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Although crime occurs throughout Sham, it is most   DAASK
             apparent in Lower Dura and the Cogs. The Sham
             Watch has a minimal presence in these wards, which   Founded by monstrous immigrants from Droaam, the
             are the easiest places to sell stolen goods or to hire   criminal organization known as Daask has been build­
             an assassin. Of course, they're also good places to get   ing its power for a decade and has recently begun an ag­
             robbed or caught up in a street brawl.            gressive campaign of expansion. Daask engages mainly
               Sharn is home to a large number of minor gangs and   in violent crime, including armed robbery, assault,
             independent criminals. Even so, most criminal activities   arson, and murder. As its reputation has grown, it has
             in the city come under the purview of one of four crim­  added extortion to this list.
             inal organiz a tions: the Boromar Clan, Daask, House   If you have a contact in Daask, you might know some­
             Tarkanan, and the Tyrants. Even independents usually   one on the Daask Contacts table.
             have an arrangement with one of these power groups. If
                                                                  A
             your character has the criminal background, work with   0A S K   CONTACTS
             the DM to determine which of these organizations you're   d6  Contact
             connected to (the DM has more information about these   Whyhyr (gnoll), a talented tracker, loves a good  hunt
             groups in chapter 4).                                  and finding people who don't want to be found.
             THE  O RO A R   C L AN                              2   Ralscar Shal  (goblin) is a fence and information broker,
                   B
                          M
                                                                    who is happy to be paid in gold or secrets.
             The Boromar Clan began as a family of halfiing immi­  3   Kar Bloodhorn (minotaur) is an enforcer who leads
             grants from the Talenta Plains. Today the Boromars are   raiding parties in Callestan. Kai is rough and loud but
             one of Sham's most influential families; there's a Boro­
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             mar on the City Council. Also, the Boromars have close   we l   liked in the organization.
             ties by marriage to the local branch of House Jorasco,   4   Ash (kobold) is a sorcerer with talent in  fire magic,
             and clan members can be seen at every Skyway gala.     who specializes in arson and assault.
               The Boromar Clan specializes in gambling, theft, and   5   Cask (changeling), an artificer and alchemist, supplies
             smuggling. In addition, it governs a wide network of   Daask with drugs and explosives and likes devising
             lesser gangs and crime lords across the city. In the past,   new concoctions and finding people to test them on.
             the clan's reputation was sufficiently strong to prevent   6   Teller (human)  is  one of the few humans with a posi­
             any challenges. Over the last decade, however, the Boro­  tion of influence in Daask. A grifter, Teller serves as
             mars have been fending off a serious challenge from    a spy in the upper levels of the city where monsters
             Daask. Those monsters have been aggressively target­   aren't able to move around freely.
             ing Boromar agents and holdings, and the feud between
             the two forces grows more heated all the time.
                                                                           R
              Having a connection to the Boromar Clan makes you   HOUSE TA K ANAN
             part of the established power in Sharn. It's an organiza­  House Tarkanan is an elite force of mercenary thieves
             tion that values tradition and prefers to avoid violence.   and assassins. The criminal talents of the Tarkanans
             As an associate of the clan, you'll be expected to respect   are enhanced by another trait they share: every member
             the hierarchy and follow the rules, and you might be tar­  of the house possesses an aberrant dragonmark. Thus,
             geted by Daaskjust as if you were a Boromar yourself.   every Tarkanan has an unpredictable magical gift-and
              If you have a contact in the Boromar Clan, you might   all of them are united by the fear and prejudice that
             know someone on the Boromar Contacts table.       most aberrant heirs elicit from other people.
                                                                If you have a contact in House Tarkanan, you might
             B o R O M A R   CON T ACTS                        know someone on the Tarkanan Contacts table.
              d6  Contact
                                                               TA K A N A N   CON T ACTS
                                                                 R
                  Sundry (gnome)  is  a fence who runs a pawn  shop in
                  the Bazaar of Dura and has ties to many smugglers,   d6  Contact
                  sailors, and burglars.                            Rotting Bal (human) is an assassin, an expert in un­
               2   Canon  (halfling) is a pickpocket who works across   armed combat, and a founding member of the house.
                  Sharn and is at home throughout the lower districts.   2   Fileon (halfling)  is a healer with a deadly touch, who
               3   The Rake (dwarf) runs a handful of gambling dens and   evaluates and trains potential recruits.
                  sets odds on the sporting events ofSharn.     3   Nightshade (gnome)  is  an assassin and alchemist spe­
              4   Myri Olar (halfling)  is a burglar and socialite, familiar   cializing in exotic poisons, who's always interested in
                  with many of the mansions of the upper districts.   acquiring new toxins or unusual herbs.
               5   Hass Faldren (half-elf)  is a smuggler and the captain   4   Whisper (elf)  is a thief whose aberrant dragonmark ab­
                  of the elemental sloop Ice Storm. Hass is also well con­  sorbs sound. Whisper appreciates fine things and has
                  nected on the docks and in the warehouse districts.   a vast collection of unusual trinkets.
              6   Cala Boromar (half i ng) is a lawyer by trade but with   5   Zae (halfling)  can  influence vermin and see through
                               l
                  specialties in blackmail and intimidation. Ca la loves   rats' eyes-an ability often used to spy on people.
                  engaging in the art of negotiation and is always inter­  6   Mala Shol (half-elf)  is an expert pickpocket and a mas­
                  ested in acquiring secrets.                       ter of disguise, with a talent for illusion.

                                                                              C  H  APTER  3  I  SHARN,  CITY OF TOWERS
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