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MOURNLAND VILLAINS                                M  O U R N L A N D   ADVEN T U R E   H O O K S
           Few people have reason to spend time anywhere near   d6  Adventure Hook
           the Mournland. Among the exceptions are those who       A Gatekeeper druid wants a rock sample from the
           seek to plunder the riches of lost Cyre, such as Ikar's   Glass Plateau.
           Salvage (described below). These treasure hunters are   2   A magewright from  House Cannith wants the party to
           also the kind of people who make interesting villains,   escort him to a warforged colossus (see  page 223).
           teaming up with adventurers one day and betraying      The magewright wants to retrieve the docent network
           them the next.                                         from the colossus before an unscrupulous House
            In addition to these salvagers, the Lord of Blades     Phiarlan operative does so.
           (described in more detail earlier in this chapter and   3
           in chapter 6) is a major force in the Mournland. The    On her deathbed, the visionary artist who designed
           Mournland Villains table suggests other possible evil   the lightning rail station at Metrol reveals that she hid
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           schemes and influences that might arise in connection   a treasure map with n   a lamp in her old office.
           with the Mournland.                                 4   A wealthy eccentric asks the party to go into the
                                                                   Mournland and retrieve his most prized possession
           M  O U R N L A N D   VI LLAI N S                        (a letter from a lover, a mechanical caterpillar, or any­
            d 6    Villain                                         thing else you devise) from his mansion.
                 The  Lord of  l ades maintains a detention center   5   A young Cyran paladin is morose because she was
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                where experiments are performed on adventurers and   away from Cyre on a  m  i ssion when the Day of Mourn­
                 scavengers that his forces capture in the Mournland.   ing occurred and never got to say goodbye to her fam­
             2   The leader of a cult devoted to Belashyrra, the Lord of   ily. She longs to retrieve her father's sword.
                 Eyes, uses daelkyr-made tentacles to tear out the eyes   6   An elderly knight is strapping on his armor one last
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                 of victims and attaches them to members of the cult.   time so he can ride  n to the  Mourn land and die on
             3   A powerful me m  b er of  o use Cannith hopes to find   the battlefield where his companions perished and
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                 something in the Mournland that will guarantee the   "where I should have been."
                 ascendancy of her branch of the house.
             4   A Karrnathi bone knight (see chapter 6) wants to raise   ENCOUNTERS AND TRINKETS
                                                            The Mournland is a dangerous place full of bizarre,
                 up an undead army from the corpses in the Mourn­
                                                            inexplicable, and often localized magical effects-liter­
                 land.                                      ally anything can happen in this place. The Mournland
             5   A rakshasa works to free a fiendish overlord trapped   Encounters table and the Mournland Trinkets table offer
                 in a whirlwind of stone and sand somewhere in the   just a glimpse of the weirdness that adventurers might
                 Mournland.                                 come across in their travels into the ruins of Cyre.
             6   A servant of the Lords of Dust maintains an extensive
                collection of severed heads and continues to draw on   M  O U R N L A N D   E N C O U N T E R S
                the knowledge in their brains.                d6   Encounter
                                                                  The  party  meets flickering images of their future
          ADVENTURES AND  N C O UNTERS                            selves who are trying desperately to communicate,
                                 E
          In contrast to the salvagers and treasure hunters who   but their message is garbled.
          undertake most of the expeditions to the Mournland,   2   The party encounters a revenant who was  murdered
          some individuals enter the churning mist with good      by  o use Cannith assassins after she learned too
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          intentions in mind. Most of these adventurers are dis­  much about the house's secret research. The char­
          placed Cyrans or are hired by such people, ranging from   acters can appease her by promising to help her get
          common folk hoping to retrieve family heirlooms to      revenge.
          servants of Prince Oargev, who hopes to recover the lost   3
          regalia of the Cyran crown.                             A tiny kitten mews from inside a hollow log. Within
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            Two of the dragonmarked houses, Orien and Cannith,    a few hours after being freed, it grows  n to an adult
          also have vested interests in investigating the Mourn­  displacer beast.
          land's ruins and often hire adventurers to pursue those   4   The apparition of a parent searches for their lost
          interests. House Orien wants to restore the lightning   child. As soon as the two are reunited, parent and
          rail line that crosses the Mournland, which would re­   spirit child both vanish.
          connect the western and eastern halves of Khorvaire.   5   The mist congeals into the form of a long-lost love
          House Cannith wants to recover trade secrets, exper­    of one of the adventurers. The mist apparition (use
          imental artifacts, and magic items from the creation    the ghost stat block) wants the character to stay here
          forges, foundries, and secret laboratories it lost on the   forever.
          Day of Mourning.
            The Mournland Adventure Hooks table includes a    6   The characters come across the skull of a buried
          range of potential opportunities that could lead a group   warforged colossus.
          of adventurers into the Mournland.


          C  H  APTER 4  I  BUILDING EBERRON ADVENTURES
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