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D R AG N S                                        in century-spanning games of cat-and-mouse with their
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                                                              fiendish counterparts. In general, the Chamber seeks to
            The dragons of Eberron are much more than mere    maintain the status quo and opposes demons, so agents
            monsters; adventurers will rarely barge into a dragon's   of the Chamber can often be useful allies or patrons.
            lair in search of its treasure horde. Dragons in the world   But ultimately humanoids are just pawns in the dragons'
            are either aloof and unapproachable, or they are curious   eyes, and they readily sacrifice any of those pawns to
            and manipulative, pulling strings behind the scenes or   ensure the sanctity of the Prophecy and the defeat of the
            trying to influence the world in arcane ways.     Lords of Dust.
              Most dragons live on the mystery-shrouded continent
            of Argonnessen and avoid contact with those they see as   THE CHAMBER AND THE W A R
            lesser creatures. They are obsessed with the Draconic   The lives of humanoids and the welfare of their nations
            Prophecy, which is a map of possible futures rather   mean little to the ancient dragons. A member of the
            than a clear-cut prediction. Its paths are revealed in the   Chamber who is friendly now might turn out to be little
            motion of planes and moons, in the actions of the drag­  more than a war criminal, responsible for horrible atroc­
            onmarked houses, and in dozens of other more subtle   ities while directing critical events of the war to ensure
            manifestations. Most dragons that are active in Khor­  that a skirmish or an untimely assassination didn't de­
            vaire are part of a cabal known as the Chamber.   rail some crucial stanza of the Prophecy. An even more
             A dragon in Khorvaire that isn't part of the Chamber   disturbing prospect is that the Mourning might have
            could be an exile driven from Argonnessen for some   been orchestrated by the Chamber, either as part of its
            crime or a scholar pursuing independent research.   struggle against the Lords of Dust or even directly in
            Some orphaned dragons grow up in Khorvaire without   response to the dictates of the Prophecy.
            contact with Argonnessen, and some dragons have    Whatever the truth, the Last War's impact on the
            been twisted by the daelkyr or corrupted by fiends; any   Chamber was small in the grand scheme of things.
            of these could be an antagonist if the adventure you're   Planar observatories were damaged here and there,
            crafting calls for a cruel dragon.                humanoid servants died in droves, and the clash of
              The dragons of Eberron aren't restricted in align­  armies derailed short-term plans. But even the effects of
            ment-good red dragons and evil gold dragons are   a hundred years of war are minor in the context of plans
            equally common. Most dragons tend toward neutrality.   that span continents and millennia.
            Even those with good alignments often don't consider
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            the impact of their actions on lesser beings; if a Cham­  P L ANAR  B S E R VATORY
            ber dragon must destroy a human village to foil the   A planar observatory is a structure at the heart of the
            plans of a demon, it will do so without hesitation.   Chamber's efforts to divine the meaning of the draconic
            THE C H A M B E R                                 Prophecy. The observatory consists of great chambers
                                                              of crystal and metal, lined with huge orreries that track
                                              o
            Conspiracy theorists insist that a network  f   dragons   and align with the planes and the Ring of Siberys.
            is hidden in Khorvaire, and these mighty creatures use
            powerful magic and humanoid agents to work their will   PLANAR OBSERVATORY FEATURES
            across the continent and beyond. These claims are usu­  Map 4.2 shows what a planar observatory might look
            ally dismissed as madness, but they are in fact correct.   like. These immense locations are constructed by and
            The Chamber is a cabal of dragons that have monitored   for dragons. The orreries that surround the central
            Khorvaire for thousands of years, treating humanoids   space track the courses of the planes as they shift to­
            as pawns in an ancient game.                      ward and away from Eberron. All about the observatory
             First and foremost, the dragons of the Chamber are   are enormous dragonshards of all three kinds (Eberron,
            observers, gathering information about new aspects   Khyber, and Siberys).
            of the Prophecy and sharing it with their elders in Ar­  Each observatory must be built in a location that is
            gonnessen. They are also charged with stopping any   balanced between Siberys and Khyber; finding such a
            creature that seeks to use the Prophecy for its own ends.   site might take years of careful study and surveying, and
            This responsibility sets them against the Lords of Dust,   these places are typically remote. Several are located
            who must manipulate the Prophecy in order to release   in Argonnessen; those in Khorvaire are usually found
            their fiendish overlords. It also leads them to recruit   in mountain ranges and hidden forest clearings. Many
            or eliminate any humanoid who learns too much about   have crystal roofs, or domes that open with the aid of
            the Prophecy.                                     great mechanisms to allow an unobstructed view of
             The Chamber is loosely organized. Each dragon mon­  the night sky, since the movements of Eberron's moons
            itors its own small corner of the world and maintains a   are thought to correspond to the shifting relationships
            network of humanoid agents. Although the mission of   among the planes.
            the Chamber is one of observation, individual dragons
            often have their own agendas. Some seek to manip­  PLANAR OBSERVATORY ADVENTURES
            ulate the Prophecy personally, directing the future   The characters might find their way to a planar obser­
            along a particular path. Others conduct experiments   vatory as unwitting minions of a Chamber observer, as
            on dragonmarked humanoids, trying to understand the   a destination in their struggles against servants of the
            connection between these creatures and the Prophecy.   Lords of Dust, or even accidentally. The Planar Obser­
            Still others are obsessed with the Lords of Dust engage   vatory Adventures table presents some possibilities.


                                                                      CHAPTER 4  I  BUILDING EBERRON ADVENTURES
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