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• Captain Khandan Doi is a male dwarf who leads The Watch Station Adventures table offers reasons
the Redcloak Battalion. Khandan is a local legend why the characters might need to visit (or break into)
who served in the Brelish army throughout the Last such a location.
War; he was knighted by the last king of Galifar and
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swore an oath to the first queen of Breland. He enjoys WA C H STA I O N AD E N T U R E S
drinking and gambling. He takes discipline seriously, d6 Adventure Goal
though, and expects his soldiers to show complete loy
alty to their country and its king. Because of his expe Destroy evidence of a crime that's being stored in a
riences in the war, he has a deep dislike for Thranes Watch station, or plant evidence in a Watch station to
and followers of the Silver Flame, but he rarely lets frame someone for a crime.
these feelings interfere with his duties. 2 Learn which members of a station's crew are on the
payroll of a criminal organization.
S H A R N WA C H RAC S 3 Ensure the station's Watch officers are indisposed
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d20 Race d20 Race during an upcoming crime spree.
Changeling 12-1 3 Halfling 4 Help defend a Watch station from a siege.
2-4 Dwarf 14-1 6 H u man 5 Free someone being held at a Watch station.
5-6 Elf 1 7 Kalashtar 6 Steal uniforms from a Watch station.
7 G n ome 1 8 Shifter
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8-9 Half-elf 1 9 -20 Warforged SHARN W A T H VILL I N S
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10-1 1 Half-ore Corrupt or extremist members f the Sharn Watch are
villains of a special sort: legitimate authority figures
S H A R N WATCH P E R S O N A L I TI E S who have access to the city's law-enforcement re
sources. The protections these villains enjoy often call
d l O Personality for drastic measures to stop them, which the characters
Disgruntled veteran of the Last War who has seen might be labeled as criminals themselves and might
everything have to go underground to avoid arrest or harassment.
2 Lifelong Sharn resident who loves discussing rumors Examples of Sham Watch villains appear on the Sham
and debating the city's best haunts Watch Villains table.
3 Layabout who tries to do as little work as possible S H A R N WA C H VI LL I N S
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4 Eternal optimist who encourages victims of crime to
have hope and look on the bright side d6 Villain
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5 Investigator who loves to get to the bottom of a A dwarf arrests random half i ngs on the streets in the
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mystery lower wards and allows Daask agents to n terrogate
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6 Rookie with no experience n facing danger who is a and torture them.
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bundle of nerves 2 A Brelish veteran of the Last War r rests and u r ders
7 Brawny meathead who believes all problems can be innocent Cyran refugees, claiming each time that the
solved with force victim tried to attack him.
8 G r eedy opportunist who's always angling for a bribe 3 A changeling i n vestigator works for the Tyrants and
9 Uptight perfectionist who appears to do everything pins unsolved crimes on other Sharn Watch members
by the book who interfere with the Tyrants' business.
10 U n friendly interrogator who assumes everyone spills 4 A half-elf works her way through the ranks of the
their secrets to the Tyrants. Sharn Watch by assassinating her superiors but mak
ing it look like they died in the line of duty.
W A T H STATION 5 An elf in the lower wards comes to the aid of only
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those who pay a monthly protection f e e.
Sharn Watch stations are located throughout the city.
The largest are the garrison posts like Daggerwatch and 6 A Blackened Book mage confiscates magic items
Sword Point; smaller stations in various places are used from others to auction off to criminals.
to hold criminals, dispatch patrols, and take care of day
to-day business. SHARN W A TCH CAMPAIGN THEMES
A typical Sharn Watch station has two well-guarded If you want to make the Sharn Watch a significant part
entrances. One is connected to a main vestibule, where of the campaign, you can develop a story for a particu
an officer in a security room with a magically reinforced lar commander. Lian Halamar is the primary agent of
window signs visitors in and confiscates their spell com the Boromar Clan, and if the adventurers are fighting
ponents, spellcasting focuses, and weapons. The other the Clan, any interaction with the Watch can ultimately
entrance is a large barred and warded door that leads to come to Lian's attention, with his corruption slowly be
the garage, which holds skycoaches and soarsleds. Both coming more and more evident. If the characters oppose
of these areas are connected to the station's bullpen by House Tarkanan, it could be Commander Caza! who
way of locked and warded doors. keeps interfering with their investigations and placing
C H APTER 4 I BUILDING EBERRON ADVENTURES

