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Age. A typical warforged is between two and thirty
years old. The maximum warforged lifespan remains
a mystery; so far, warforged have shown no signs of
deterioration due to age. You are immune to magical ag
ing effects.
Alignment. Most warforged take comfort in order and
discipline, tending toward law and neutrality. But some
have absorbed the morality, or lack thereof, of the beings
with which they served.
Size. Your size is Medium. To set your height and
weight randomly, start with rolling a size modifier:
Size modifier = 2d6
Height = 5 feet + 10 n ches + your size modifier in inches
i
Weight in pounds = 270 + (4 x your size modifier)
S p eed. Your base walking speed is 30 feet.
Constructed Resilience. You were created to have
remarkable fortitude, represented by the follow
ing benefits:
You have advantage on saving throws against being
poisoned, and you have resistance to poison damage.
• You don't need to eat, drink, or breathe.
• You are immune to disease.
• You don't need to sleep, and magic can't put
you to sleep.
W A RFORGED NA M E S
Sent r y 's Rest. When you take a long rest, you must
Most warforged were assigned numerical designations spend at least six hours in an inactive, motionless state,
for use in military service. Many of them adopted nick rather than sleeping. In this state, you appear inert, but
names, often given to them by their comrades. As inde it doesn't render you unconscious, and you can see and
pendent individuals, some have chosen new names as hear as normal.
a way to express their path in life. A few take on human I n tegrated Protection. Your body has built-in defen
names, often the name of a fallen friend or mentor. sive layers, which can be enhanced with armor:
Warforged Names: Anchor, Banner, Bastion, Blade, • You gain a +l bonus to Armor Class.
Blue, Bow, Cart, Church, Crunch, Crystal, Dagger, You can don only armor with which you have profi
Dent, Five, Glaive, Hammer, Iron, Lucky, Mace, Oak, ciency. To don armor, you must incorporate it into
Onyx, Pants, Pierce, Red, Rod, Rusty, Scout, Seven, your body over the course of 1 hour, during which you
Shield, Slash, Smith, Spike, Temple, Vault, Wall remain in contact with the armor. To doff armor, you
must spend 1 hour removing it. You can rest while
W A RFORGED TRAITS donning or doffing armor in this way.
• While you live, your armor can't be removed from your
Your warforged character has the following traits. A few
of the traits give you a choice; consider how your choice body against your will.
reflects the purpose for which your character was built. S p ecialized Design. You gain one skill proficiency
Ability Score I n crease. Your Constitution score in and one tool proficiency of your choice.
creases by 2, and one other ability score of your choice Languages. You can speak, read, and write Common
increases by 1. and one other language of your choice.
CHAPTER l I CHARACTER CREATION

