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Sora Maenya is the commander of Droaam's armies.   with unerring precision and reveal enemy plans before
             It's said that she can crush a giant with her bare hands,   they are carried out. Can the adventurers find a way
             then eat the whole thing and still be hungry. She binds   to deal with Sora Teraza and end this threat before
             the souls of her victims to their skulls, which she keeps   the armies of Droaam and agents of Daask make
             in her lair. Though many stories depict her as merely a   their move?
             brute, she is a clever strategist and a master of intimida­  A middle-of-the-road view is that the Daughters are
             tion and terror.                                  motivated solely by Sora Teraza's visions. They have no
              Sora Teraza is a mystery. Though blind, or perhaps   interest in gaining power or in maintaining their king­
             because of her blindness, she possesses vast powers   dom; they are fulfilling their role in a story that is still
             of divination. She is the most gifted oracle of the age,   unfolding, and once it's resolved, they will abandon their
             but her answers are often cryptic, even when dealing   thrones and return to their hidden haunts. Can Droaam
             with her sisters; she might give vital advice even to her   survive without the Daughters, or will the nation dis­
             enemies. There is little that can be hidden from Sora   solve into chaos?
             Teraza, but the question is always whether she'll share   Whatever path you choose should also be reflected
            what she knows.                                    in the nature of the criminal organization Daask, de­
                                                               scribed later in this chapter. Those monsters are agents
             THE DAUGHTERS AND THE W A R                       of Sora Katra; how do their actions support her agenda?
             Droaam emerged as a nation in the final decade of the   Are they seizing power on behalf of Droaam, or are they
             Last War. King Boranel of Breland brokered an uneasy   pursuing a more mysterious agenda?
             truce with Droaam, but the other nations of Khorvaire   As described in chapter 1, Sora Kell herself could be a
             have refused to recognize the Daughters' sovereignty.   group patron for a party of adventurers. In this case, the
             Most leaders believe Droaam will soon collapse into   characters' relationship with the sisters is complicated.
             chaos, or that Breland will gather its strength and crush   Do the Daughters consider the adventurers to be allies,
             the Daughters. Others think that either of those assump­  or are they bitter rivals? Does Sora Kell support the na­
             tions gravely underestimates the abilities of the Daugh­  tion of Droaam, or are the Daughters defying the wishes
             ters and their subjects.                         of their mother?
              In the aftermath of the war, the fighting forces of
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            Droaam have become a significant resource for other   D R OAAM AD E N TURE HOOKS
            nations of Khorvaire. Gnolls, minotaurs, ogres, and
            other creatures have proven to be capable mercenar­  Any adventure that takes place in Droaam or involves
            ies and laborers, and the Daughters have worked with   creatures that hail from that nation gives the players
            House Tharashk to make these resources available to   and their characters a chance to deal with monsters that
            the rest of Khorvaire. This exchange both puts gold into   don't always behave monstrously. The Droaam Adven­
            the Daughters' coffers, and spreads their eyes and ears   ture Hooks table presents a variety of story links involv­
                                                              ing Droaam, the Daughters of Sora Kell, or both.
            throughout the wider world.
                                                                          V
            THE DAUGHTERS CAMPAIGN THEMES                      DROAAM AD E N TU R E   H O O K S
            When involving the Daughters of Sora Kell in your cam­  d6  Adventure Hook
            paign, the first question you need to answer is; what are   A medusa sends authorities a  broken stone  n ger
                                                                                                    fi
            their goals for Droaam?                                 bearing a distinctive signet  ring,  and invites emissar­
              One possibility is that the Daughters believe in their   ies to bring gold, a magic item, or some other ransom
            nation-that it is important to them to unite the mon­   for the petrified individual's release.
            sters of Droaam and to give their charges a voice in the   2
            world. In this case, the Daughters can be ultimately sym­  A House Lyrandar airship has gone down just beyond
                                                                       G
            pathetic figures. They are fighting against the fears and   the  r aywall Mountains. The characters  m  u st move
            prejudices of the people of the Five Nations, and also   immediately to rescue any survivors and secure a se­
            the selfish ambitions of many of their own power-hungry   cret message the ship was carrying.
                                                                                   i
            warlords. Once the adventurers learn that the Daugh­  3   Sora Teraza appears  n   a character's dreams every few
            ters truly want peace and prosperity, they could become   nights, urging the character to explore a particular
            envoys of the Daughters in the Five Nations or help to   ruin.
            fight their enemies in Droaam. A character of a mon­  4   The characters must entreat the Daughters of Sora
            strous race could even become a warlord of Droaam.      Kell for knowledge of how to remove a seemingly
            Even if the adventurers don't work directly with the
            Daughters, they could have need of their assistance;    unbreakable curse.
            Sora Teraza might hold the answer to a vital mystery,   5   The characters must purchase or steal a daelkyr tome
            or the adventurers might need an artifact hidden in the   or artifact from the tower of Mordain the Fleshweaver,
            vaults of the Great Crag.                               a powerful wizard banished from the Twelve who now
              If you'd rather use the Daughters as straightforward   makes his home in western  Droaam.
            villains, they could be driven by a thirst for power or a   6   An  ogre warlord is accused of destroying a village  u st
                                                                                                        j
            desire to end humanity's dominance over Khorvaire.      outside the borders of Droaam. The characters  u st
                                                                                                      m
            Sora Teraza's visions enable them to target enemies     bring the warlord to justice or work with the ogre to
                                                                    find the real culprit.


                                                                       CHAPTER 4  I  BUILDING EBERRON ADVENTURES
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