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Although crime occurs throughout Sham, it is most DAASK
apparent in Lower Dura and the Cogs. The Sham
Watch has a minimal presence in these wards, which Founded by monstrous immigrants from Droaam, the
are the easiest places to sell stolen goods or to hire criminal organization known as Daask has been build
an assassin. Of course, they're also good places to get ing its power for a decade and has recently begun an ag
robbed or caught up in a street brawl. gressive campaign of expansion. Daask engages mainly
Sharn is home to a large number of minor gangs and in violent crime, including armed robbery, assault,
independent criminals. Even so, most criminal activities arson, and murder. As its reputation has grown, it has
in the city come under the purview of one of four crim added extortion to this list.
inal organiz a tions: the Boromar Clan, Daask, House If you have a contact in Daask, you might know some
Tarkanan, and the Tyrants. Even independents usually one on the Daask Contacts table.
have an arrangement with one of these power groups. If
A
your character has the criminal background, work with 0A S K CONTACTS
the DM to determine which of these organizations you're d6 Contact
connected to (the DM has more information about these Whyhyr (gnoll), a talented tracker, loves a good hunt
groups in chapter 4). and finding people who don't want to be found.
THE O RO A R C L AN 2 Ralscar Shal (goblin) is a fence and information broker,
B
M
who is happy to be paid in gold or secrets.
The Boromar Clan began as a family of halfiing immi 3 Kar Bloodhorn (minotaur) is an enforcer who leads
grants from the Talenta Plains. Today the Boromars are raiding parties in Callestan. Kai is rough and loud but
one of Sham's most influential families; there's a Boro
l
mar on the City Council. Also, the Boromars have close we l liked in the organization.
ties by marriage to the local branch of House Jorasco, 4 Ash (kobold) is a sorcerer with talent in fire magic,
and clan members can be seen at every Skyway gala. who specializes in arson and assault.
The Boromar Clan specializes in gambling, theft, and 5 Cask (changeling), an artificer and alchemist, supplies
smuggling. In addition, it governs a wide network of Daask with drugs and explosives and likes devising
lesser gangs and crime lords across the city. In the past, new concoctions and finding people to test them on.
the clan's reputation was sufficiently strong to prevent 6 Teller (human) is one of the few humans with a posi
any challenges. Over the last decade, however, the Boro tion of influence in Daask. A grifter, Teller serves as
mars have been fending off a serious challenge from a spy in the upper levels of the city where monsters
Daask. Those monsters have been aggressively target aren't able to move around freely.
ing Boromar agents and holdings, and the feud between
the two forces grows more heated all the time.
R
Having a connection to the Boromar Clan makes you HOUSE TA K ANAN
part of the established power in Sharn. It's an organiza House Tarkanan is an elite force of mercenary thieves
tion that values tradition and prefers to avoid violence. and assassins. The criminal talents of the Tarkanans
As an associate of the clan, you'll be expected to respect are enhanced by another trait they share: every member
the hierarchy and follow the rules, and you might be tar of the house possesses an aberrant dragonmark. Thus,
geted by Daaskjust as if you were a Boromar yourself. every Tarkanan has an unpredictable magical gift-and
If you have a contact in the Boromar Clan, you might all of them are united by the fear and prejudice that
know someone on the Boromar Contacts table. most aberrant heirs elicit from other people.
If you have a contact in House Tarkanan, you might
B o R O M A R CON T ACTS know someone on the Tarkanan Contacts table.
d6 Contact
TA K A N A N CON T ACTS
R
Sundry (gnome) is a fence who runs a pawn shop in
the Bazaar of Dura and has ties to many smugglers, d6 Contact
sailors, and burglars. Rotting Bal (human) is an assassin, an expert in un
2 Canon (halfling) is a pickpocket who works across armed combat, and a founding member of the house.
Sharn and is at home throughout the lower districts. 2 Fileon (halfling) is a healer with a deadly touch, who
3 The Rake (dwarf) runs a handful of gambling dens and evaluates and trains potential recruits.
sets odds on the sporting events ofSharn. 3 Nightshade (gnome) is an assassin and alchemist spe
4 Myri Olar (halfling) is a burglar and socialite, familiar cializing in exotic poisons, who's always interested in
with many of the mansions of the upper districts. acquiring new toxins or unusual herbs.
5 Hass Faldren (half-elf) is a smuggler and the captain 4 Whisper (elf) is a thief whose aberrant dragonmark ab
of the elemental sloop Ice Storm. Hass is also well con sorbs sound. Whisper appreciates fine things and has
nected on the docks and in the warehouse districts. a vast collection of unusual trinkets.
6 Cala Boromar (half i ng) is a lawyer by trade but with 5 Zae (halfling) can influence vermin and see through
l
specialties in blackmail and intimidation. Ca la loves rats' eyes-an ability often used to spy on people.
engaging in the art of negotiation and is always inter 6 Mala Shol (half-elf) is an expert pickpocket and a mas
ested in acquiring secrets. ter of disguise, with a talent for illusion.
C H APTER 3 I SHARN, CITY OF TOWERS
179

