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The Monster Manual contains statistics for many of the
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          FOR O TT N   R               E L I C S            creatures found in this adventure. When a creature's
          "Forgotten Relics" is a short adventure for a party of   name appears in bold type, that's a visual cue pointing
          four to six 1st-level characters, who advance to 2nd level   you to the creature's stat block in the Monster Manual.
          by the adventure's conclusion. It is set in Sham and   If the stat block appears elsewhere, the adventure's text
          serves as an introduction to the city. A balance of char­  tells you so.
          acter classes is helpful, since the adventurers will face a
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          variety of challenges.                            ADVENTURE  U M M A R Y
                                                            The adventure begins one evening in Upper Central
                     O
          STORY  V E R V I E W                              Plateau, where the characters meet Sergeant Germaine
          Niho Koi,  n   imposing oni and Daask sub-boss in   Vilroy, who hires them to meet with a warforged named
                  a
          Sham, ordered a half-ogre lieutenant named Garra to   Coal, hear her out, and bring her back to Vilroy for fur­
          assemble a team and search the ruins of Old Sham for   ther questioning. Coal has already been told to wait for
          arcane relics at the behest of someone much higher   the characters at the Cog Carnival, a warforged bar in
          up in the organization. With a lot of ground to cover   the High Walls district of Lower's Tavick's Landing.
          beneath the City of Towers, Garra kidnapped Caden   After talking to Coal and learning her employer was
          d'Orien, the only son of Alden d'Orien, forcing Alden to   Alden d'Orien, the characters are confronted by Daask
          use his position in his dragonmarked house to recruit   forces sent to kill Coal. If they survive the fight, the char­
          out-of-work warforged-people no one would miss-to   acters can meet with Alden in the Mithra! Tower district
          scour Old Sham's ruins. Alden branded the work as a   Upper Central Plateau. The scion stays tight-lipped,
          "secret research-gathering mission" for his house, paid   but Vishtai, Alden's kalashtar bodyguard, telepathically
          the warforged workers for their silence, and signed   gives the characters directions to the Old Sham ruin
          them to binding contracts.                        where Caden d'Orien is imprisoned.
           It took several weeks of dangerous exploring and a   If Caden is rescued and returned to his father, Alden
          few deaths, but eventually the warforged workers found   shares what he knows of Daask's operation and tells the
          a library of arcane texts and schemas buried in the   characters where to find Garra. The half-ogre knows
          ruins. These items were moved to a Daask safe house   the characters are coming for her. She tries to flee on a
          in Tavick's Landing near the Terminus Lightning Rail   lightning rail while drawing them into a trap. If the char­
          station. The organization plans to smuggle the relics out   acters chase down the half-ogre, she attempts to make
          Breland to Droaam with Alden's help.              a deal to keep her freedom, which they can either refuse
           Coal, a destitute warforged hired by Alden, witnessed   or accept, setting the stage for further adventures.
          her good friend Razor die, executed in the ruins of Old   How  o   Y o u KNOW VILROY?
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          Sham as an example to the other workers. Coal made
          an appointment to talk to Sergeant Germaine Vilroy of   Before the adventure begins, inform each character
          the Sham Watch, to report the shady operation, Razor's   that they are an acquaintance of Sergeant Germaine
          murder, and the kidnapping of the House Orien scion,   Vilroy of the Sham Watch, a Brelish veteran of the Last
          Caden. Thanks to crooked members of the Sham Watch   War. Ask each character to come up with a friendly
          in Daask's pocket, Garra found out about the appoint­  connection to Germaine, or have them choose or roll on
          ment and dispatched killers to prevent Coal from ratting   the Germaine Connections table. If a rolled connection
          out the operation.                                doesn't make sense with the character's background,
           Germaine is also crooked, but she is on the payroll of   simply roll for a new connection or choose one that
          the Boromar Clan crime syndicate, whose members are   seems appropriate.
          enemies of Daask. Not wanting to put the Sham Watch
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          or herself between two criminal organizations at war,   G E R M A I N E   CON N ECT O N S
          Germaine called in a few old contacts to meet with Coal   d6   Connection
          and find out what's going on.
                                                                                        d
                                                                 You served alongside Germaine  u ring the  Last War.
          RU N I N G  H E   AD E N T U R E                    2   You have been friends with Germaine since at least
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                                      V
              N
                                                                 one of you was a child.
          This adventure requires the fifth edition D&D rulebooks   3   Germaine saved yo r   life.
                                                                               u
          (Player's Handbook, Dungeon Master's Guide, and     4   You  saved  Germaine's life.
         Monster Manual). You should read the entire adventure   5
         before attempting to run it. If you'd prefer to play, you   You had several friendly conversations with Germaine
                                                                                  l
         shouldn't read any farther.                             during a long airship or  i ghtning rail journey.
                                                              6   Germaine helpej_ y_ou while you were living in or visit­
                                                                  ing Sham.
           Text that appears i n   a box l i k e this is  meant to be read
           aloud or paraphrased for the players when their charac·
           ters first arrive at a location or  n der a specific circum­
                                 u
                          i
           stance, as described  n   the text.

         C  H  APTER 4  I  BUILDING EBERRON ADVENTURES
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