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             ABOVE  N D   B E L OW  H A R N :   N O TEWORTHY LOCA I O N S
              Location          Deascription                                                     District
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              The Azure Gateway   This  u xurious hotel and resta r ant recently replaced an old Ghallanda inn. The menu is a   Skyway
                                "Galifar fusion," combining styles from across the  Five  Nations.
              The Celestial Vista   This legendary restaurant is owned by Skyway's city councilor, Lady Evix ir'Marasha. The   Skyway
                                floor is studded with crystal windows, allowing diners to  look down into the city below.
                                The food isn't incredible, but to r ist crowds keep the Vista filled with customers.
                                                      u
              The Cloud Dragon   This restaurant serves traditional Brelish cuisine, and it does so exceptionally well. It's   Skyway
                                rarely as crowded as the other venues in Skyway, but locals know its value.
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              The Dragon's Hoard   This resort, maintained by House Ghallanda, offers every  u xury for those who can afford   Skyway
                                its high prices.
                                                                                i
              Tain Manor        Sham's social life revolves around the ir'Tain family. The monthly Ta n   Gala is the hottest   Skyway
                                                                   S
                                ticket in town, and it's held at the family estate in  k yway.
              M  u d Caves     This shantytown sits on the edge of Cliffside, where generations of destitute people have   Cliffside
                                carved out homes in the cliff walls. It's a wretched existence, but most of the inhabitants
                                have no other options. It also makes an excellent hiding place for fugitives.
                                                                                                    s
              Sham's Welcome   Also known as the docks of Cliffside, this area is rough and dirty. Its taverns frequently   Cliff i de
                               host brawls, while the inns offer travelers a wide variety of ways to be cheated or robbed.
              Ship's Towers     Drifting alongside the Cliffside docks is a collection of rafts, ships, and houseboats lashed  Cliffside
                               together to form a floating community.
              Keldoran Forge   Though most of the foundries in the Cogs are devoted to large-scale industry, the dwarf   Ash black
                               Antos Keldoran maintains a small forge and produces bespoke arms and armor.
              The  Pool of Onatar's   A small temple in the Blackbones district holds a pool said to be blessed by the god Ona-  Blackbones
              Tears            tar. Smiths come from across  Khorvaire to dip their tools  in the pool.
              The Red Hammer   The Red Hammer is Sham's only inn maintained by and for warforged. It offers those who  Blackbones
                               work in the Cogs opportunities to socialize, along with repair and cosmetic services.
               Blackbones has a number of remarkable locations.   Few people reside in this area. Among its major fea­
             For example, the Pool of Onatar's Tears is sacred to the   tures are Aureon's Holt, a temple of the Restful Watch,
             Sovereign of the Forge. The current caretaker is a war­  where Sovereign priests conduct funerals and serve
             forged priest named Smith, who believes that Onatar   as the caretakers of the tombs. Warden Tower is an
             has plans for the warforged, and that the warforged and   outpost of the Church of the Silver Flame, staffed by a
             creatures of flesh are meant to live together.    single hermit tasked to watch for supernatural threats.
               Most of the citizens of Sharn have never been to the   Though the City of the Dead is largely peaceful, sto­
             Cogs. The area does house the bulk of the city's war­  ries circulate about dark powers lurking there. Some
             forged population, and if you're looking for a particular   parents warn their children of the Lich-Priest Gath, who
             warforged, it's the best place to start. Industrial espio­  steals disobedient children and forces them to work in
             nage and labor struggles can add drama to adventures   his kingdom of the dead, polishing the bones of his skel­
             in the great foundries, not to mention the possibility of   etal subjects.
             artificers with secret forges hidden in the Cogs.
                                                               OLD  S H ARN
             D U N G E O N S   OF S H A R N                    Sharn was built on the foundations of an older city,
             Sharn boasts countless opportunities for adventurers.   which was itself built atop goblin ruins. This old city was
             You can get caught up in espionage in Upper Central or   destroyed by dark magic, courtesy of the elemental pow­
             drawn into a crime war in Lower Dura. Aside from the   ers of the infamous Halas Tarkanan and his consort, the
             intrigues and politics of the city, Sharn has a wide range   Lady of the Plague. It is said that vile powers still linger
             of cursed ruins, haunted slums, shunned catacombs,   in these ruins, and for this reason King Galifar I had all
             and other dangerous places. Wise folk avoid these ar­  the passages to this undercity sealed with gates of metal
             eas, but those whose hunger for adventure outweighs   and magic. These portals remain sealed today, and it's
             their good sense might do the opposite.           illegal to tamper with them. But it's generally assumed
                                                               that many treasures are hidden in the ruins of Old
                             T
             THE C I TY OF  H E   DEAD                         Sharn, along with untold secrets of the past.
                                                                No one knows exactly; what lurks in Old Sharn. The
             Look to the cliffs to the north of Sharn, and you'll see   ruins could contain ghosts or other undead, the vengeful
             a collection of crypts embedded into the cliff face. This
             is the City of the Dead, the final resting place of the   spirits of the aberrant-marked people who took refuge
             wealthiest citizens of Sharn. Common folk are cremated   in the fallen city. In olden times, the Lady of the Plague
                                                               had power over vermin and disease, and a fanciful
             after death, but members of the Sixty Families and oth­  tale says that even today the undercity is inhabited by
             ers with sufficient wealth have their remains interred in
             the tombs and tunnels of this necropolis.         swarms of sentient rats and beetles.

                                                                               C  H  APTER  3  J  S H  ARN,  C  I TY  OF TOWERS
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