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            MY  ANCESTORS  USED  THEIR  GIFT  TO  TRACK  BEASTS  IN
            the swamps. I use mine to find fugitives in the slums  f  Sharn.
                                                  o
            I'm still a hunter. I always find m y   mark.
                     -Hondar'.Aashta, Tharashk bounty hunter

            The Mark of Finding sharpens the senses, guiding the
            hunter to prey. Alone among the dragonmarks, the Mark
            of Finding is carried by two races: humans and half­
            orcs. It first appeared in the Shadow Marches, where
            clan hunters used it to find their prey.
            HOUSE TH     A  R A  S H  K

            Leader: The Triumvirate (Maagrim Torm, Khandar'aas-
             hta, and Daric Velderan)
            Headquarters: Zarash'ak, Shadow Marches
            House Tharashk traditionally licenses inquisitives and
            bounty hunters. Recently the house's Finder's Guild has
            expanded into dragonshard prospecting. As dragon­
            shards are the lifeblood of the magical economy, the
            house's talent has given them new wealth and influence.
             Tharashk is the youngest of the dragonmarked houses
            and hasn't embraced all the customs of the others. The
            distinct clans that united to form the house remain im­
            portant, and heirs of the family usually retain their family
            names rather than adopting "d'Tharashk" as tradition
            dictates. Each of the three major clans-the Aashta, the
            Torm, and the Velderan-has a representative on the Tri­
            umvirate that governs the house, and the city of Zarash'ak
            in the Shadow Marches. Together, they stand as one un­
            der the emblem of the dragonne (a lion-dragon hybrid).
                                                             locate object spell with it. Once you cast either spell with
                                                             this trait, you can't cast that spell with it again until you
           V A RIANT HALF- 0      R C  OR  HUMAN:
                                                             finish a long rest. Wisdom is your spellcasting ability for
            MARK OF F I N   D I N  G                         these spells.
            If your half-ore or human character has the Mark of   Languages. You can speak, read, and write Common
            Finding, the following traits replace the character's   and Goblin.
            racial traits in the Player's Handbook, aside from age,   S p eJls of the M  a rk.  If you have the Spellcasting or
            alignment, size, and speed.                      the Pact Magic class feature, the spells on the Mark of
             Ability Score I n crease. Your Wisdom score increases   Finding Spells table are added to the spell list of your
           by 2, and your Constitution score increases by 1.   spellcasting class.
             Darkvision. You can see in dim light within 60 feet
            of you as if it were bright light, and in darkness as if it   M A R K   O F   FI N D I N G   S P ELLS
           were dim light. You can't discern color in darkness, only   Spell Level  Spells
            shades of gray.                                      l st   f a erie fire, longstrider
             Hunter's I n tuition. When you make a Wisdom (Percep­  2nd   locate animals or plants, locate object
           tion) or Wisdom (Survival) check, you can roll a d4 and   3rd   clairvoyance, speak with plants
           add the number rolled to the ability check.
             F i n der's   M  a gic. You can cast the hunter's mark spell   4th   divination, locate creature
           with this trait. Starting at 3rd level, you can also cast the   5th   commune with nature

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                                                                               CHAPTER  I  /  C  H  ARACTER  R EATION
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