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BOOTS OF THE WINDING PATH a 30-foot radius and dim light for an additional 30 feet.
Prerequisite: 6th-level artificer The wielder can extinguish the light as a bonus action.
Item: A pair of boots (r equires attunement) The weapon has 4 charges. As a reaction immediately
after being hit by an attack, the wielder can expend 1
While wearing these boots, a creature can teleport up
to 5 feet as a bonus action to an unoccupied space the charge and cause the attacker to be blinded until the
1
creature can see. The creature must have occupied that end of the attacker's next turn, unless the attacker suc
space at some point during the current turn. ceeds on a Constitution saving throw against your spell
save DC. The weapon regains ld4 expended charges
ENHANCED ARCANE Focus daily at dawn.
Item: A rod, staff, or wand (r equires attunement)
REPEATING SHOT
While holding this item, a creature gains a + 1 bonus to Item: A simple or martial weapon with the ammunition
spell attack rolls. In addition, the creature ignores half property (r equires attunement)
cover when making a spell attack. This magic weapon grants a + 1 bonus to attack and
The bonus increases to +2 when you reach 10th level
in this class. damage rolls made with it when it's used to make a
ranged attack, and it ignores the loading property if
ENHANCED DEFENSE it has it.
Item: A suit of armor or a shield If you load no ammunition in the weapon, it produces
its own, automatically creating one piece of magic am
A creature gains a + 1 bonus to Armor Class while wear munition when you make a ranged attack with it. The
ing (armor) or wielding (shield) the infused item. ammunition created by the weapon vanishes the instant
The bonus increases to +2 when you reach 10th level after it hits or misses a target.
in this class.
ENHANCED WEAPON HOMUNCULUS SERV A NT
Item: A simple or martial weapon Tiny construct, neutral
This magic weapon grants a + 1 bonus to attack and Armor Class 3 (natural armor)
1
damage rolls made with it. Hit Points equal the homunculus's Constitution modifier + your
The bonus increases to +2 when you reach 10th level I n telligence modifier + your level n this class
i
in this class. Speed 20 ft., fly 30 ft.
HOMUNCULUS SERV A NT STR DEX CON INT WIS CHA
Prerequisite: 6th-level artificer 4 (-3) 15 (+2) 1 2 (+l) 1 0 (+O) 10 (+O) 7 (-2)
Item: A gem worth at least 100 gp or a dragonshard
Saving Throws Dex +4
You learn intricate methods for magically creating a Skills Perception +4, Stealth +4
special homunculus that serves you. The item you infuse Damage Immunities poison
serves as the creature's heart, around which the crea Condition Immunities exhaustion, poisoned
ture's body instantly forms. Senses darkvision 60 ft., passive Perception 14
You determine the homunculus's appearance. Some Languages n derstands the languages you speak
u
artificers prefer mechanical-looking birds, whereas
some like winged vials or miniature, animate cauldrons. Evasion. If the homunculus is subjected to an effect that allows
The homunculus is friendly to you and your compan it to make a Dexterity saving throw to take only half damage,
ions, and it obeys your commands. See this creature's it instead takes no damage if it succeeds on the saving throw,
game statistics in the Homunculus Servant stat block. and only half damage if it fails. It can't use this trait if it's in
In combat, the homunculus shares your initiative capacitated.
count, but it takes its turn immediately after yours. It
i
can move and use its reaction on its own, but the only Might of the Master. The following numbers n crease by 1 when
action it takes on its turn is the Dodge action, unless you your proficiency bonus increases by l: the homunculus's skill
take a bonus action on your turn to command it to take and saving throw bonuses (above) and the bonuses to hit and
the action in its stat block or the Dash, Disengage, Help, damage of its attack (below).
Hide, or Search action. AC I O N S (REQ U I R E S YOU R B O N U S ACT I O N }
T
The homunculus regains 2d6 hit points if the mending
spell is cast on it. If it dies, it vanishes, leaving its heart Force Strike. Ranged Weapon Attack: +4 to hit, range 30 ft., one
in its space. target you can see. Hit: 1 d4 + 2 force damage.
T
RADIANT WEAPON R E AC I O N S
Prerequisite: 6th-level artificer Channel Magic. The homunculus delivers a spell you cast that
Item: A simple or martial weapon (r equires attunement) has a range of touch. The homunculus must be within 1 2 0
feet of you.
This magic weapon grants a + 1 bonus to attack and
damage rolls made with it. While holding it, the wielder
can take a bonus action to cause it to shed bright light in
CHAPTER 1 I CHARACTER CREATION

