Page 8 - Eberron -Rising from the Last War_Neat
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CALENDAR                                           A number of other coins remain in circulation, such as
                                                             the double crown of Breland (2 cp) and the silver throne
           In the common calendar of Khorvaire, days are 24   of Cyre (5 sp). However, all the major nations of Khor­
           hours long, divided into day and night. Seven days make   vaire make use of the four basic coins described above.
           up a week, four weeks a month, and twelve months a
           year. The months correspond to the twelve moons of   P U  L P ADVEN T U R E
           Eberron (see the Eberron Months table), and the prom­
                                                                    i
                                                                             o
           inent moon carries the name of the month in which its   Eberron  s   a world  f  swashbuckling adventure.
           orbit brings it closest to the planet.            Whether you're a DM developing an adventure in the
             The seven days of the week, in order, are Sul, Mo!,   world or a player preparing to explore it, consider the
           Zol, Wir, Zor, Far, Sar.                          following elements.
             The common calendar of Khorvaire tracks the years
           since the founding of the kingdom of Gali far, using   EXOTIC LOC A TIONS
           the abbreviation YK. The last king of Galifar, Jarot   Lightning rails, airships, and other forms of transporta­
           ir'Wynarn, died on  1 2   Therendor 894 YK. The Day of   tion facilitate travel to exotic locations. Adventures could
           Mourning occurred a century later, on 20 Olarune 994   take you to the colossal ruins left behind by the giants
           YK. By default, a new Eberron campaign begins on 1   of Xen'drik, the warped landscape of the Mournland, or
           Zarantyr 998 YK.                                  the dark demi planes within the underworld of Khyber.
                                                             Even if you prefer to stay in a town, you could explore
            E B E R R O N   M O N T H S                      the mile-high towers of Sharn or the ancient goblin tun­
             Month  Name                                     nels that lie beneath it.
                    Zarantyr (mid-winter)
               2    Olarune (late winter)                    REMARKABLE H        E R O  E S
                                                                    i
               3    Therendor (early spring)                 Eberron  s   a world in need of heroes. Lingering ten­
               4    Eyre  (mid-spring)                       sions of war remain. From the fanatics of the Emerald
               5    Dravago (late spring)                    Claw and the mad cults of the Dragon Below to the
                                                             flesh-warping daelkyr and ancient archfiends, Eberron
               6    Nymm (early summer)
               7    Lharvion (mid-summer)                    faces many threats, and few people besides the player
               8    Barrakas (late summer)                   characters are able to stop them. The gods are distant
                                                             and don't directly intervene. The Silver Flame is a divine
               9    Rhaan (early autumn)
                                                             force of light, but it can act only through mortal cham­
               10   Sypheros (mid-autumn)
                                                             pions. The few powerful benevolent NPCs have limita­
               11   Aryth (late autumn)                      tions: the Keeper of the Flame loses her powers if she
               1 2    Vult (early winter)                    leaves her citadel. The Great Druid, the spiritual leader
                                                             of the Eldeen Reaches, is a tree. Most of the powerful
           C  U  R RENCY                                     people in the world focus on selfish goals. If an angry
                                                             dragon attacks Sharn, there's no one else to deal with
           Merchants and nobles use letters of credit to handle   the problem: the fate of the city is in your hands.
           large transactions, drawing on the reserves of the dwar­  Consider a dynamic backstory when developing your
           ven banks of the Mror Holds. But most day-to-day trans­
           actions use coins of precious metal. With the collapse of   character and choosing your background, whether you
           the kingdom of Galifar, each of the Five Nations began   take a background from the Player's Handbook or the
                                                             house agent background in chapter 1 of this book. If
           to mint its own currency, along with the Mror bankers.   you take the soldier background, you might have played
           However, while the designs imprinted on these coins   a role in events of the last few years. What did you do
           vary based on the source, each of these factions has   during the Last War? What was your greatest triumph
           continued to use the same metals, weights, and denom­  or defeat? If you're a spy, are you a prized agent or did
           inations set forth in the days of Galifar, maintaining a
           simple standard for commerce across Khorvaire.    you disavow your organization after they pushed you too
                                                             far? Don't think of your character as a set of numbers:
             The copper crown (cp) traditionally depicts the crown   even at 1st level, you're remarkable in Eberron.
           of Galifar on one face. The crown is the lowest denom­
           ination of coin minted under the rule of Galifar, which
           spawned the saying, "In Galifar, even the beggars   DM  TIP:  HIGH  STAKES
           have crowns."                                       What's better than a battle  on  the deck of an airship? A
             The silver sovereign (sp) bears the face of a living or   battle on  the deck of an airship that's about to crash! A
           recent ruler. An unskilled laborer can expect to earn a   DM  should look for ways to raise the stakes of an  Eberron
                                                               scene, so players feel that every decision matters. This
           sovereign for a day's work.                         could be  r iven by the consequences of failure: your ac­
                                                                     d
             The gold galifar (gp) bears the image of Galifar I, the   tions protect your friends, your house, or your nation. It
           founder of the old kingdom.                         could involve time: the alarm's been triggered,  and you
             The platinum dragon (pp) bears the image of one of   only have 6 rounds before security arrives. Such things can
           the dragons of legend. With a value of one hundred sov­  even be incidental. Did you start a fight in an alley behi n d
           ereigns, these coins are used only by the wealthiest citi­  a bar? Now you  notice the drunk ogre sleeping in  the shad­
           zens of Khorvaire, and the average peasant might never   ows. If she wakes up, this could get ugly.
           see such a coin.

                                                                                        W  E LCOM E  TO  EBERRON
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