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ESTON MAKING AND THE GLASS PLATEAU
House Cannith was born in Eston, and the house's la Many people believe that the city of Making was at the
bors transformed the city into a place of wonders. Clock epicenter of whatever caused the Mourning. The cata
work birds perched and sang in silvery trees covered in clysm reshaped the terrain around the city, creating the
steel bark. Skycoaches carried smiths and magewrights great highland formation known as the Glass Plateau.
from forge to forge, and an iridescent dome protected The Glass Plateau is mostly smooth and flat, though
the city from storms and harsh winds. On the proving jagged spikes and spires jut up from the ground in
grounds of the Cannith creation forges, cadres of new seemingly random places. The central portion of the
born warforged learned the combat skills that would highland plain is obsidian, and bursts of fiery light can
prepare them for active duty. sometimes be seen in its dark depths. Toward the edges
Eston began as a successful mining settlement, of the plateau, the glass becomes lighter in color and
extracting iron and rare ores from the nearby hills. more transparent, appearing almost pale white along
Drawing on these resources, the Cannith artificers in the jagged cliffs at the edge. Nothing grows on the plain
Eston spent decades researching all sorts of artificial of glass, and few creatures haunt its jagged peaks and
creatures, which eventually gave rise to the warforged. flat expanse.
Because of these wonders, Eston is an irresistible at The ruins of Making still peek through the obsidian
traction for treasure hunters hoping to access the vaults flats of the Glass Plateau. Those who believe that the
of House Cannith. Reports suggest, however, that it has Mourning started here also expect that Making is where
become a strange and deadly place. It's said that the city the mystery of its origin will be unraveled. A secret
is overrun by living spells. In addition to the remnants of Cannith facility is supposed to lie in the city's subterra
damaging spells (see "Living Spells" in chapter 6), there nean depths.
are stranger phenomena: living continual flames that
crawl along the streets, cling to lampposts, and flee from M E TROL
strangers, and living scrying spells that shift and shim This city was once the capital of Cyre. Now it lies empty,
mer, displaying distant scenes on their amorphous skin. seemingly waiting along the Cyre River for its people to
Eston was renowned for its clockwork menagerie and return. Parts of Metro! have been shattered, their build
its steel gardens, a showcase that chronicles House ings crushed and tumbled by whatever force destroyed
Cannith's centuries of work developing constructs and the nation. Other portions of the city escaped with
homunculi. These creatures have been twisted by the superficial damage; aside from the absence of people
Mourning and have become deadly monsters. Stories and the shroud of mist that hangs over the area, it looks
tell of an enormous gorgon golem, of razor-winged much as it did before Cyre fell. The days in Metro! are
swarms of silver songbirds, and many other equally quiet, but the nights bring a cacophony of chaos and
strange things. violence to the streets-at night, misshapen monsters
emerge from their lairs to prowl and wail as they hunt
each other for food.
CHAPTER 4 I BUILDING EBERRON ADVENTURES
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