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V A RIANT: ANCE S TRAL TRAITS
Each Valenar animal can be customized with an ances
tral gift, a supernatural trait granted by its ancestral
spirit. Choose a trait or roll on the Ancestral Traits table
for each Valenar animal.
V A LENAR STEED
A N C ESTRAL TRAITS Large f e y, neutral
d8 Trait Armor Class 13
Bestow Luck (1/Day). As a bonus action, the animal Hit Points 22 (3dl0 + 6)
chooses one creature it can see within 30 feet of it. Speed 60 ft.
The next ability check, attack roll, or saving throw STR DEX CON INT WIS CHA
the target makes in the next hour has advantage.
14 (+2) 16 (+3) 14 (+2) 10 (+O) 15 (+2) 11 (+O)
2 Burst of Speed (Recharge 6). The animal can take the
Dash action as a bonus action. Skills Perception +4
3 Camouflage. The animal has advantage on Dexterity Senses passive Perception 14
Languages understands Common, Elvish, and Sylvan but can't
(Stealth) checks it makes while outdoors.
speak
4 Lie Detector. The animal knows when a creature
Challenge 1/2 (100 XP)
within 15 feet of it tells a lie.
5 Fey Ancestry. The animal has advantage on saving
Bonding. The steed can magically bond with one creature it
throws against being charmed or frightened, and
can see, immediately after spending at least 1 hour observing
magic can't put it to sleep. that creature while within 30 feet of it. The bond lasts until the
6 Fey Step (1/Day). The animal, along with anything it steed bonds with a different creature or until the bonded crea
d
is wearing or carrying, teleports up to 30 feet to an ture i es. While bonded, the steed and the bonded creature can
unoccupied space it can see. communicate telepathically with each other at a distance of up
to 100 feet.
7 Quickness (Recharge 6). The animal can take the
Dodge action as a bonus action. AC I O N S
T
8 Shrouded Step. The animal can't be tracked except
Hooves. Melee Weapon Attack: 5 to hit, reach 5 ft., one target.
+
by magical means, and it leaves behind no tracks or Hit: 10 (2d6 + 3) bludgeoning damage.
other traces of its passage.
CHAPTER 6 I FRIENDS AND FOES

