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ABOVE N D B E L OW H A R N : N O TEWORTHY LOCA I O N S
Location Deascription District
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The Azure Gateway This u xurious hotel and resta r ant recently replaced an old Ghallanda inn. The menu is a Skyway
"Galifar fusion," combining styles from across the Five Nations.
The Celestial Vista This legendary restaurant is owned by Skyway's city councilor, Lady Evix ir'Marasha. The Skyway
floor is studded with crystal windows, allowing diners to look down into the city below.
The food isn't incredible, but to r ist crowds keep the Vista filled with customers.
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The Cloud Dragon This restaurant serves traditional Brelish cuisine, and it does so exceptionally well. It's Skyway
rarely as crowded as the other venues in Skyway, but locals know its value.
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The Dragon's Hoard This resort, maintained by House Ghallanda, offers every u xury for those who can afford Skyway
its high prices.
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Tain Manor Sham's social life revolves around the ir'Tain family. The monthly Ta n Gala is the hottest Skyway
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ticket in town, and it's held at the family estate in k yway.
M u d Caves This shantytown sits on the edge of Cliffside, where generations of destitute people have Cliffside
carved out homes in the cliff walls. It's a wretched existence, but most of the inhabitants
have no other options. It also makes an excellent hiding place for fugitives.
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Sham's Welcome Also known as the docks of Cliffside, this area is rough and dirty. Its taverns frequently Cliff i de
host brawls, while the inns offer travelers a wide variety of ways to be cheated or robbed.
Ship's Towers Drifting alongside the Cliffside docks is a collection of rafts, ships, and houseboats lashed Cliffside
together to form a floating community.
Keldoran Forge Though most of the foundries in the Cogs are devoted to large-scale industry, the dwarf Ash black
Antos Keldoran maintains a small forge and produces bespoke arms and armor.
The Pool of Onatar's A small temple in the Blackbones district holds a pool said to be blessed by the god Ona- Blackbones
Tears tar. Smiths come from across Khorvaire to dip their tools in the pool.
The Red Hammer The Red Hammer is Sham's only inn maintained by and for warforged. It offers those who Blackbones
work in the Cogs opportunities to socialize, along with repair and cosmetic services.
Blackbones has a number of remarkable locations. Few people reside in this area. Among its major fea
For example, the Pool of Onatar's Tears is sacred to the tures are Aureon's Holt, a temple of the Restful Watch,
Sovereign of the Forge. The current caretaker is a war where Sovereign priests conduct funerals and serve
forged priest named Smith, who believes that Onatar as the caretakers of the tombs. Warden Tower is an
has plans for the warforged, and that the warforged and outpost of the Church of the Silver Flame, staffed by a
creatures of flesh are meant to live together. single hermit tasked to watch for supernatural threats.
Most of the citizens of Sharn have never been to the Though the City of the Dead is largely peaceful, sto
Cogs. The area does house the bulk of the city's war ries circulate about dark powers lurking there. Some
forged population, and if you're looking for a particular parents warn their children of the Lich-Priest Gath, who
warforged, it's the best place to start. Industrial espio steals disobedient children and forces them to work in
nage and labor struggles can add drama to adventures his kingdom of the dead, polishing the bones of his skel
in the great foundries, not to mention the possibility of etal subjects.
artificers with secret forges hidden in the Cogs.
OLD S H ARN
D U N G E O N S OF S H A R N Sharn was built on the foundations of an older city,
Sharn boasts countless opportunities for adventurers. which was itself built atop goblin ruins. This old city was
You can get caught up in espionage in Upper Central or destroyed by dark magic, courtesy of the elemental pow
drawn into a crime war in Lower Dura. Aside from the ers of the infamous Halas Tarkanan and his consort, the
intrigues and politics of the city, Sharn has a wide range Lady of the Plague. It is said that vile powers still linger
of cursed ruins, haunted slums, shunned catacombs, in these ruins, and for this reason King Galifar I had all
and other dangerous places. Wise folk avoid these ar the passages to this undercity sealed with gates of metal
eas, but those whose hunger for adventure outweighs and magic. These portals remain sealed today, and it's
their good sense might do the opposite. illegal to tamper with them. But it's generally assumed
that many treasures are hidden in the ruins of Old
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THE C I TY OF H E DEAD Sharn, along with untold secrets of the past.
No one knows exactly; what lurks in Old Sharn. The
Look to the cliffs to the north of Sharn, and you'll see ruins could contain ghosts or other undead, the vengeful
a collection of crypts embedded into the cliff face. This
is the City of the Dead, the final resting place of the spirits of the aberrant-marked people who took refuge
wealthiest citizens of Sharn. Common folk are cremated in the fallen city. In olden times, the Lady of the Plague
had power over vermin and disease, and a fanciful
after death, but members of the Sixty Families and oth tale says that even today the undercity is inhabited by
ers with sufficient wealth have their remains interred in
the tombs and tunnels of this necropolis. swarms of sentient rats and beetles.
C H APTER 3 J S H ARN, C I TY OF TOWERS
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