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H O U S E TA K A N A N AS I G N M E N T S THE T Y RANTS
d4 Assignment
No criminal guild in Sharn is more shrouded in mystery
Steal a satchel full of research on the War of the Mark, than the Tyrants. This organization of changelings deals
carried by a wizard who works at Morgrave University. in secrets and lies, selling forgeries, running long cons,
2 Kill a Karrnathi warlord who is visiting Sharn, and and treating identities as a commodity. The Tyrants
make it look like an accident. have spies throughout the city, even in places where
3 Kill a target before she signs her last will and testa they have no current plans or contracts. The organiza
ment to assign her property to a new heir. tion gathers as many secrets as possible, then sells that
4 Rescue a dreamlily dealer with an aberrant mark who information to the highest bidder, uses it for blackmail,
or stores it for a time when it becomes useful.
has been captured by the Sharn Watch.
The Tyrants have been operating in Sharn for over
three hundred years from a base of operations in the
HOUSE TA K A N AN Dragoneyes district, in Lower Tavick's Landing. They
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ADVENTURE HOOKS have agents spread across the city. A beggar, a bar
tender, or a courtier could actually be a persona crafted
The House Tarkanan Adventure Hooks table presents by a Tyrant changeling. The Tyrants have a long-stand
ideas for adventures themed around House Tarkanan. ing truce with the Boromar Clan and don't take a side in
the halfling family's conflict with Daask.
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H O U S E TA K A N A N AD E N T U R E H O O K S
d 4 Adventure Hook T Y RANTS OPERATIONS
House Tarkanan disturbed the dead during an expe The T y rants are master grifters, conducting a host of
dition to Old Sharn, causing undead to terrorize the short and long cons throughout the city. Much like the
city above. Boromar Clan, they have a general live-and-let-live rela
2 House Tarkanan declares war on the dragon marked tionship with the Sharn Watch. As long as the T y rants
houses in Sharn and begins killing nobles in the focus their crimes on foreigners and tourists-and
streets. Many of the houses' businesses in the city are donate generously to the local Watch-the officers will
shut down as fear spreads. look the other way. In addition to pursuing their own
schemes for gold, T y rant charlatans offer a host of ser
3 A victim who was killed by a House Tarkanan assassin vices to their clients; they can help to frame innocents
returns as an undead that tries to kill anyone who for crimes, or make it possible for a criminal to seem to
bears an aberrant mark. be in two places at once, providing an ironclad alibi.
4 House Tarkanan steals a key that can disable a ticking The finest forgers in the city are in the ranks of the
time bomb created by an artificer. Tyrants, capable of duplicating anything from identifi
cation papers to works of art. Magewrights among the
T y rants have the ability to permanently alter someone's
THE VOICE OF appearance.
� � ( L A N � They hoard secrets, and for the right price they can be
First and foremost, the T y rants deal in information.
persuaded to share what they know. Occasionally a Ty
rant approaches someone with an offer of information in
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A S S A S S I N S N exchange for gold.
T Y RANTS NPC s
T H E L O O S E ! Members of the Tyrants have a loose definition of iden
tity. The majority of the members are changelings. They
often maintain multiple identities, and a particular
It is common knowledge that those with aberrant marks identity might be shared among a group of changelings.
can't be trusted. It's not their fault; they're touched by A captain in the Sharn Watch who is actually an agent
Khyber, and the Dragon Below twists their minds. All of the T y rants might be portrayed by a member of the
aberrants will eventually become killers. And though I Tyrants' inner circle in the morning, when he has to in
can see the appeal in using these creatures as weapons teract with a wide range of people. But when he goes off
against our enemies, how could we bring such vipers
into our midst? duty in the evening and keeping up the identity is an eas
According to a high-ranking source in the King's Cit ier task, the role might be taken over by a young recruit.
adel, this secret operation predictably ended in disaster. The following individuals are some of the Tyrant's
After a f e w missions, the strike force slew their handlers most important identities:
and deserted, disappearing into the criminal underworld. • Ek, often called Tyrant One, guides the inner circle of
They could be anywhere. There can be no clearer sign changelings that leads the organization.
that it's time to bring down the monarchy and institute
a government that is chosen by and answerable to the • Kilk is the city councilor for Lower Tavick's Landing
common people! and is a fictional persona created by the Tyrants,
played by a variety of changelings at different times.
C H APTER 4 I BUILDING EBERRON ADVENTURES
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