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DAASK N P C s                                     C OG HUB FEATURES
                                                            The Cog hub shown in map 4.13 could be a Daask loca­
          Daask's lower ranks are made up of goblinoids, humans,
          shifters, and other humanoids recruited from the pop­  tion, or it could be any Sharn underworld location you
                                                            need it to be. Several crafted and natural labyrinthine
          ulation of Sharn. The Droaamish soldiers that make   passages no more than 10 feet wide lead to the main
          up the core of the organization include changelings,   chamber. Many of these passages connect with stairs,
          gnolls, harpies, ogres, minotaurs, medusas, trolls, and   ladders, and wells that lead higher or lower in the Cogs,
          other monstrous beings. Basilis.ks, cockatrices, death
          dogs, displacer beasts, and similar monsters are kept   in addition to small chambers that could be ambush
          by Daask, though these creatures are usually used only   points, temporary quarters for criminals or squatters, or
                                                            places to lay a trap or place an alarm trigger.
          within the Cogs.                                    These passages converge into a single large chamber
            Some of Daask's most important members are these
          individuals:                                      that can hold a large group for meetings and serve as
                                                            a temporary safe house or a place to stash contraband.
          •  Sora Katra is the ultimate leader of Daask, but as one   When criminals occupy the area, at least one guard is
            of the Daughters of Sora Kell, she remains in Droaam.   always on duty, and typically there is one guard at every
            The hag stays in contact with all of her main subor­  entrance to the chamber.
            dinates by magic and keeps a detailed ledger of the   Smaller rooms with heavy iron doors adjoin the larg­
            group's activities.                             est chamber. These rooms can serve as holding cells for
          •  Cavallah is a disciplined female oni and the current   captives, vaults for valuables, or hiding spots.
            leader of the Daask cell in Sharn. She is the mas­
            termind of the organization's machinations against   C OG HUB ADVENTURES
            the Boromar Clan, a scholar obsessed with studying   The Cog Hub Adventures table offers reasons why your
            Sharn's manifest zone, and a devoted servant of Sora   characters might need to visit such a location. In addi­
            Katra. The oni wears a hag eye (see "Hags" in the   tion, the characters could meet with a Daask patron in
            Monster Manual) that enables Sora Katra to both see   a Cog hub.
            and hear what occurs in her presence.
                                                                        V
          •  Barash, a male medusa, is Cavallah's right hand. He   Coe  H  u s   AD E NTU R E S
            is a specialist in diplomacy and intimidation whom   dlO  Adventure Goal
            Cavallah trusts to monitor the members of Daask and   Obtain samples of dragon's blood hidden in the Cog
            maintain morale.
            Ash is a female human priest of the Shadow. As the    hub.
                                                                                      d
            most powerful and beloved of Daask's priests, she   2   Infiltrate a Daask meeting to  i scover the next Boro­
            runs the Temple of the Six. Some worry that Ash       mar Clan holding they plan to target.
            plans to challenge Cavallah for leadership, which   3   Capture a Daask worg and replace it with a worg loyal
            could cause a rift in the organization's membership.   to the Boromar Clan.
          •  The gnoll Keshta commands a small unit of elite gnoll   4   Sniff out a traitor among Daask lieutenants.
            commandos. Disciplined and ruthless, these soldiers   5   Escape the Cog  u b   after being captured by Daask
                                                                             h
            are often called upon to carry out retaliatory strikes   forces.
            against those who defy Daask.
                                                                                          h
            Zaeran, an elf werewolf, is a recent arrival to Sharn.   6   Kick out squatters to get the Cog  u b   ready to serve
            He's one of the sons of the Droaamish warlord Zaeurl.   as a Daask safe house.
                                                                                          i
            Zaeran has come to the city with a small group of wer­  7   Assault Daask members meeting  n   the Cog hub to
            erats and werewolves, and has an agenda known only    d i srupt the organization.
            to himself and Sora Katra.                        8   Defend a Daask Cog hub from a Boromar Clan attack.
                                                              9   Rescue an  injured  Daask soldier hidden inside a Cog
          C O G   HUB                                             hub that has  been taken over by the Boromar Clan.
          Daask members congregate in safe houses that are hard   10   Place a lethal trap in a Cog hub, to be triggered the
          to find and easy to defend or escape from. The most     next time Daask forces enter the place.
          popular gathering location is a Cog hub. The dark, twist­
          ing halls of these underworld hot spots are familiar to   DAA K   VILL I N S
                                                                           A
                                                                 S
          Daask members and confusing to their enemies. A Cog
          hub's tight passages have plenty of choke points, forcing   I f  Daask villains want something, they take it, and they
          one-on-one confrontations in which Daask's powerful   destroy anything that gets in their way. Though some
          monsters often have the advantage. Daask also uses   members of the organization are brutes, many are more
          Cog hubs to stash bodies, drugs, or prisoners.    cunning than they appear. Often what seems to be ran­
           Trying to find a Daask hub in the Cogs is an adventure   dom violence might be motivated by something other
          in itself. Most members are understandably tight-lipped   than greed and cruelty.
          about the location of their meeting and hiding places.   Examples of Daask villains appear on the Daask Vil­
          Once the characters know a hub's location, they still   lains table.
          must navigate the mazelike Cogs to find the place.





          C  H  APTER 4  I  BUILDING EBERRON ADVENTURES
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