Page 261 - Eberron -Rising from the Last War_Neat
P. 261
The Monster Manual contains statistics for many of the
E
G
FOR O TT N R E L I C S creatures found in this adventure. When a creature's
"Forgotten Relics" is a short adventure for a party of name appears in bold type, that's a visual cue pointing
four to six 1st-level characters, who advance to 2nd level you to the creature's stat block in the Monster Manual.
by the adventure's conclusion. It is set in Sham and If the stat block appears elsewhere, the adventure's text
serves as an introduction to the city. A balance of char tells you so.
acter classes is helpful, since the adventurers will face a
S
variety of challenges. ADVENTURE U M M A R Y
The adventure begins one evening in Upper Central
O
STORY V E R V I E W Plateau, where the characters meet Sergeant Germaine
Niho Koi, n imposing oni and Daask sub-boss in Vilroy, who hires them to meet with a warforged named
a
Sham, ordered a half-ogre lieutenant named Garra to Coal, hear her out, and bring her back to Vilroy for fur
assemble a team and search the ruins of Old Sham for ther questioning. Coal has already been told to wait for
arcane relics at the behest of someone much higher the characters at the Cog Carnival, a warforged bar in
up in the organization. With a lot of ground to cover the High Walls district of Lower's Tavick's Landing.
beneath the City of Towers, Garra kidnapped Caden After talking to Coal and learning her employer was
d'Orien, the only son of Alden d'Orien, forcing Alden to Alden d'Orien, the characters are confronted by Daask
use his position in his dragonmarked house to recruit forces sent to kill Coal. If they survive the fight, the char
out-of-work warforged-people no one would miss-to acters can meet with Alden in the Mithra! Tower district
scour Old Sham's ruins. Alden branded the work as a Upper Central Plateau. The scion stays tight-lipped,
"secret research-gathering mission" for his house, paid but Vishtai, Alden's kalashtar bodyguard, telepathically
the warforged workers for their silence, and signed gives the characters directions to the Old Sham ruin
them to binding contracts. where Caden d'Orien is imprisoned.
It took several weeks of dangerous exploring and a If Caden is rescued and returned to his father, Alden
few deaths, but eventually the warforged workers found shares what he knows of Daask's operation and tells the
a library of arcane texts and schemas buried in the characters where to find Garra. The half-ogre knows
ruins. These items were moved to a Daask safe house the characters are coming for her. She tries to flee on a
in Tavick's Landing near the Terminus Lightning Rail lightning rail while drawing them into a trap. If the char
station. The organization plans to smuggle the relics out acters chase down the half-ogre, she attempts to make
Breland to Droaam with Alden's help. a deal to keep her freedom, which they can either refuse
Coal, a destitute warforged hired by Alden, witnessed or accept, setting the stage for further adventures.
her good friend Razor die, executed in the ruins of Old How o Y o u KNOW VILROY?
D
Sham as an example to the other workers. Coal made
an appointment to talk to Sergeant Germaine Vilroy of Before the adventure begins, inform each character
the Sham Watch, to report the shady operation, Razor's that they are an acquaintance of Sergeant Germaine
murder, and the kidnapping of the House Orien scion, Vilroy of the Sham Watch, a Brelish veteran of the Last
Caden. Thanks to crooked members of the Sham Watch War. Ask each character to come up with a friendly
in Daask's pocket, Garra found out about the appoint connection to Germaine, or have them choose or roll on
ment and dispatched killers to prevent Coal from ratting the Germaine Connections table. If a rolled connection
out the operation. doesn't make sense with the character's background,
Germaine is also crooked, but she is on the payroll of simply roll for a new connection or choose one that
the Boromar Clan crime syndicate, whose members are seems appropriate.
enemies of Daask. Not wanting to put the Sham Watch
I
or herself between two criminal organizations at war, G E R M A I N E CON N ECT O N S
Germaine called in a few old contacts to meet with Coal d6 Connection
and find out what's going on.
d
You served alongside Germaine u ring the Last War.
RU N I N G H E AD E N T U R E 2 You have been friends with Germaine since at least
T
V
N
one of you was a child.
This adventure requires the fifth edition D&D rulebooks 3 Germaine saved yo r life.
u
(Player's Handbook, Dungeon Master's Guide, and 4 You saved Germaine's life.
Monster Manual). You should read the entire adventure 5
before attempting to run it. If you'd prefer to play, you You had several friendly conversations with Germaine
l
shouldn't read any farther. during a long airship or i ghtning rail journey.
6 Germaine helpej_ y_ou while you were living in or visit
ing Sham.
Text that appears i n a box l i k e this is meant to be read
aloud or paraphrased for the players when their charac·
ters first arrive at a location or n der a specific circum
u
i
stance, as described n the text.
C H APTER 4 I BUILDING EBERRON ADVENTURES
26 0

