Page 176 - Eberron -Rising from the Last War_Neat
P. 176

designed to repel enemies and withstand a full siege.   ABOVE  N D   B E LOW
                                                                           A
             The ward offers a variety of services catering to travel­
             ers; the Dragoneyes district is a maze of taverns, inns,   The five main quarters of Sharn make up the bulk of the
             brothels, and gambling halls. Dragoneyes is also note­  city. But a few additional districts lie above and below
             worthy for being the site of one of the few changeling   the metropolis proper, including wondrous sites and
             communities in Breland.                           dangerous places that most folk prefer to avoid.
               House Orien has a strong presence in Lower Tavick's
             Landing, and Orien heirs, laborers, and teamsters can   S K YWAY
             be found in many of the districts. House Lyrandar and   A number of floating towers drift above the upper wards
             House Deneith are also well represented, with their   of Sharn, but these are dwarfed by Skyway, an entire
             representatives arranging matters of trade, transport,   district suspended above and between Central Plateau
             and security.                                     and Menthis Plateau. Built on an island of solidified
               These days, Lower Tavick's Landing is best known   cloud, Skyway holds the mansions of the wealthiest
             for High Walls, a former residential district converted   people in Khorvaire-nobles whose feet never touch the
             into a home for refugees from the Last War. High Walls   ground. It's a realm of wonders, filled with the finest
             is filled past capacity, mostly by Cyrans who were dis­  examples of luxury and extravagance that gold can buy
             placed by the Mourning. The gates are open at present,   and magic can produce. For instance, Cloudpool Park is
             but High Walls is designed to serve as a fortress   formed from sculpted cloudstuff, with window panels of
             prison if the need arises, and the Sham Watch     ice that provide a view of the city below.
             keeps an eye out for any signs of unrest.          Skyway is home to lavish estates. Prior to the Last
                                                               War, noble families from across the Five Nations main­
             THI N G S   TO  o   I N   TAVICK's                tained mansions here. Though some of these places
                           D
                 N
             LA D I N G                                        remain in the hands of their original owners, others
                                                               were seized by the crown during the Last War and sold
             A s   a metropolitan district filled with immigrants, mer­
             chants, and travelers from across Khorvaire and beyond
             it, Tavick's Landing offers a host of opportunities to
             enjoy food and entertainment from distant lands. Or you           THE VOICE  OF
             might find yourself here for one of a few specific rea­      m � ' l A N �
             sons, such as:
             Take a chance. The Dragoneyes district is filled with
                                                                           U
                                                                                          G
              ways to lose your wages, both in established gambling   I S   YO R   N E I H B O R
              halls and on street corners. If you you're looking for
              something a little more exotic, see if you can find
              Chance. This is the name both of a secret, roaming   A CYRAN I N V A D E R ?
              gambling den and of the changeling who runs it. In
              addition to offering all manner of mundane games and
              bets, Chance is said to be able to arrange and cover   In the wake of the Mourning, our king welcomed the
              nearly any sort of wager or duel. Are you ready to   survivors of that tragedy into our cities. In Sham, High
              gamble with a fiend? Would you wager a year of your   Walls alone holds more Cyran refugees than Karrnath
              life for a moment of good fortune when you need it the   has allowed across its borders. If you read the Sham In­
              most? If any of the rumors are true, these are exam­  quisitive or the Korranberg Chronicle, you've heard the end­
              ples of what's possible at Chance.               less litany of how difficult life is, tales of overcrowding,
             Find refuge. Though most of the refugees in High Walls   starvation, and disease. Although we at the V o ice o f  Bre­
              come from Cyre, the district is a haven for anyone   land  sympathize with all who suffer, we refuse to ignore
                                                               the deadly threat in our midst. The majority of Cyrans
              displaced in the war, including Brelish. The place is   who survived the Mourning did so because they were
              overcrowded, however, and resources are stretched   beyond the borders of their nation. And why is that? Be­
              thin. Tensions are high, and feuds and power strug­  cause they were soldiers.
              gles among the refugees take place regularly. If you're   The Sham Inquisitive talks about starving children and
              from Cyre, you might be able to find a cot in High   ailing peasants, but it doesn't mention the Cyran spe­
              Walls, especially if you already have friends or family   cial forces and elite war mages who now reside in High
              living there.                                    Walls. As Brelish, we all want to show compassion to
             Bond over blood. The Graystone district in Middle   the truly innocent, but let us never forget that these
              Tavick's Landing is one of the few places in Breland   people were once our enemy and could be again. And
              where the Blood of Vol religion is practiced openly.   let us also remember that the cause of the Mourning
              Residents are circumspect about their activities, and   remains a mystery. Was it divine punishment for Cyran
                                                               sins that have yet to be washed clean?  Or could it have
              undead servants are largely kept off the streets. But if   been a premature activation of an arcane weapon-and
              you're a follower of the faith, it's a place where you can   if so, could Cyran artificers already be working on an im­
              participate in the Sacrament of the Blood or consult   proved version in the heart of our greatest city?
              with a priest. It's also the best place to find a skilled   Remain alert, people of Breland!  Don't let the current
              necromancer, or to hear rumors about the latest   plight of these unfortunates blind you to the danger!
              schemes of the Order of the Emerald Claw.


                                                                              CHAPTER 3  I  SHARN,  CITY OF TOWERS
                                                                                                                175
   171   172   173   174   175   176   177   178   179   180   181