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The Dream Adventures table puts these principles to­  D R E A M I N G   DARK
            gether and suggests hooks into this kind of adventure.
                                                                                E
                                                              C A M P AIGN TH M E S
            D R E A M   A D V E N T U R E S                   Long ago, the Dreaming Dark caused a long period of
              d 4    Adventure Goal                           strife on the continent of Sarlona, fostering suspicion,
                                                              rebellion, fear, prejudice, and greed among and within
                  Break a psychic lock that is preventing a House Thu­
                                                              the various nations that held power at the time. While
                  ranni spy from remembering what they learned about
                                                              chaos reigned, the quori also carefully nurtured the
                  a sinister Dreaming Dark plot.
                                                              human bloodlines that would become the Inspired,
              2   Escape into Dal  Quor to find an artifact that can  be   perfectly suited to serve as hosts for quori spirits. Then,
                  brought back to the  a terial Plane when the charac­  when the destruction of the old kingdoms was complete,
                                M
                  ters awaken.                                a group of bold champions-Inspired vessels of the
              3   Rescue a character who is s u ff e ring from debilitating   Dreaming Dark-formed a new nation from the ashes
                  recurring nightmares by defeating the  u ori inhabit­  of the old. Having conquered Sarlona by means of such
                                             q
                  ing the character's mind.                   manipulation, the Dreaming Dark has turned its sights
              4   Stop the construction of an eldritch machine in  Dal   to Khorvaire-which is already a continent in turmoil.
                                                                With the conquest of the entire continent in mind,
                  Quor that will give the quori physical access to the   the Dreaming Dark has three objectives in Khorvaire.
                  Material Plane again.
                                                              The first is to cause chaos and strife whenever possible,
                                                              turning allies against one another and spreading fear.
            DYING IN DREAMS                                   The second is to promote their chosen champions. A
            Death in dreams is less severe than in reality, but it's   champion could be a nation, a mercenary company, a
            not without consequence. Of course, characters who are   dragonmarked house, or a religion-whatever it is, it will
            mere figments of a dreamer's imagination are simply   have been thoroughly subverted by the Dreaming Dark.
            removed from the dream. But a character dies while ac­  Finally, the Dreaming Dark relentlessly pursues the ka­
            tually dreaming, the character receives no benefit from   lashtar and takes every opportunity to bring down these
            the rest and takes  3d6 psychic damage.           enemies. The kalashtar are descended from rebel quori
              If you want to establish more severe consequences,   that defied the Dreaming Dark and want to push Dal
            you can. A dreamer killed by a quori could be trapped in   Quor into an age of light.
            Dal Quor while the quori possesses their body, forcing   Given those objectives, the Dreaming Dark can drive
            their allies to try to rescue them from their nightmares.   events on a small scale, by setting bandits in motion or
                                                              triggering local feuds, or the adventurers might uncover
                              R
                     I
            DREAM N G DA K   N P C s                          evidence of plans that could reignite the Last War or
                  o
            Agents  f  the Dreaming Dark are insidious villains that   bring an entire nation or religion under the sway of the
            can appear anywhere, in almost any context. They re­  Dreaming Dark.
            ceive orders from a cabal of powerful quori. The leader
            of the organization, known as the Devourer of Dreams,   D R E A M I N G DARK
            communes with the nightmare spirit of Dal Quor itself.   A D VENTURE HOOKS
            The Dark's chief agent in Eberron is a kalaraq quori
            (see chapter 6) named Tirashana, who has planted mind   The Dreaming Dark Adventure Hooks table offers some
            seeds-mental copies of herself-across Khorvaire.   ideas for strange occurrences and nightmarish events
              The Dreaming Dark has Inspired agents and kalaraq   that can touch off stories involving the Dreaming Dark.
            quori mind seeds (see chapter 6) scattered across Khor­
                                                                            R
                                                                                 V
            vaire, hidden within the membership of dragonmarked   D R E A M I N G   DA K   AD E N T U R E   H O O K S
            houses, noble families, and other driving forces. Be­  d4   Adventure Hook
            cause Dreaming Dark agents can communicate and co­      The  i gh priest of a temple falls into a deep sleep
                                                                       h
            ordinate with one another in dreams, they never have to   from which nothing can awaken them.
            risk losing their cover to receive assignments or trans­  2   The characters notice a pattern after defeating sev­
            mit information.
                                                                    eral foes: each enemy exhibited a particular  u irk of
                                                                                                   q
                          R
            D R E A M I N G   DA K   N  P Cs                        speech or gesture. They now recognize that quirk in
                                                                    an ally or mentor.
              d4  N P C
                                                                3   A  mad wizard encoded the remedy to a destructive
                  A servant in a manor house overhears everything the
                                                                    spell in their own dreams. The characters  m  u st enter
                  visiting nobles whisper about in their private rooms.   the dreamscape and recover the remedy.
              2   The captain of a successful mercenary company sud­  4   A war criminal imprisoned during the  Last War
                  denly changes the kinds of contracts they'll accept.
                                                                    reaches out, claiming to have evidence of their
              3   A local druid searches out monsters in the wilderness   innocence and warning that a destructive force is
                  and drives them into murderous rampages.
                                                                    influencing the government.
              4   A charismatic Cyran stirs up anger and discontent
                  among the frightened refugees.

                                                                       CHAPTER 4  I  BUILDING EBERRON ADVENTURES
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