Page 251 - Eberron -Rising from the Last War_Neat
P. 251
DAASK N P C s C OG HUB FEATURES
The Cog hub shown in map 4.13 could be a Daask loca
Daask's lower ranks are made up of goblinoids, humans,
shifters, and other humanoids recruited from the pop tion, or it could be any Sharn underworld location you
need it to be. Several crafted and natural labyrinthine
ulation of Sharn. The Droaamish soldiers that make passages no more than 10 feet wide lead to the main
up the core of the organization include changelings, chamber. Many of these passages connect with stairs,
gnolls, harpies, ogres, minotaurs, medusas, trolls, and ladders, and wells that lead higher or lower in the Cogs,
other monstrous beings. Basilis.ks, cockatrices, death
dogs, displacer beasts, and similar monsters are kept in addition to small chambers that could be ambush
by Daask, though these creatures are usually used only points, temporary quarters for criminals or squatters, or
places to lay a trap or place an alarm trigger.
within the Cogs. These passages converge into a single large chamber
Some of Daask's most important members are these
individuals: that can hold a large group for meetings and serve as
a temporary safe house or a place to stash contraband.
• Sora Katra is the ultimate leader of Daask, but as one When criminals occupy the area, at least one guard is
of the Daughters of Sora Kell, she remains in Droaam. always on duty, and typically there is one guard at every
The hag stays in contact with all of her main subor entrance to the chamber.
dinates by magic and keeps a detailed ledger of the Smaller rooms with heavy iron doors adjoin the larg
group's activities. est chamber. These rooms can serve as holding cells for
• Cavallah is a disciplined female oni and the current captives, vaults for valuables, or hiding spots.
leader of the Daask cell in Sharn. She is the mas
termind of the organization's machinations against C OG HUB ADVENTURES
the Boromar Clan, a scholar obsessed with studying The Cog Hub Adventures table offers reasons why your
Sharn's manifest zone, and a devoted servant of Sora characters might need to visit such a location. In addi
Katra. The oni wears a hag eye (see "Hags" in the tion, the characters could meet with a Daask patron in
Monster Manual) that enables Sora Katra to both see a Cog hub.
and hear what occurs in her presence.
V
• Barash, a male medusa, is Cavallah's right hand. He Coe H u s AD E NTU R E S
is a specialist in diplomacy and intimidation whom dlO Adventure Goal
Cavallah trusts to monitor the members of Daask and Obtain samples of dragon's blood hidden in the Cog
maintain morale.
Ash is a female human priest of the Shadow. As the hub.
d
most powerful and beloved of Daask's priests, she 2 Infiltrate a Daask meeting to i scover the next Boro
runs the Temple of the Six. Some worry that Ash mar Clan holding they plan to target.
plans to challenge Cavallah for leadership, which 3 Capture a Daask worg and replace it with a worg loyal
could cause a rift in the organization's membership. to the Boromar Clan.
• The gnoll Keshta commands a small unit of elite gnoll 4 Sniff out a traitor among Daask lieutenants.
commandos. Disciplined and ruthless, these soldiers 5 Escape the Cog u b after being captured by Daask
h
are often called upon to carry out retaliatory strikes forces.
against those who defy Daask.
h
Zaeran, an elf werewolf, is a recent arrival to Sharn. 6 Kick out squatters to get the Cog u b ready to serve
He's one of the sons of the Droaamish warlord Zaeurl. as a Daask safe house.
i
Zaeran has come to the city with a small group of wer 7 Assault Daask members meeting n the Cog hub to
erats and werewolves, and has an agenda known only d i srupt the organization.
to himself and Sora Katra. 8 Defend a Daask Cog hub from a Boromar Clan attack.
9 Rescue an injured Daask soldier hidden inside a Cog
C O G HUB hub that has been taken over by the Boromar Clan.
Daask members congregate in safe houses that are hard 10 Place a lethal trap in a Cog hub, to be triggered the
to find and easy to defend or escape from. The most next time Daask forces enter the place.
popular gathering location is a Cog hub. The dark, twist
ing halls of these underworld hot spots are familiar to DAA K VILL I N S
A
S
Daask members and confusing to their enemies. A Cog
hub's tight passages have plenty of choke points, forcing I f Daask villains want something, they take it, and they
one-on-one confrontations in which Daask's powerful destroy anything that gets in their way. Though some
monsters often have the advantage. Daask also uses members of the organization are brutes, many are more
Cog hubs to stash bodies, drugs, or prisoners. cunning than they appear. Often what seems to be ran
Trying to find a Daask hub in the Cogs is an adventure dom violence might be motivated by something other
in itself. Most members are understandably tight-lipped than greed and cruelty.
about the location of their meeting and hiding places. Examples of Daask villains appear on the Daask Vil
Once the characters know a hub's location, they still lains table.
must navigate the mazelike Cogs to find the place.
C H APTER 4 I BUILDING EBERRON ADVENTURES

