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THE F I V E NATIONS With the DM's approval, you can exchange a language
granted by your race for a different language from the
In the modern age, the greatest power was the king Standard Languages of Eberron table. If your halfling
dom of Galifar, which covered most of the continent was raised in the Mror Holds, you might replace
of Khorvaire. The Five Nations-Aundair, Breland, Halfling with Dwarvish to reflect that background. The
Karrnath, Thrane, and Cyre-formed the heart of the DM may change the languages assigned to a monster
kingdom. Although each has a unique cultural identity, or NPC. An ogre from Droaam likely speaks Goblin in
they share this unified foundat�on. Families are spread stead of Giant.
across the Five Nations; the rulers of the Five Nations
descend from the Wynarns, the royal bloodline of Gal ST N D A R D LAN G U AGES F E B E R R O N
O
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ifar. Despite their differences, an Aundairian has more
in common with a Thrane than with a Zil gnome or a Language Main Speakers Script
Lhazaar pirate. Common The Five Nations, trade Common
A century ago Galifar collapsed into civil war, and the language of Khorvaire
Five Nations became separate countries at odds with Dwarvish Mror Holds Dwarvish
their neighbors. The Last War came to an end after Cyre Elvish Aerenal, Valenar Elvish
was destroyed in a cataclysm known as the Mourning. Giant I n h abitants ofXen'drik Giant
The Five Nations remain divided today, sharing Khor Gnomish Zilargo Dwarvish
vaire with the new nations established by the Treaty of Goblin Darguun, Droaam, Shadow Goblin
Thronehold. The remaining Five Nations remain the Marches, monsters of Khorvaire
largest and most powerful countries in Khorvaire.
Halfling Talenta Plains Common
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THE TREATY OF 'THRON H OLD Riedran People of Sarlona Common
The Treaty of Thronehold officially ended the Last War.
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The treaty recognized the following nations as sover EXO I C LAN G U AGES OF E B E R R O N
eign states: Aundair, Breland, Darguun, the Eldeen Language Main Speakers Script
Reaches, Karrnath, the Lhazaar Principalities, the Mror
Holds, Q'barra, the Talenta Plains, Thrane, Valenar, and Celestial Celestials Celestial
Zilargo. These nations abide by a common set of laws Daelkyr Aberrations, denizens of Khyber Daelkyr
and maintain diplomatic relations. The Demon Wastes Draconic Dragons, dragonborn Draconic
and Shadow Marches regions have no unified govern Infernal Fiends I n fernal
ment. Droaam has declared itself a nation but has yet to Ore Isolated ore tribes Goblin
be recognized by the treaty nations. Primordial Elementals Primordial
Quori Inspired, kalashtar, quori Quori
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L I F E I N KHORV I R E Sylvan Fey creatures Elvish
Although Eberron is a vast world with many continents
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and cultures, your adventures begin in the land of Khor NAM S AND SURNAME S
vaire. Here are a few details about everyday life there. The naming conventions among the people of Khorvaire
tend to follow language, rather than being linked to race.
LANGUAGES A Brelish dwarf who doesn't speak Dwarvish might also
In Eberron, languages reflect culture and geography; a carry a name with a human origin rather than a tradi
dwarf raised in Breland might not know Dwarvish, but tional Dwarvish name.
a halfling raised in the Mror Holds might. The historical Most citizens of Khorvaire have a given name followed
development of languages and cultures also explains by a surname. A surname associated with the Common
the scripts used to write various languages. For exam language is usually either a family name or related to an
ple, the Ore language is written using the Goblin script occupation or region of origin. So Sorn Fellhorn, Kara
(rather than Dwarvish, as stated in the Player's Hand of Windshire, and Tellan Magewright are all names you
book), because the ores of Khorvaire learned writing might find among the common folk.
from the goblins. The noble families of Galifar-along with those
Common is the language of the Five Nations and the granted land and titles by one of the sovereigns of the
language of trade in Khorvaire, known by most of its Five Nations-add the prefix ir' to their surname. The
people. Goblin was the trade language of the goblin em name Darro ir'Lain tells you that this individual is a
pire of Dhakaan and survives as the primary language landed noble. The Wynarns were the royal line of Gal
in Darguun, Droaam, and the Shadow Marches. Goblin ifar, and the current rulers of Aundair, Breland, and
displaced the Ore language; the people of the Shadow Karrnath are all heirs of the Wynarn bloodline. Thus,
Marches typically speak Goblin, and Ore is an exotic Queen Aurala of Aundair is Aurala ir'Wynarn.
language (see the Exotic Languages of Eberron table). Another common prefix is d', used by any heir of a
Members of all races in Xen'drik speak Giant and use it dragonmarked house who has manifested a dragon
as their trade language. Abyssal is the common tongue mark. So Merrix d'Cannith is a member of House Can
of all fiends. Abyssal is sometimes called "Khyber's nith who has manifested the Mark of Making.
Speech," while Celestial is "the tongue of Siberys."
W E LCOME TO EB E R RON
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