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what with Coal being caught between the two largest Smelt, a lawful good warforged soldier (see chapter 6),
criminal syndicates in the city). is the owner of the Cog Carnival. She wanted to create
If the characters have no place to stay in Sharn, Ger a safe place where warforged could gather and social
maine puts them up at Ghallanda Hall in Middle Dura ize in this district. She can't afford the city's expensive
for the duration of their investigation. gambling license, so she made the Cog Carnival a place
where warforged can play games for free.
H I GH W A LLS
A
ANYBODY KNOW CO L ?
Sham's neighborhood of High Walls in Lower Tavick's The warforged patrons of the Cog Carnival do not freely
Landing is a district mostly enclosed by walls. All of the give information about their own to outsiders. If asked
bridges from other districts to High Walls have massive, about Coal, most of them remain tight-lipped. A charac
magically warded gates that can be sealed at a mo ter who provides a bribe of 1 gp or succeeds on a DC 13
ment's notice. Each gate incorporates a fortified Sharn Charisma (Persuasion) check convinces one of the pa
Watch station. The neighborhood is home to refugees of trons to point out who Coal is: a black, one-armed metal
the Last War, mainly the displaced peoples of Cyre. warforged sitting alone near the bar.
When the characters arrive in the district, read or Coal, a neutral good warforged soldier (see chapter
paraphrase the following boxed text to the players: 6), is missing her right arm. If the characters approach
her without identifying that they work for Sergeant
The stench of body odor, garbage, and tobacco mix to Vilroy, Coal immediately notifies the bartender, Smelt,
gether in the streets. i gh walls cut this i strict's crum that she's being bothered by the party. If things start to
H
d
get tense, Coal gets spooked and bugs out; move on to
bling, vandalized buildings off from the rest of Sharn, "Catching Coal," below.
though towers rise over the walls i k e m i posing sentries.
l
C
M a ny people stand idly on street corners, eying you sus C H A TTING WITH O AL
piciously and keeping to themselves. If the characters mention Sergeant Vilroy as they meet
Coal, she stays calm but still asks why Vilroy didn't
come herself. Vilroy's explanation to the party about
It is a simple matter to find the Cog Carnival, and just attracting attention soothes Coal, as does the party ex
about any resident can give directions. It's the only war plaining they are Vilroy's trusted confidants.
forged bar in the neighborhood. Once Coal is calmed, she hurriedly explains the kid
THE C O G CARNIVAL napping of a child from House Orien, the murder of
her friend Razor, and Daask's hunt for artifacts in Old
The Cog Carnival is a dilapidated warforged dive bar. Sham.Just as Coal is finishing her exposition, a bolt of
The bar has a crumbling stone outside marred with fire explodes inches from Coal's head, causing bedlam
graffiti that says things like, "Forged Are Scrap!" and in the Cog Carnival. Coal runs for her life, shouting that
"Leave, Metalheads!" Ingot, a neutral warforged soldier the party set her up. The chase is on!
(see chapter 6) with a carved chunk of wood replacing a
C
T
severed foot, collects a cover fee from creatures that en CA C H I N G O AL
----
ter the room. Warforged can enter the building for free, Coal sprints 60 feet away from the characters into High
but other humanoids must pay 5 cp each. W a ll's streets, intent on escape. The warforged has no
When the characters enter the Cog Carnival, read or particular destination in mind. She simply wants to get
paraphrase the following boxed text to the players: away from the characters, whom she believes set her up
to be assassinated. This chase takes place in the "the
fi
Smoky, low flames n a r eplace barely illuminate the ater of the mind," and there is no map for it.
i
If Coal runs away and the characters pursue her, use
cracked stone walls and filthy floor of this establishment. the chase rules and Urban Chase Complications table
The single-room space is crowded with warforged with in chapter 8 of the Dungeon M a ster's Guide to resolve
severed digits or limbs, scars, burns, and other wounds. the scene. The chase ends when the characters catch up
Other warforged in the area are gathered around tra to Coal or after three rounds, when a Daask hit squad
ditional dice, card, dart, and board games as well as intercepts Coal as she runs through an alley.
carnival competitions such as throwing metal rings
DAASK I T SQUAD
H
onto posts, tossing a ball at a tower of weighted iron If they fail to catch up to Coal before the Daask hit squad
cups hard enough to make them fall down, and striking attacks, the characters hear the warforged scream for
a homemade machine hard enough with a hammer to help in a nearby alley. If the characters rush to help her,
make it ring a bell. they find the warforged unconscious on the ground,
but stable, surrounded by the Daask criminals. If the
i
A small bar n the corner serves cheap ale. Behind this
characters resolve the chase by catching up to Coal, the
bar, a warforged bartender shouts jeers at patrons los
Daask criminals attack as soon as the chase ends, and
ing games. the warforged aids the characters in battle.
The Daask force consists of Hound, a chaotic evil
female shifter (see chapter 6), leading three cranky
C H APTER 4 J BUILDING EBERRON ADVENTURES

