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ESTON                                             MAKING AND THE GLASS PLATEAU
            House Cannith was born in Eston, and the house's la­  Many people believe that the city of Making was at the
            bors transformed the city into a place of wonders. Clock­  epicenter of whatever caused the Mourning. The cata­
            work birds perched and sang in silvery trees covered in   clysm reshaped the terrain around the city, creating the
            steel bark. Skycoaches carried smiths and magewrights   great highland formation known as the Glass Plateau.
            from forge to forge, and an iridescent dome protected   The Glass Plateau is mostly smooth and flat, though
            the city from storms and harsh winds. On the proving   jagged spikes and spires jut up from the ground in
            grounds of the Cannith creation forges, cadres of new­  seemingly random places. The central portion of the
            born warforged learned the combat skills that would   highland plain is obsidian, and bursts of fiery light can
            prepare them for active duty.                     sometimes be seen in its dark depths. Toward the edges
             Eston began as a successful mining settlement,   of the plateau, the glass becomes lighter in color and
            extracting iron and rare ores from the nearby hills.   more transparent, appearing almost pale white along
            Drawing on these resources, the Cannith artificers in   the jagged cliffs at the edge. Nothing grows on the plain
            Eston spent decades researching all sorts of artificial   of glass, and few creatures haunt its jagged peaks and
            creatures, which eventually gave rise to the warforged.   flat expanse.
             Because of these wonders, Eston is an irresistible at­  The ruins of Making still peek through the obsidian
            traction for treasure hunters hoping to access the vaults   flats of the Glass Plateau. Those who believe that the
            of House Cannith. Reports suggest, however, that it has   Mourning started here also expect that Making is where
            become a strange and deadly place. It's said that the city   the mystery of its origin will be unraveled. A secret
            is overrun by living spells. In addition to the remnants of   Cannith facility is supposed to lie in the city's subterra­
            damaging spells (see "Living Spells" in chapter 6), there   nean depths.
            are stranger phenomena: living continual flames that
            crawl along the streets, cling to lampposts, and flee from   M  E TROL
            strangers, and living scrying spells that shift and shim­  This city was once the capital of Cyre. Now it lies empty,
            mer, displaying distant scenes on their amorphous skin.   seemingly waiting along the Cyre River for its people to
             Eston was renowned for its clockwork menagerie and   return. Parts of Metro! have been shattered, their build­
            its steel gardens, a showcase that chronicles House   ings crushed and tumbled by whatever force destroyed
            Cannith's centuries of work developing constructs and   the nation. Other portions of the city escaped with
            homunculi. These creatures have been twisted by the   superficial damage; aside from the absence of people
            Mourning and have become deadly monsters. Stories   and the shroud of mist that hangs over the area, it looks
            tell of an enormous gorgon golem, of razor-winged   much as it did before Cyre fell. The days in Metro! are
            swarms of silver songbirds, and many other equally   quiet, but the nights bring a cacophony of chaos and
            strange things.                                   violence to the streets-at night, misshapen monsters
                                                              emerge from their lairs to prowl and wail as they hunt
                                                              each other for food.


                                                                      CHAPTER 4  I  BUILDING EBERRON ADVENTURES
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