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P L A N A R   O  B S E RVATORY ADVEN T U R E S    C H A M B E R   C A M P A I GN TH M E S
                                                                                             E
              d8   Adventure Goal                             I n   a campaign featuring the Chamber, the adventurers
                  A disguised dragon requests assistance repairing a   might initially carry out simple tasks on behalf of a dis­
                  damaged orrery within the observatory.      guised dragon or secret Chamber agent, not necessarily
              2   One of the character's contacts is secretly the servant   doing anything shady or villainous, but maneuvering
                  of a Chamber dragon observer. When the contact   pieces into position so they can play their designated
                  goes  m  i ssing, their notes point toward a hidden   parts. As the campaign unfolds, the dragons of the
                  "library" in the mountains.                 Chamber might reveal that the adventurers have their
              3   The planar observatory might offer a way to prevent   own part to play-in particular, perhaps, any member of
                                                              the party who bears a dragonmark. The Chamber be­
                  or at least predict what seems to be an epidemic of   gins interfering in the characters' activities, for good and
                  destructive manifest zones.                 for ill, and the Lords of Dust might also get involved. Un­
              4   An observatory has been taken over by demonic cult­  fortunately for the adventurers, the dragons are not nec­
                  ists, and the characters must reclaim the facility or   essarily any more concerned for their well-being than
                  destroy it before the cult makes use of it.   the Lords of Dust are, and the characters might have to
              5   A dragonmarked character has recurring nightmares   consort or cooperate with demons in order to escape the
                  that lead them to the observatory.          clutches of the dragons.
              6   A thief or assassin has been using a derelict obser­  Throughout the campaign, the goals of the Chamber
                                                              might not be readily apparent. Locations such as the
                  vatory as a hideout, occasionally selling bits of the   planar observatory described here might be able to give
                  observatory's dragonshards and equipment.   the adventurers some insight into the substance of the
              7   A scholar hires the characters to assist with studying   Prophecy they have become tangled up in, and seers
                  and restoring a rediscovered observatory.   and sages might be able to offer further insight into the
              8   Several observatories across the region will produce   different ways that the demons and the dragons could
                        u
                  a powerf l   effect if each is brought into a specific,   be interpreting those words. Ultimately, the adventurers
                  simultaneous alignment.                     might be in the position of having to choose between
                                                              an outcome that is bad for them but good for the world
            C H AMBER NPCs                                    in the long term, or a short-term triumph that carries
            The dragons of the Chamber typically use magic to dis­  tremendous risk for the world in the distant (or not too
            guise their true nature and move unseen among human­  distant) future.
            oids. Although their goals of acquiring knowledge and   Another possibility is that the adventurers are openly
            opposing the Lords of Dust can make the dragons suit­  working with the Chamber to gather information on the
            able as allies, their devotion to their long-term interests   Prophecy and fight the Lords of Dust. In this case, the
            can blind them to the short-term impact of their actions.   Chamber could act as a group patron; see the "Immortal
                                                              Being" section of chapter  .
                                                                                   1
            C H A M B E R   N P Cs                            C H A M B E R   M  I S S I ONS
              d6   N P C
                                                              The Chamber Missions table suggests several ways that
                  A wizard agent of the Chamber seeks to eliminate all
                                                              adventurers might (knowingly or unknowingly) be asked
                  the people they worked with in the past to cover their
                                                              to advance the Chamber's agenda, while the Chamber
                  tracks and preserve the Chamber's secrecy.   Adventures table offers a few more ways in which the
              2   The  Prophecy requires the eventual destruction of   activities of the Chamber could lead to an adventure.
                  a humanoid city. A disguised silver dragon, cunning
                  and subtle, works to destabilize the city and bring   C H A M B E R   M  I S S I O N S
                  about its ruin.                               d6   M i ssion
              3   A local librarian is a disguised gold dragon in the   Gather pristine dragonshards to expand or repair an
                  service of the Chamber, who provides useful leads to   observatory.
                  send the characters down paths vital to the Prophecy.   2   Seek out a group of people who  u st be eliminated
                                                                                           m
              4   A  r agon becomes convinced that the dragon marked   in  order to bring about the fulfil m l  ent of a stanza of
                   d
                  houses are corrupting the Prophecy. It might specif­  Prophecy.
                  ically target dragonmarked heirs, or start a popular   3   Discover who killed another minion of the characters'
                  movement that seeks to destroy the houses.        dragon patron.
              5   A royal advisor or prominent noble, secretly a servant   4   Defend a Chamber safe house against a rival draconic
                  of the Chamber, guides the leader in a direction vital   attack.
                  to the Prophecy but disastrous to the region.   5   Steal a local sage's research to prevent them from dis­
              6   A disguised dragon is convinced that an adventurer   covering the Chamber's activities.
                  has a critical role to play in the Prophecy, but an agent   6   Recreate an ancient ritual that will  bring a new piece
                  of the Lords of Dust is determined to drive them
                                                                    of the Prophecy to light.
                  down a different path.


                                                                       CHAPTER 4  I  BUILDING EBERRON ADVENTURES
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