Page 38 - Eberron -Rising from the Last War_Neat
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D   R AGO N  M        A  R K   S                  Names and Ranks. Any heir  f  the house who develops
                                                                                     o
                                                               a dragonmark is allowed to add the d' prefix to the
           A halfiing healer touches a dying man; the mark on her   house name: for example, Merrix d'Cannith. Despite
           forehead blazes with blue fire as his wounds close and   the Korth Edicts' proscription against house mem­
           vanish. A half-ore bounty hunter reaches out with the   bers holding noble titles, regional leaders within
           power of his mark to find his prey. A human artificer   the houses are called barons. Most houses are led
           touches a creation forge, and the symbol on her hand   by a matriarch or patriarch, though some are led by
                                       b
           flares as the eldritch machine rum les to life. Each of   a council.
           these people possesses a dragonmark, a symbol etched   Emblems. Each dragonmarked house has an emblem,
           on the skin in colors more vivid than any tattoo, magical   a distinctive symbol that features on their heraldry, of­
           power made flesh.                                   ficial seals, crafted goods, and anything else that war­
             A dragonmark enhances the user's ability to perform   rants the house's stamp of authenticity. Each house's
           certain tasks. For example, the Mark of Making guides   emblem appears along with the related dragonmark
           the hands of the smith, while the Mark of Shadows   on the following pages.
           helps its bearer avoid enemies. The power of a dragon­  The T w elve. The Twelve is an organization that facili­
           mark can also manifest in more dramatic ways. The   tates cooperation among the dragonmarked houses.
           Mark of Storms can scatter enemies with a blast of   Excoriates. Excoriates are dragonmarked heirs who
           wind, while the Mark of Shadows can weave illusions.   have been cut off from their houses.
             You can't buy or choose to develop a dragonmark;   Foundlings. Foundlings are people who have a dragon­
           each mark is tied to bloodlines within specific species,   mark yet have no tie to a dragonmarked house.
           as sµmmarized in the Dragonmarks and Their Houses   Test ofSiberys. Dragonmarks manifest around adoles­
           table. A dragonmark appears on a person around ado­  cence. Each house puts its heirs through a trial called
           lescence, though not every heir manifests the mark.   the Test of Siberys. The specific trials vary by house,
             Long ago, the families that carry the marks joined   but they place the heir in circumstances where they
           together to form the dragonmarked h�:mses. Over the   are likely to manifest the mark, if they have it. About
           course of centuries, these houses have used their gifts   half of the members of a bloodline manifest the mark.
           to establish powerful monopolies. For example, only   Korth Edicts. The Korth Edicts prevent the houses
           House Lyrandar heirs with the Mark of Storms can    from owning land, holding noble titles, or maintaining
           pilot airships. This control over vital services gives the   military forces (with an exception for Deneith). The
           houses tremendous power.                            edicts were established when the Five Nations were
             In the past, the dragonmarked houses were held    united. Today, many in the houses feel the edicts have
           in check by the united kingdom of Galifar. But in the   become obsolete in the wake of the Last War.
           wake of the Last War, people wonder if ?ny nation has
           the power to enforce its wishes on the houses.    C  R EATING A
                                                             D  R AGONMARKED  C      H  ARACTER
           ALL  B OUT  H     E   HOUSES
                 A
                         T
                                                             Dragonmarks manifest on certain members of a few
           Every dragonmarked house has traditions and secrets.   species, represented in the rules by variant race options:
           Here's a few facts that apply to most of the houses:
                                                             •  For humans and half-ores, a dragonmark is a variant
           Enclaves. Most dragonmarked houses maintain en­     race that replaces traits associated with those races.
             claves in major cities. These serve as strongholds and   •  For half-elves, a dragonmark is a variant race that lets
             hubs for house businesses. A city may also have any   you keep some half-elf traits and replace others with
             number of businesses tied to the house, but these are   the traits associated with your mark.
             simply providing services and don't have any direct   •  For dwarves, elves, gnomes, and halftings, the
             connection to house leadership.                  dragonmark replaces your subrace.
           D R A G O N   M A R K S   A N D   TH E I R   H O U S E S
            Dragon mark   House        Race            Guild Specialties
            Detection     Medani       Half-elf        Bodyguards, investigation, risk management
            Finding       Tharashk     H u man, half-ore   Bounty  u n ting, i n vestigation, prospecting
                                                            h
            Handling      Vada  I  is   Human          Animal training and breeding
            Healing       jorasco      Halfling        Healing
            Hospitality   Ghallan9a    Halfling        Food, lodging, urban information
            Making        Cannith      Human           Manufacturing
            Passage       Ori en       Human           Land transportation
            Scribing      Sivis        G n ome         Co m  m  unication, translation, verification
            Sentinel      Deneith      H u man         Bodyguards, mercenaries
                                                            i
           Shadow         Phiarlan     Elf             Enterta n ment, espionage
                          Thuranni     Elf             Entertainment, assassination
           Storm          Lyrandar     Half-elf        Air and sea transportation
                                                                    p
           Warding        Kundarak     Dwarf           Banking, storage,  r isons
                                                                              CHAPTER  1  I  CHARACTER  CREATION
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