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          H O U S E   TA K A N A N   AS I G N M E N T S     THE T Y RANTS
            d4  Assignment
                                                            No criminal guild in Sharn is more shrouded in mystery
                Steal a satchel full of research on the War of the Mark,   than the Tyrants. This organization of changelings deals
                carried by a wizard who works at Morgrave University.   in secrets and lies, selling forgeries, running long cons,
            2   Kill a Karrnathi warlord who  is visiting Sharn, and   and treating identities as a commodity. The Tyrants
                make it look like an accident.              have spies throughout the city, even in places where
            3   Kill a target before she signs her last will and testa­  they have no current plans or contracts. The organiza­
                ment to assign  her property to a new heir.   tion gathers as many secrets as possible, then sells that
            4   Rescue a dreamlily dealer with an aberrant mark who   information to the highest bidder, uses it for blackmail,
                                                            or stores it for a time when it becomes useful.
                has been captured by the Sharn Watch.
                                                             The Tyrants have been operating in Sharn for over
                                                            three hundred years from a base of operations in the
          HOUSE TA K A N AN                                 Dragoneyes district, in Lower Tavick's Landing. They
                       R
          ADVENTURE HOOKS                                   have agents spread across the city. A beggar, a bar­
                                                            tender, or a courtier could actually be a persona crafted
          The House Tarkanan Adventure Hooks table presents   by a Tyrant changeling. The Tyrants have a long-stand­
          ideas for adventures themed around House Tarkanan.   ing truce with the Boromar Clan and don't take a side in
                                                            the halfling family's conflict with Daask.
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          H O U S E   TA K A N A N   AD E N T U R E   H O O K S
            d 4    Adventure Hook                           T Y RANTS OPERATIONS
                House Tarkanan disturbed the dead during an expe­  The T y rants are master grifters, conducting a host of
                dition to Old Sharn, causing undead to terrorize the   short and long cons throughout the city. Much like the
                city above.                                 Boromar Clan, they have a general live-and-let-live rela­
            2   House Tarkanan declares war on the dragon marked   tionship with the Sharn Watch. As long as the T y rants
                houses in  Sharn  and begins killing nobles in the   focus their crimes on foreigners and tourists-and
                streets. Many of the houses' businesses in the city are   donate generously to the local Watch-the officers will
                shut down as fear spreads.                  look the other way. In addition to pursuing their own
                                                            schemes for gold, T y rant charlatans offer a host of ser­
            3   A victim who was  killed by a House Tarkanan assassin   vices to their clients; they can help to frame innocents
                returns as an undead that tries to kill anyone who   for crimes, or make it possible for a criminal to seem to
                bears an aberrant mark.                     be in two places at once, providing an ironclad alibi.
            4   House Tarkanan steals a key that can disable a ticking   The finest forgers in the city are in the ranks of the
                time bomb created by an artificer.          Tyrants, capable of duplicating anything from identifi­
                                                            cation papers to works of art. Magewrights among the
                                                            T y rants have the ability to permanently alter someone's
                          THE  VOICE OF                     appearance.
                     � � ( L A N �                          They hoard secrets, and for the right price they can be
                                                             First and foremost, the T y rants deal in information.
                                                            persuaded to share what they know. Occasionally a Ty­
                                                            rant approaches someone with an offer of information in
                                           O
              A S S A S S I N S  N                          exchange for gold.
                                                            T Y RANTS NPC s
                  T H E L O O S E !                         Members of the Tyrants have a loose definition of iden­

                                                            tity. The majority of the members are changelings. They
                                                            often maintain multiple identities, and a particular
          It is common knowledge that those with aberrant marks   identity might be shared among a group of changelings.
          can't be trusted. It's not their fault; they're touched by   A captain in the Sharn Watch who is actually an agent
          Khyber, and the Dragon Below twists their minds. All   of the T y rants might be portrayed by a member of the
          aberrants will eventually become killers. And though I   Tyrants' inner circle in the morning, when he has to in­
          can see the appeal in using these creatures as weapons   teract with a wide range of people. But when he goes off­
          against our enemies, how could we bring such vipers
          into our midst?                                   duty in the evening and keeping up the identity is an eas­
           According to a high-ranking source in the King's Cit­  ier task, the role might be taken over by a young recruit.
          adel, this secret operation predictably ended in disaster.   The following individuals are some of the Tyrant's
          After a f e w missions, the strike force slew their handlers   most important identities:
          and deserted, disappearing into the criminal underworld.   •  Ek, often called Tyrant One, guides the inner circle of
          They could be anywhere. There can be no clearer sign   changelings that leads the organization.
          that it's time to bring down the monarchy and institute
          a government that is chosen by and answerable to the   •  Kilk is the city councilor for Lower Tavick's Landing
          common people!                                     and is a fictional persona created by the Tyrants,
                                                             played by a variety of changelings at different times.


          C  H  APTER 4  I  BUILDING EBERRON ADVENTURES
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