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S K YCOACH R I D E                                takes them to area Tl  of Terminus. Unknown to Jas,
                                                               Garra has also arranged for a Daask strike team to at­
             While the characters were off rescuing Caden d'Orien,   tack the skycoach en route.
             Garra captured and interrogated Sergeant Vilroy and   Any character who suspects that "Vilroy" is hiding
             learned about the characters' meddling. In this section,   something can make a Wisdom (Insight) check con­
             Garra orders a changeling namedJas to adopt Sergeant   tested by the changeling's Charisma (Deception) check.
             Vilroy's appearance and lead the characters into a trap.   A character who wins the contest detects slight differ­
                                                               ences in the sergeant's facial expressions, suggesting
             NEED A  I F T?                                   that she's not the same person the party interacted with
                      L
            Jas (neutral evil changeling; see chapter 6) approaches   previously.Jas doesn't have details of any prior conver­
             the characters in the guise of Sergeant Vilroy sometime   sations the party had with the real Sergeant Vilroy and
            after they leave Mithra! Tower. Read or paraphrase the   flubs any sustained questioning.
             following boxed text to the players when this occurs:   If the characters realize they're not dealing with the
                                                              real Sergeant Vilroy and confront the changeling,Jas
                                                              leaps out of the skycoach, uses a f e ather token (see
              As you cross  a bridge that views the city from a  i zzying   chapter 5) to land safely, and flees into the crowded city.
                                                d
              height, you hear a familiar voice from above.  N e ed a   Each character has one turn to act before the unpiloted
                                              "
              lift?" asks Sergeant Vilroy as  she descends toward you  i n    skycoach crashes. A character proficient with air vehi­
                                                                                         1
              a skycoach.                                     cles who makes a successful DC  2   Intelligence check
                                                              as an action gains control of the skycoach and stops it
                                                              from falling. If the coach crashes, the characters are
             "Vilroy" urges the characters to board the skycoach and   thrown from it as it hurdles down. Use the Falling in
             share what they have learned thus far. If the characters   Sham table in chapter 3 to determine what happens to
            mention Garra's safe house, the changeling tells them   characters who fall. Th e  party has three rounds to catch
            there's no time to waste and suggests the skycoach is   Jas before the changeling adopts a new guise.
            the fastest means of getting there. If the characters   If the characters capture Jas, the changeling reveals
             ask the sergeant how she found them, the changeling   that Garra is leaving Sham on a lightning rail bound for
            replies, "I work for the Sham Watch. Knowing things is   Wroat. The changeling doesn't know about Garra's trap
            my job!" If the characters accept the ride, the skycoach   and simply has instructions to deliver the characters.


                                                                       CHAPTER 4  I  BUILDING  EBERRON ADVENTURES
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