Page 7 - Eberron -Rising from the Last War_Neat
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THE  F I V E  NATIONS                              With the DM's approval, you can exchange a language
                                                             granted by your race for a different language from the
           In the modern age, the greatest power was the king­  Standard Languages of Eberron table. If your halfling
           dom of Galifar, which covered most of the continent   was raised in the Mror Holds, you might replace
           of Khorvaire. The Five Nations-Aundair, Breland,   Halfling with Dwarvish to reflect that background. The
           Karrnath, Thrane, and Cyre-formed the heart of the   DM may change the languages assigned to a monster
           kingdom. Although each has a unique cultural identity,   or NPC. An ogre from Droaam likely speaks Goblin in­
           they share this unified foundat�on. Families are spread   stead of Giant.
           across the Five Nations; the rulers of the Five Nations
           descend from the Wynarns, the royal bloodline of Gal­  ST N D A R D   LAN G U AGES  F   E B E R R O N
                                                                                   O
                                                               A
           ifar. Despite their differences, an Aundairian has more
           in common with a Thrane than with a Zil gnome or a   Language   Main Speakers        Script
           Lhazaar pirate.                                   Common     The Five Nations, trade   Common
            A century ago Galifar collapsed into civil war, and the     language of Khorvaire
          Five Nations became separate countries at odds with   Dwarvish   Mror Holds           Dwarvish
           their neighbors. The Last War came to an end after Cyre   Elvish   Aerenal, Valenar   Elvish
          was destroyed in a cataclysm known as the Mourning.   Giant   I n h abitants ofXen'drik   Giant
           The Five Nations remain divided today, sharing Khor­  Gnomish   Zilargo              Dwarvish
          vaire with the new nations established by the Treaty of   Goblin   Darguun, Droaam, Shadow   Goblin
           Thronehold. The remaining Five Nations remain the            Marches, monsters of Khorvaire
           largest and most powerful countries in Khorvaire.
                                                             Halfling   Talenta Plains          Common
                                 E
          THE TREATY OF 'THRON H OLD                         Riedran    People of Sarlona       Common
           The Treaty of Thronehold officially ended the Last War.
                                                                T
          The treaty recognized the following nations as sover­  EXO I C   LAN G U AGES OF E B E R R O N
           eign states: Aundair, Breland, Darguun, the Eldeen   Language   Main Speakers        Script
          Reaches, Karrnath, the Lhazaar Principalities, the Mror
          Holds, Q'barra, the Talenta Plains, Thrane, Valenar, and   Celestial   Celestials     Celestial
          Zilargo. These nations abide by a common set of laws   Daelkyr   Aberrations, denizens of Khyber  Daelkyr
          and maintain diplomatic relations. The Demon Wastes   Draconic   Dragons, dragonborn   Draconic
          and Shadow Marches regions have no unified govern­  Infernal   Fiends                 I n fernal
           ment. Droaam has declared itself a nation but has yet to   Ore   Isolated ore tribes   Goblin
          be recognized by the treaty nations.               Primordial   Elementals            Primordial
                                                             Quori      Inspired, kalashtar, quori   Quori
                                   A
           L  I F E   I N    KHORV I R E                     Sylvan     Fey creatures           Elvish
          Although Eberron is a vast world with many continents
                                                                  E
          and cultures, your adventures begin in the land of Khor­  NAM S   AND  SURNAME S
          vaire. Here are a few details about everyday life there.   The naming conventions among the people of Khorvaire
                                                            tend to follow language, rather than being linked to race.
          LANGUAGES                                         A Brelish dwarf who doesn't speak Dwarvish might also
          In Eberron, languages reflect culture and geography; a   carry a name with a human origin rather than a tradi­
          dwarf raised in Breland might not know Dwarvish, but   tional Dwarvish name.
          a halfling raised in the Mror Holds might. The historical   Most citizens of Khorvaire have a given name followed
          development of languages and cultures also explains   by a surname. A surname associated with the Common
          the scripts used to write various languages. For exam­  language is usually either a family name or related to an
          ple, the Ore language is written using the Goblin script   occupation or region of origin. So Sorn Fellhorn, Kara
          (rather than Dwarvish, as stated in the Player's Hand­  of Windshire, and Tellan Magewright are all names you
          book), because the ores of Khorvaire learned writing   might find among the common folk.
          from the goblins.                                   The noble families of Galifar-along with those
            Common is the language of the Five Nations and the   granted land and titles by one of the sovereigns of the
          language of trade in Khorvaire, known by most of its   Five Nations-add the prefix ir' to their surname. The
          people. Goblin was the trade language of the goblin em­  name Darro ir'Lain tells you that this individual is a
          pire of Dhakaan and survives as the primary language   landed noble. The Wynarns were the royal line of Gal­
          in Darguun, Droaam, and the Shadow Marches. Goblin   ifar, and the current rulers of Aundair, Breland, and
          displaced the Ore language; the people of the Shadow   Karrnath are all heirs of the Wynarn bloodline. Thus,
          Marches typically speak Goblin, and Ore is an exotic   Queen Aurala of Aundair is Aurala ir'Wynarn.
          language (see the Exotic Languages of Eberron table).   Another common prefix is d', used by any heir of a
          Members of all races in Xen'drik speak Giant and use it   dragonmarked house who has manifested a dragon­
          as their trade language. Abyssal is the common tongue   mark. So Merrix d'Cannith is a member of House Can­
          of all fiends. Abyssal is sometimes called "Khyber's   nith who has manifested the Mark of Making.
          Speech," while Celestial is "the tongue of Siberys."


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