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Age. A typical warforged is between two and thirty
                                                             years old. The maximum warforged lifespan remains
                                                             a mystery; so far, warforged have shown no signs of
                                                             deterioration due to age. You are immune to magical ag­
                                                             ing effects.
                                                              Alignment. Most warforged take comfort in order and
                                                             discipline, tending toward law and neutrality. But some
                                                             have absorbed the morality, or lack thereof, of the beings
                                                             with which they served.
                                                              Size. Your size is Medium. To set your height and
                                                             weight randomly, start with rolling a size modifier:
                                                              Size modifier = 2d6
                                                              Height = 5 feet +  10  n ches + your size modifier in inches
                                                                             i
                                                              Weight in pounds = 270 +  (4 x your size modifier)
                                                              S p eed. Your base walking speed is 30 feet.
                                                              Constructed Resilience. You were created to have
                                                             remarkable fortitude, represented by the follow­
                                                             ing benefits:
                                                              You have advantage on saving throws against being
                                                              poisoned, and you have resistance to poison damage.
                                                             •  You don't need to eat, drink, or breathe.
                                                             •  You are immune to disease.
                                                             •  You don't need to sleep, and magic can't put
                                                              you to sleep.
          W  A RFORGED NA     M  E S
                                                              Sent r y 's   Rest. When you take a long rest, you must
           Most warforged were assigned numerical designations   spend at least six hours in an inactive, motionless state,
           for use in military service. Many of them adopted nick­  rather than sleeping. In this state, you appear inert, but
           names, often given to them by their comrades. As inde­  it doesn't render you unconscious, and you can see and
           pendent individuals, some have chosen new names as   hear as normal.
           a way to express their path in life. A few take on human   I n tegrated Protection. Your body has built-in defen­
           names, often the name of a fallen friend or mentor.   sive layers, which can be enhanced with armor:
          Warforged Names: Anchor, Banner, Bastion, Blade,   •  You gain a +l  bonus to Armor Class.
            Blue, Bow, Cart, Church, Crunch, Crystal, Dagger,   You can don only armor with which you have profi­
            Dent, Five, Glaive, Hammer, Iron, Lucky, Mace, Oak,   ciency. To don armor, you must incorporate it into
            Onyx, Pants, Pierce, Red, Rod, Rusty, Scout, Seven,   your body over the course of 1 hour, during which you
            Shield, Slash, Smith, Spike, Temple, Vault, Wall   remain in contact with the armor. To doff armor, you
                                                              must spend 1  hour removing it. You can rest while
          W  A RFORGED TRAITS                                 donning or doffing armor in this way.
                                                            •  While you live, your armor can't be removed from your
          Your warforged character has the following traits. A few
          of the traits give you a choice; consider how your choice   body against your will.
          reflects the purpose for which your character was built.   S p ecialized Design.  You gain one skill proficiency
            Ability Score I n crease. Your Constitution score in­  and one tool proficiency of your choice.
          creases by 2, and one other ability score of your choice   Languages. You can speak, read, and write Common
          increases by 1.                                   and one other language of your choice.







          CHAPTER  l  I  CHARACTER  CREATION
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