, laborers, and teamsters can S K YWAY
be found in many of the districts. House Lyrandar and A number of floating towers drift above the upper wards
House Deneith are also well represented, with their of Sharn, but these are dwarfed by Skyway, an entire
representatives arranging matters of trade, transport, district suspended above and between Central Plateau
and security. and Menthis Plateau. Built on an island of solidified
These days, Lower Tavick's Landing is best known cloud, Skyway holds the mansions of the wealthiest
for High Walls, a former residential district converted people in Khorvaire-nobles whose feet never touch the
into a home for refugees from the Last War. High Walls ground. It's a realm of wonders, filled with the finest
is filled past capacity, mostly by Cyrans who were dis examples of luxury and extravagance that gold can buy
placed by the Mourning. The gates are open at present, and magic can produce. For instance, Cloudpool Park is
but High Walls is designed to serve as a fortress formed from sculpted cloudstuff, with window panels of
prison if the need arises, and the Sham Watch ice that provide a view of the city below.
keeps an eye out for any signs of unrest. Skyway is home to lavish estates. Prior to the Last
War, noble families from across the Five Nations main
THI N G S TO o I N TAVICK's tained mansions here. Though some of these places
D
N
LA D I N G remain in the hands of their original owners, others
were seized by the crown during the Last War and sold
A s a metropolitan district filled with immigrants, mer
chants, and travelers from across Khorvaire and beyond
it, Tavick's Landing offers a host of opportunities to
enjoy food and entertainment from distant lands. Or you THE VOICE OF
might find yourself here for one of a few specific rea m � ' l A N �
sons, such as:
Take a chance. The Dragoneyes district is filled with
U
G
ways to lose your wages, both in established gambling I S YO R N E I H B O R
halls and on street corners. If you you're looking for
something a little more exotic, see if you can find
Chance. This is the name both of a secret, roaming A CYRAN I N V A D E R ?
gambling den and of the changeling who runs it. In
addition to offering all manner of mundane games and
bets, Chance is said to be able to arrange and cover In the wake of the Mourning, our king welcomed the
nearly any sort of wager or duel. Are you ready to survivors of that tragedy into our cities. In Sham, High
gamble with a fiend? Would you wager a year of your Walls alone holds more Cyran refugees than Karrnath
life for a moment of good fortune when you need it the has allowed across its borders. If you read the Sham In
most? If any of the rumors are true, these are exam quisitive or the Korranberg Chronicle, you've heard the end
ples of what's possible at Chance. less litany of how difficult life is, tales of overcrowding,
Find refuge. Though most of the refugees in High Walls starvation, and disease. Although we at the V o ice o f Bre
come from Cyre, the district is a haven for anyone land sympathize with all who suffer, we refuse to ignore
the deadly threat in our midst. The majority of Cyrans
displaced in the war, including Brelish. The place is who survived the Mourning did so because they were
overcrowded, however, and resources are stretched beyond the borders of their nation. And why is that? Be
thin. Tensions are high, and feuds and power strug cause they were soldiers.
gles among the refugees take place regularly. If you're The Sham Inquisitive talks about starving children and
from Cyre, you might be able to find a cot in High ailing peasants, but it doesn't mention the Cyran spe
Walls, especially if you already have friends or family cial forces and elite war mages who now reside in High
living there. Walls. As Brelish, we all want to show compassion to
Bond over blood. The Graystone district in Middle the truly innocent, but let us never forget that these
Tavick's Landing is one of the few places in Breland people were once our enemy and could be again. And
where the Blood of Vol religion is practiced openly. let us also remember that the cause of the Mourning
Residents are circumspect about their activities, and remains a mystery. Was it divine punishment for Cyran
sins that have yet to be washed clean? Or could it have
undead servants are largely kept off the streets. But if been a premature activation of an arcane weapon-and
you're a follower of the faith, it's a place where you can if so, could Cyran artificers already be working on an im
participate in the Sacrament of the Blood or consult proved version in the heart of our greatest city?
with a priest. It's also the best place to find a skilled Remain alert, people of Breland! Don't let the current
necromancer, or to hear rumors about the latest plight of these unfortunates blind you to the danger!
schemes of the Order of the Emerald Claw.
CHAPTER 3 I SHARN, CITY OF TOWERS
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