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The Heirs of Dhakaan are devoted to war, with an   they will usually spare the lives of their opponents, but
             unmatched focus on sheer martial skill. Their weap­  against all other adversaries-including other gobli­
             onry and artillery are of the highest quality, and they   noids-they are ruthless.
             place their trust in strength of arms, not on magic. The
             Dhakaani don't worship gods, and no clerics or paladins   G O B L I N O I D   N  P Cs
             are among them. The Kech Volaar have picked up some   d8   NPC
             of the elven traditions of wizardry, and all clans have   A hobgoblin bard of the Kech Volaar leads an elite
             bards known as duur'kala (dirge singers), but in general
             the Dhakaani don't rely on magic on the battlefield.    team of dungeon delvers to recover Dhakaani arti­
                                                                     facts from ancient ruins.
             D H AKA N I   FORT                                  2   A remarkably intelligent goblin studying at Arcanix
                       A
                                                                     or Morgrave is actually a Khesh'dar spy identifying
             All across Darguun, the Heirs of Dhakaan are reclaim­
             ing surviving remnants of their fallen empire, and they   tomes of arcane knowledge worth stealing.
                                                                                  fo
             even cautiously range out into surrounding nations. You   3   A Dhakaani strike  r ce assaults a museum or a
             can use Map 4.3: Ruined Dhakaani Fort as the basis for   noble's private holdings, reclaiming goblin artifacts
             a fort that has been reclaimed by the Heirs, which would   "pillaged" from ruins. These relics could be part of
             be in better repair and guarded by competent troops.    an eldritch machine, or could simply have important
                                                                     ceremonial value.
             DHAKAANI FORT ADVENTURES
                                                                 4   A goblin spy stirs up trouble among the city goblins in
             The Dhakaani Fort Adventures table describes some
             tasks that could bring characters to such a place.      a major city, using tales of their former glory to i n cite
                                                                     them to violence.
             D H AKAAN I   FORT ADVEN T U R E S                  5   A string of mysterious bombings are actually the work
              d l O    Adventure Goal                                of Dhakaani sappers testing the strength of modern
                                                                     fortifications.
                   Steal an ancient magic weapon from the fort's
                   commander.                                    6   A Dhakaani strike force attacks a Deneith outpost
               2   Bring a treaty proposal to the fort, in  hopes of having   built atop a goblin ruin. Are the goblins just angry
                                                                     about the desecration, or is something hidden be­
                   it conveyed to the leader of the occupying kech.
                                                                     neath the outpost?
               3   Gather intelligence about the force occupying the fort   7
                   in preparation for a raid.                        A bugbear of the  Kech  Sharaat, to test the mettle of
               4   Rescue prospectors who were taken prisoner and    the adventurers, engages them  in a series of guerrilla
                                                                     attacks as they are traveling through the wilderness.
                   held in the fort's dungeons.
                                                                 8   A hobgoblin warlock seeks to harness the power of
               5   Steal the fort commander's notes on troop move­
                                                                     the daelkyr or the fiendish overlords to win the impe­
                   ments  in the surrounding areas.
                                                                     rial crown for her kech.
               6   Lead  a strike  r ce against the fort to drive out or de­
                            fo
                   stroy the occupying Dhakaani.               GOBLINOID  A M P AIGN TH M E S
                                                                              C
                                                                                               E
               7   Rush to support a small squad besieging the fort
                                                                       o
                                                               The Heirs  f  Dhakaan are a substantial military
                   before Dhakaani reinforcements arrive and break the
                                                               threat. The goblins can clash with adventurers while
                   siege.
                                                               they are exploring ancient ruins, or they can launch
               8   Assassinate or kidnap the advisor to the fort's   strikes against outposts or vaults the adventurers are
                   commander.
                                                               guarding. Whatever the Dhakaani do, it should be part
               9   Work with the occupying commander to discover the   of a mission objective. Is the goal to strengthen their
                   spy from another kech in their ranks.       kech? Gather information about the enemy? Recover
               1 0    Break a siege  y   Darguun goblinoids that has trapped   Dhakaani relics?
                             b
                   the characters' Dhakaani allies within the fort.   Initially the Dhakaani should be mysterious: remark­
                                                               ably skilled goblins that fight to the death or disappear
             G o B L I N OID N P C s                           into the shadows. The characters might logically as­
                                                               sume that they are Darguul mercenaries. Over time, the
             Characters who approach the Heirs of Dhakaan expect­  adventurers should learn more about them and realize
             ing a ragtag band of goblinoids are in for a rude awaken­  that they are the advance force of a great army.
             ing. The Heirs of Dhakaan are well equipped and fight   The Heirs of Dhakaan can remain an enigmatic
             with precision and efficiency, coordinating their efforts   foe, encountered only when they attack. But a group
             to eliminate spellcasters and other obvious threats.   of adventurers could come to earn the respect of their
              Dhakaani squads are utterly devoted to their kech   Dhakaani foes and learn more about the enemy. Per­
             leaders and their empire. All are bound by the principles   haps a group of adventurers chooses to respect the
             of muut and atcha (honor and duty), but they believe   Dhakaani's claim to an artifact, surrendering it willingly.
             that humans and their kin don't deserve to be treated   If they do so, they could find out more about the goblins
             with honor. All the goblinoid races work together among   and the struggle for leadership among the clans. Of all
             the Dhakaani, and all are convinced of the superiority   the goblins, the Kech Volaar are the most interested in
             of their culture. When forced to fight other Dhakaani,

                                                                        C  H  APTER 4  I  BUILDING EBERRON ADVENTURES
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