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S K YCOACH R I D E takes them to area Tl of Terminus. Unknown to Jas,
Garra has also arranged for a Daask strike team to at
While the characters were off rescuing Caden d'Orien, tack the skycoach en route.
Garra captured and interrogated Sergeant Vilroy and Any character who suspects that "Vilroy" is hiding
learned about the characters' meddling. In this section, something can make a Wisdom (Insight) check con
Garra orders a changeling namedJas to adopt Sergeant tested by the changeling's Charisma (Deception) check.
Vilroy's appearance and lead the characters into a trap. A character who wins the contest detects slight differ
ences in the sergeant's facial expressions, suggesting
NEED A I F T? that she's not the same person the party interacted with
L
Jas (neutral evil changeling; see chapter 6) approaches previously.Jas doesn't have details of any prior conver
the characters in the guise of Sergeant Vilroy sometime sations the party had with the real Sergeant Vilroy and
after they leave Mithra! Tower. Read or paraphrase the flubs any sustained questioning.
following boxed text to the players when this occurs: If the characters realize they're not dealing with the
real Sergeant Vilroy and confront the changeling,Jas
leaps out of the skycoach, uses a f e ather token (see
As you cross a bridge that views the city from a i zzying chapter 5) to land safely, and flees into the crowded city.
d
height, you hear a familiar voice from above. N e ed a Each character has one turn to act before the unpiloted
"
lift?" asks Sergeant Vilroy as she descends toward you i n skycoach crashes. A character proficient with air vehi
1
a skycoach. cles who makes a successful DC 2 Intelligence check
as an action gains control of the skycoach and stops it
from falling. If the coach crashes, the characters are
"Vilroy" urges the characters to board the skycoach and thrown from it as it hurdles down. Use the Falling in
share what they have learned thus far. If the characters Sham table in chapter 3 to determine what happens to
mention Garra's safe house, the changeling tells them characters who fall. Th e party has three rounds to catch
there's no time to waste and suggests the skycoach is Jas before the changeling adopts a new guise.
the fastest means of getting there. If the characters If the characters capture Jas, the changeling reveals
ask the sergeant how she found them, the changeling that Garra is leaving Sham on a lightning rail bound for
replies, "I work for the Sham Watch. Knowing things is Wroat. The changeling doesn't know about Garra's trap
my job!" If the characters accept the ride, the skycoach and simply has instructions to deliver the characters.
CHAPTER 4 I BUILDING EBERRON ADVENTURES

