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P L A N A R O B S E RVATORY ADVEN T U R E S C H A M B E R C A M P A I GN TH M E S
E
d8 Adventure Goal I n a campaign featuring the Chamber, the adventurers
A disguised dragon requests assistance repairing a might initially carry out simple tasks on behalf of a dis
damaged orrery within the observatory. guised dragon or secret Chamber agent, not necessarily
2 One of the character's contacts is secretly the servant doing anything shady or villainous, but maneuvering
of a Chamber dragon observer. When the contact pieces into position so they can play their designated
goes m i ssing, their notes point toward a hidden parts. As the campaign unfolds, the dragons of the
"library" in the mountains. Chamber might reveal that the adventurers have their
3 The planar observatory might offer a way to prevent own part to play-in particular, perhaps, any member of
the party who bears a dragonmark. The Chamber be
or at least predict what seems to be an epidemic of gins interfering in the characters' activities, for good and
destructive manifest zones. for ill, and the Lords of Dust might also get involved. Un
4 An observatory has been taken over by demonic cult fortunately for the adventurers, the dragons are not nec
ists, and the characters must reclaim the facility or essarily any more concerned for their well-being than
destroy it before the cult makes use of it. the Lords of Dust are, and the characters might have to
5 A dragonmarked character has recurring nightmares consort or cooperate with demons in order to escape the
that lead them to the observatory. clutches of the dragons.
6 A thief or assassin has been using a derelict obser Throughout the campaign, the goals of the Chamber
might not be readily apparent. Locations such as the
vatory as a hideout, occasionally selling bits of the planar observatory described here might be able to give
observatory's dragonshards and equipment. the adventurers some insight into the substance of the
7 A scholar hires the characters to assist with studying Prophecy they have become tangled up in, and seers
and restoring a rediscovered observatory. and sages might be able to offer further insight into the
8 Several observatories across the region will produce different ways that the demons and the dragons could
u
a powerf l effect if each is brought into a specific, be interpreting those words. Ultimately, the adventurers
simultaneous alignment. might be in the position of having to choose between
an outcome that is bad for them but good for the world
C H AMBER NPCs in the long term, or a short-term triumph that carries
The dragons of the Chamber typically use magic to dis tremendous risk for the world in the distant (or not too
guise their true nature and move unseen among human distant) future.
oids. Although their goals of acquiring knowledge and Another possibility is that the adventurers are openly
opposing the Lords of Dust can make the dragons suit working with the Chamber to gather information on the
able as allies, their devotion to their long-term interests Prophecy and fight the Lords of Dust. In this case, the
can blind them to the short-term impact of their actions. Chamber could act as a group patron; see the "Immortal
Being" section of chapter .
1
C H A M B E R N P Cs C H A M B E R M I S S I ONS
d6 N P C
The Chamber Missions table suggests several ways that
A wizard agent of the Chamber seeks to eliminate all
adventurers might (knowingly or unknowingly) be asked
the people they worked with in the past to cover their
to advance the Chamber's agenda, while the Chamber
tracks and preserve the Chamber's secrecy. Adventures table offers a few more ways in which the
2 The Prophecy requires the eventual destruction of activities of the Chamber could lead to an adventure.
a humanoid city. A disguised silver dragon, cunning
and subtle, works to destabilize the city and bring C H A M B E R M I S S I O N S
about its ruin. d6 M i ssion
3 A local librarian is a disguised gold dragon in the Gather pristine dragonshards to expand or repair an
service of the Chamber, who provides useful leads to observatory.
send the characters down paths vital to the Prophecy. 2 Seek out a group of people who u st be eliminated
m
4 A r agon becomes convinced that the dragon marked in order to bring about the fulfil m l ent of a stanza of
d
houses are corrupting the Prophecy. It might specif Prophecy.
ically target dragonmarked heirs, or start a popular 3 Discover who killed another minion of the characters'
movement that seeks to destroy the houses. dragon patron.
5 A royal advisor or prominent noble, secretly a servant 4 Defend a Chamber safe house against a rival draconic
of the Chamber, guides the leader in a direction vital attack.
to the Prophecy but disastrous to the region. 5 Steal a local sage's research to prevent them from dis
6 A disguised dragon is convinced that an adventurer covering the Chamber's activities.
has a critical role to play in the Prophecy, but an agent 6 Recreate an ancient ritual that will bring a new piece
of the Lords of Dust is determined to drive them
of the Prophecy to light.
down a different path.
CHAPTER 4 I BUILDING EBERRON ADVENTURES
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