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need to stock your own armory rather than drawing on The Clifftop guild has a reputation as a collection of
an existing organization's stockpile. The organization helpful and good-hearted adventurers. Members who
brings in income, but you'll have to spend some of it to tarnish the guild's reputation can no longer take advan
keep the organization running. tage of the guild's benefits.
When you run your own organization, you can use the Guildhall. The Clifftop Adventurers' Guild head
Running a Business downtime activity (see chapter 6 of quarters is the physical and social center of its district,
the Dungeon Master's Guide) to reflect your organiza a massive stone edifice built with the riches acquired
tion's ongoing activities. More than one character can over a lifetime of adventuring. Part quiet library, part
take part in this activity at a time. When rolling to de comfortable inn, part active gymnasium, and part rowdy
termine the business's performance, add the total days tavern, the guildhall contains practically every facility
spent by all the characters to the roll to determine the adventurers could need to train, study, and socialize.
business's success (still observing the maximum of 30). The neighborhood around it caters to adventurers' other
If the business earns a profit, multiply that profit by 4 + needs with its variety of shops and services.
the number of characters who took part in this down Membership. Most of the members of the Clifftop
time activity. Adventurers' Guild have a modest amount of experience
as successful adventurers. Nearly everyone can boast of
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PATRO S I N E B E RRON a successful delve into the old ruins beneath Sham or
an expedition to the Talenta Plains. The guild's leader, a
Here are the most likely types of patrons for an adven dwarf named Sumara "Summer" Korranor, is a descen
turing group in Eberron. Presented in alphabetical or dant of its founder and a fixture around the guildhall.
der, the patrons each include an example.
Allies. Relationships with most of the guild's allies are
based on business and built on upstanding reputations.
O
PATR N S
Ultimately, though, the guild is a loose affiliation of
Type of Patron Example groups, and organizations that have a good relationship
Adventurers' Guild Clifftop Adventurers' Guild with one of those groups might not transfer their good
Crime Syndicate Boromar Clan will to another. The following groups do brisk business
with members of the Clifftop Adventurers' Guild:
d
Dragonmarked House Any r agon marked house
Espionage Agency King's Dark Lanterns Affiliated guilds. Beyond Sham, the guild has estab
H e ad of State Prince Oargev of New Cyre lished good relations with adventuring guilds across
Khorvaire, many of which have reciprocal agree
Immortal Being Sora Kell
ments: their members can use the Clifftop facilities
I n quisitive Agency Finders u i l d
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when they are in Sham, and Clifftop guild members
Military Force Redcloak Battalion
can make use of their facilities as well. Lists of these
Newspaper The Korranberg Chronicle other guilds are kept in the Sham guildhall.
Religious Order Templars of the Silver Flame Clifftop businesses. The guild is a prominent feature in
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University Morgrave n iversity its neighborhood, and much of the area is dedicated
to meeting guild's needs. Some businesses there offer
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ADVENT R E R S ' GU L D small (5 percent) discounts to guild members, and all
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businesses are eager to avoid angering members of
Your group has ties o a network f professional adven the guild lest they lose the business of other members.
t
o
turers. These experts share contacts, resources, and House Sivis. A Speakers' Guild enclave in Clifftop spe
leads on all manner of unusual and often dangerous cializes in translating texts from Xen'drik. It also pro
work.Joining such a guild makes an ideal choice if you vides legal services for adventurers in trouble.
want to keep your entanglements with a patron to a min House Tharashk. The Tharashk enclave in Clifftop
imum, as an adventurers' guild doesn't direct your activ provides the services of guides with extensive experi
ities or reward you for completing adventures. ence exploring Xend'rik, and it is careful to retain only
With a few exceptions, adventurers' guilds are local in guides who receive positive referrals from guild mem
scope, since their primary benefits center on a guildhall. bers. House Tharashk also uses the guild as a means
They might point you to adventures halfway across the to hire adventurers to serve as bodyguards on their
world, but the general assumption is that you'll always own prospecting expeditions.
come home to your guildhall, sooner or later.
Enemies. Individual adventuring groups readily
CLIFFTOP ADVENTURERS' GUILD make lasting enemies, and occasionally that animosity
Sham's Clifftop neighborhood, located in the upper part extends to the guild as a whole-as is the case with the
of the Dura district, has long served as a crossroads following organizations:
for adventurers and soldiers of fortune. A dwarf named Deathsgate Explorers' Club. A fierce rivalry simmers
Shekkal Korranor established the Clifftop Adventur between the Clifftop guild and Sham's other local
ers' Guild 150 years ago, intending it as a place where adventurers' guild. Sometimes the rivalry can be de
explorers and wanderers could find support and good scribed as almost friendly, but the Deathsgate guild
company. Shekkal died in the Last War, but the guild occasionally escalates it with vandalism of the Clifftop
remains-a social club for adventurers and a one-stop guildhall or even physical (but usually nonlethal) at
marketplace for anyone seeking capable champions.
tacks on guild members in dark alleys.
CHAPTER 1 I CHARACTER C R EATION

