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LIBR R Y V A U L T                                E M E R ALD C L AW C A M P AIGN TH M E S
                 A
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           Map 4.9 shows a library vault maintained by the Order   At low levels, adventurers can clash with Emerald Claw
           of the Emerald Claw. The order collects dark materials   skeletons and zombies. As the characters grow more
           and forbidden magic and holds them for safekeeping in   capable, the threats escalate. They might have to protect
           these heavily defended locations. Each vault also func­  a village from a necromancer who is sucking the life out
           tions as a chapter house or a sanctuary for a local cell.   of the land, or race through a dungeon to acquire a nec­
                                                             romantic relic before the Claw can claim it. The Emer­
           LIBRARY V A ULT FEATURES                          ald Claw is ideally suited to pulp action; it's a force that
           Library vaults can be found in a variety of locations.   is blatant in its villainy and has hordes of evil minions
           Some of them are crypts or dungeons secreted away   to do its bidding. Defeating the schemes of the Emerald
           underground, while others are hidden in plain sight   Claw should always feel like the right thing to do.
           inside a home or a business. Whatever its specific loca­  Although many members of the Emerald Claw believe
           tion, a vault is always equipped with defensive features,   that they are fighting for Karrnath, they are truly serving
           some of which remain active even after the outer door   the lich Lady Illmarrow (see chapter 6). The greatest
           is breached.                                      necromancer of the age, she seeks to unlock the secrets
                                                            of her inactive dragonmark, the Mark of Death. If she
           LIBRARY V A ULT ADVENTURES                       succeeds, she could come to possess unimaginable
          The Library Vault Adventures table outlines some possi­  power. This makes her a formidable villain to drive the
           bilities for adventure involving one of these locations.   action of an entire campaign.
           LI B R ARY VA L T ADVEN T U R E S                E M E R ALD  L AW AD E N TURE HOOKS
                     U
                                                                                    V
                                                                         C
            d6  Adventure Goal
                                                            The Emerald Claw Adventure Hooks table offers some
                 Destroy a scroll containing an  incantation that allows   options to kick off adventures featuring the Emerald
                even non-spellcasters to animate the dead.   Claw that take place outside their sanctuaries.
             2   Steal the journal of a powerful necromancer that's
                                                                              V
                 being held in the vault's collection.       E M E R ALD CLAW AD E N T U R E   HOOKS
             3   Trade a powerful dark magic weapon in return for the   d8   N P C
                 rescue of important hostages taken by the order.   What at first appears to be a renegade group of
             4   Steal a suit of armor that contains the soul of a hero   Aundairian soldiers turn out to be undead under the
                 slain during the Last War.                       order's control.
             5   Search the collection for information on the Queen of   2   The order strikes at a small keep, demanding the
                          "
                the Dead, or  L ady Ill marrow," as she is known.   inhabitants surrender a particular volume from their
             6   Infiltrate the vault to get close to a  new Emerald Claw   library.
                 recruit, then convince them to come to their senses   3   Investigating strange lights and sounds emanating
                and return to their fa m  i ly.                   from a crypt in the dead of night reveals the Emerald
                                                                  Claw experimenting on the corpses within.
                       T
           ORDER OF  H E                                      4   The Emerald Claw violates graves near a small village,
                       C
                               N
           E M E R ALD  L AW  P C s                               animating the corpses into undead laborers to help
                                                                  build an eldritch machine.
          Given the undeniable nature of the order, villains asso­
          ciated with the Emerald Claw present an opportunity to   5   The  Emerald Claw claims a village's town  hall for its
          provide characters with adversaries that are memorably   own use, and any who come near are attacked. The
          evil, and that revel in their villainy.                 sounds of torture ring out from within the building.
                                                              6   I n vestigating disappearances among an  elf commu­
           E M E R A L D   CLAW  N P Cs                           nity reveals that the Order of the Emerald Claw has
                                                                                                  d
                                                                         m
            d6   N P C                                            been atte p ting to inscribe something like a  r agon­
                Though mortal, this fanatical warrior drinks the blood   mark in their skin, then reanimating the failed experi­
                of those he slays in battle.                      ments as zombies.
             2   A cleric tries to convince her enemies to embrace the   7   While searching for a magic item in  Dhakaani ruins
                order, promising eternal life through undeath.    across southern Khorvaire, the characters discover
                                                                  that Emerald Claw agents are looking for the same
             3   A noble with sympathies toward the order hides a
                                                                  thing and seem to have access to information the ad­
                cell's library vault within the grounds of their estate.
                                                                  venturers lack.
             4   A suave vampire would rather charm its enemies than
                crush them in battle.                         8   A large force of Emerald Claw knights offers the char­
             5   An artificer is obsessed with infusing necromantic   acters a choice: join the order, or submit themselves
                curses into their construct creations.            to death and an eternity of servitude from beyond the
                                                                  grave.
             6   A changeling necromancer often poses as a vampire
                or a mummy, even though it's still alive.


          C  H  APTER 4  I  BUILDING EBERRON ADVENTURES
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