Page 180 - Hunter - The Vigil
P. 180
R RELIC|ONE-EYED KINGS
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an eye, though whether that is an intentional part of the immediately, and unless he succeeds on a Resolve + Com-
carving or the wear of countless centuries is impossible posure roll, he gains a temporary derangement that lasts
to determine. One-Eyed Kings always come in a pair: one until the next day. The Storyteller and player should work
coin with the king missing his left eye, one with the king together to determine the nature of the derangement.
missing his right. The organization possesses hundreds of If the hunter places either of the One-Eyed King coins
these coin pairs, all demonstrating the same mystical prop- on his eyelid and spends a Willpower point before going
erties. Attempts to date the metal have provided wildly to sleep, he will find its match on his other eyelid when
differing results, with ages ranging from 9,000 years to just he wakes up.
under two centuries.
Cost: 1 Willpower.
Benefit: When
the coin missing its left
eye is walked over the
knuckles of the right
hand and then pressed
over the left eye, it
grants its user the abil-
ity to see whatever
is happening in the
vicinity of the other
coin. His vantage point
is roughly as though he
were standing adjacent
to the coin’s location;
if the coin is in a wiz-
ard’s pocket, for ex-
ample, the hunter sees
things as though he
were standing next to
the wizard. The view
cannot be changed,
and subsequent uses
of the One-Eyed King
show the same angle
and position until the
coin missing its right
eye is moved.
The hunter can-
not hear, smell, touch
or taste anything in the
vicinity of the other
coin. The clairvoyant
connection only works
one way. If the hunter
tries to use the coin
missing its right eye to
see the location of the
coin missing its left eye,
he instead sees a brief,
terrifying glimpse of a
vast gulf of pure, black
nothingness, inside
which things that are
not things gibber and
wail for his soul. The
shock causes him to
lose a Willpower point
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