Page 47 - Eberron -Rising from the Last War_Neat
P. 47

WE  GET  THINGS  WHERE  THEY  NEED  TO  GO.  IT  DOESN'T
         matter if it's  a  letter,  a person.  or a  hundred tons o f   steel.
         Whether we have  to cross mountains, rivers,  or the Mourn­
         /and itself,  Orienfmds a way.
                             -Bali d'Orien, veteran courier

         The Mark of Passage governs motion, allowing its
         bearer to move with uncanny speed. The bearer of the
         mark can even slip through space in the blink of an eye.
         HOUSE  0    R I E N
         Leader: Kwanti d'Orien
         Headquarters: Journey's Home (Passage, Aundair)
         The House of Passage manages land transportation.
         The lightning rail is the house's most dramatic tool, but
         Orien also runs caravans and coaches across the length
         of Khorvaire. Dragonshard focus items ensure that
         the fastest vehicles are those driven by heirs with the
         Mark of Passage, but the house also licenses unmarked
         teamsters. The Courier's Guild of House Ori en delivers
         mail and packages and has a branch that handles more
         covert and dangerous deliveries.
           Orien has dominated transportation for centuries,   Ability Score I n crease. Your Dexterity score in­
         but now the house is facing challenges. The Mournland   creases by 2, and one other ability score of your choice
         is a dramatic obstacle for ground transportation, and   increases by  .
                                                                      1
         Baron K w anti d'Orien has had tremendous difficulty se­  Courier's S p eed. Your base walking speed increases
         curing funds to rebuild the lightning rail line across the   to 35 feet.
         blasted landscape. Indeed, he spends most of his time   I n tuitive Motion. When you make a Dexterity (Acro­
         away from his headquarters in Aundair, trying to raise   batics) check or any ability check to operate or maintain
         funds for the project while keeping an eye on house   a land vehicle, you can roll a d4 and add the number
         operations. He travels across western Khorvaire in his   rolled to the ability check.
         personal lightning rail coach, the Silver U n icorn-a ref­  Magical P a ssage. You can cast the misty step spell
         erence to the house's unicorn emblem.             once with this trait, and you regain the ability to cast it
           House Orien's problems don't end with the Mourn­  when you finish a long rest. Dexterity is your spellcast­
         land, though. The expanding role of Lyrandar airships   ing ability for this spell.
         threatens the house's business. Baron Kwanti would   S p ells of the M  a rk.  If you have the Spellcasting or
         like to be able to offer more instantaneous transporta­  the Pact Magic class feature, the spells on the Mark of
         tion, but long-distance teleportation is a service only the   Passage Spells table are added to the spell list of your
         strongest Orien dragonmarks can provide. So the house   spellcasting class.
         is working with House Cannith in an effort to unlock
         and enhance this gift of the Mark of Passage. Ori en   M A R K   O F   PASSAGE SPELLS
         heirs might be caught up in these experiments or in the   Spell Level  Spells
         rivalry with House Lyrandar.
                                                               1 s t   expeditious retreat.jump
         V A RIANT HUMA      N  :   MARK OF  PA S AGE         2nd    misty step, pass without trace
                                               S
                                                              3rd    blink, phantom steed
         If your human character has the Mark of Passage, the
         following traits replace the human's Ability Score In­  4th   dimension door.freedom of  movement
         crease trait in the Player's Handbook.                5th   teleportation circle

         CHAPTER 1  I  CHARACTER CREATION
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