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Dragonmarked villains usually covet magical knowl­  strained expansion. This self-interest can be a defining
          edge, wealth, or influence, and their methods are appro­  feature of some or all of the houses, or you can focus on
          priate to the marks they bear. Dragonmarked agents can   factions within certain houses, with idealistic leaders
          range from lowly spies bearing the Mark of Shadow hid­  seeking to direct the house along a more responsible
          den within a circus troupe, to a dragonmarked warlord   path while barons are driven by greed alone.
          of House Deneith who has decided to establish their   As a prominent part of society, the dragonmarked
          own fiefdom. Examples of NPCs from dragonmarked   houses strive to maintain the appearance of respect­
          houses appear in the Dragonmarked NPCs table.     ability and propriety. Thus, even when a house is utterly
                                                            corrupted, any agents who are caught in their evil deeds
          D R A G O N   M A R K E D   N  P Cs               are quickly and convincingly disavowed, preserving the
           dl2  N P C                                       house's image and reputation. If the plays a significant,
                                                            recurring role as a villain in your campaign, the charac­
                A renegade from House Cannith arms a group of ban­  ters' eventual task will be to prove that these so-called
                dits with fearsome elemental-bound weapons to prey
                                                            "rogue agents" have actually been taking orders from
                                   l
                on caravans as well as faci i ties belonging to other   the top of the house's leadership.
                houses.
            2   A gang from the League of the Bitter Blade in House   D R AGONMARKED HOUSE
                                                               V
                Deneith squeezes tribute from local towns in ex­  AD E N TURE HOOKS
                change for "protection."
                                                            The Dragonmarked House Adventure Hooks table pres­
            3   An  heir of House Ghallanda poisons members of   ents a few ways to pull characters into tales concerning
                other dragonmarked houses who stay in non-Ghal­  the houses.
                landa inns, discrediting rival businesses while attack­
                ing the houses.                             DRAGON M A R K E D   H O U S E   A D V E N T U R E   H O O K S
            4   During a plague, a House Jorasco healer chooses   d l  2  Adventure Hook
                which victims to cure and which to let die-and
                                                                  A House Cannith artificer hires adventurers to steal
                worse, which ones live to spread the plague to the
                                                                  secrets from a forge associated with a rival branch of
                house's enemies.                                  the house.
            5   A House Kundarak thief from the Warding Guild   2   House Deneith is recruiting adventurers to oppose a
                breaks into non-Kundarak vaults and banks to dis­
                                                                  sudden rise in  bandit or monster activity in  a nearby
                credit them.
                                                                  forest.
            6   A House Lyrandar airship captain uses the vessel to   3   A hostel run by House Ghallanda has gained a rep­
                terrorize the countryside.                        utation for being haunted, and the disturbances are
            7   A rogue heir of House Medani starts selling secrets,   growing more dangerous.
                effectively establishing a new espionage guild within   4   People healed at a local Jorasco enclave suddenly
                the house.                                        manifest strange abilities they never could before­
            8   A disgraced caravan leader turns to banditry, hoping
                                                                  and soon thereafter, a strange curse as well.
                to win back House Orien's favor by disr p ting non­  5   The Kundarak Bank needs brave adventurers to test
                                            u
                Orien trade along a busy route.
                                                                  their new wards by trying to break into their vault.
            9   Two elf assassins, one from House Phiarlan and the   6   A Lyrandar sky captain lost much of their crew  in a
                other from House Thuranni, are each working to dis­
                                                                  recent attack by flying monsters, and hires hands to
                credit or slay the other while spying on local nobility.   defend the ship on its return voyage.
            1 0    A n   heir  f  House Sivis starts blackmailing people   7   A Medani bodyguard is killed defending their charge
                     o
                based on the content of intercepted messages.     from assassins, but manages to force the attackers to
            1 1    A bounty hunter of House Tharashk hunts one of the
                                                                  drop a clue to the identity of their employer.
                characters or an associate of theirs.         8   The characters are hired to protect a crucial shipment
            1 2    A rogue heir  f   House Vadalis  s   breeding monstrous
                                     i
                         o
                                                                  aboard an Orien lightning rail.
                animals and setting them loose in the countryside.
                                                              9   At a carnival run by House Phiarlan, customers begin
                                                                  acting strangely. They all  hum the same song, which
          D R AGONMARKED HOUSE                                    spreads like a virus as more people hear it.
          CAMPAIGN THE M E S                                  10   A Sivis translator has gone missing after being hired
                                      a
          The dragonmarked houses provide  n   opportunity for    to decipher a trove of scrolls thought destroyed
          your campaign to explore the  role of magic in society   during the Last War.
          and the power of industry in the postwar world. If the   1 1    A House Tharaskh mine collapses, and time is run­
          adventurers are allied with a dragonmarked house, you   ning out for the trapped miners.
          can concentrate on the house's positive aspects and its   1 2    House Vadalis needs help recovering a herd  f  mage­
                                                                                                 o
          work in moving Khorvaire beyond the feudalism of Gali­  bred horses stolen from a local ranch.
          far. At the same time, the houses also represent a way to
          explore the consequences of corporate greed and unre-


          C  H  APTER 4  I  BUILDING EBERRON ADVENTURES
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