Page 67 - Eberron -Rising from the Last War_Neat
P. 67

Storage. The guild will store items for its members. The
                             VOICE  OF                       Clifftop guild has an account with House Kundarak
                     S � ( L A lM �                          cure vaults. Some guilds have access to items such as
                                                             banks that allow its members to store valuables in se­

                                                             a bag of holding or a safe that opens into a similar ex­
                       WATCH                                 tradimensional space. In the worst case, an item can
                                                             be hidden in a guildhall's basement for a time.
                                                            BUILD YOUR GROUP
           COM         M   A N D E R   O R                  Membership in an adventurers' guild doesn't affect the
                                                            composition of your party in any way, though it may
               C R I M       E   L O R D ?                  provide added reasons for why a party features a diverse
                                                            array of characters with varied fields of expertise.
                                                           ADVENTURERS' GUILD CONTACTS
          Watch  Commander Lian Halamar,  in charge of the   T y pically, an adventuring group has no particular con­
          large and prestigious Daggerwatch Garrison in  Sham's   tact within the larger guild. There's a local leader or
          Dura quarter,  has long been suspected of ties to the
          infamous Boromar  Clan.  Though these suspicions are   bookkeeper who collects dues, but otherwise you might
          often dismissed as  simple  prejudice in the assumption   interact with a variety of different members of the guild
          that any halfling in Sharn must be associated with the   in different contexts-when looking for a contract, gath­
          crime syndicate, the V o ice o f  Breland, in cooperation with   ering referrals, staying in the guildhall, and so on. The
          civic-minded members of the Clifftop Adventurers'   Guild Contact table provides inspiration for contacts you
          Guid, have uncovered stunning evidence confirming this   might encounter during any given encounter with your
          connection. The Clifftop guild denies claims that these   adventurer's guild.
          accusations embody the latest fracas in the long-running
          tensions between the Daggerwatch Garrison and the   G U I L D   CON T ACTS
          city's various groups of heroes for hire.
                                                             dlO  Contact
                                                                 The charismatic leader of the guild, who doesn't
          Sham Watch. Clifftop is protected of the Daggerwatch   actually do very much except inspire and  encourage
           Garrison and Watch Commander Lian Halamar. Hala­      me m  b ers
           mar has no love for adventurers and is happy to catch   2   A retired adventurer who works hard to connect
           guild members on the wrong side of the law.
                                                                 member groups with employment opportunities that
          GUILD BENEFITS                                         match their skills
         As members of an adventurers' guild, your group gains   3   A petty rival who continually tries to claim jobs, boun­
         the following benefits:                                 ties, and rewards before you can
                                                              4   A bitter enemy who  nurtures a grudge over some past
         Accommodations. Guild members can stay at the guild­
           hall. The room is comparable to one you'd find in a   wrong (real or imagined) and does everything possi­
                                                                      u
           comfortable inn, but at a modest price (5 sp per day).   ble to  n dermine you
         Dues. These benefits require the annual contribution of   5   A naive adventurer who admires you and tries to emu­
           13 gp paid to the Clifftop Adventurers' Guild. These   late you in every way
           dues fund the guild's services and activities. (Other   6   A hardened adventurer who thinks a moral compass
           guilds typically charge dues somewhere between 10     is akin to a pair of manacles
           and 15 gp per year.)                               7   An injured retired adventurer who can't quite let go of
         Information. An adventurers' guild headquarters         the adventuring life and experiences it vicariously by
           makes a good place to learn about topics relevant to
           adventurers' interests. If you need to find someone   spending time in  the guildhall
           who's knowledgeable about the Mournland, for ex­  8   A grouchy employee who keeps the guildhall clean
           ample, the Clifftop guild's headquarters in Sham is a   and cares for its guests while quietly complaining
           good place to look.                                   about how adventurers should "grow up," get a "real
         Referrals. The guild can recommend hired services       job," and contribute to society
           to its members, drawing on other guild members'   9   A kindly mentor who  loves to tell stories of past ex­
           experiences to provide honest, reliable, and skillful   ploits in front of the guildhall  r eplace
                                                                                      fi
           hirelings.
                                                             10   A sad, older adventurer who tells cautionary tales  n
                                                                                                     i
                                                                 the vain hope that younger members avoid making
                                                                 the same mistakes







         CHAPTER  1  I  CHARACTER  CREATION
  66
   62   63   64   65   66   67   68   69   70   71   72