Page 219 - Hunter - The Vigil
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C CHAPTER FOUR: SPECIAL RULES AND SYSTEMS
H
To Purchase: How much Practical Experience the Tactic Roll Results:
costs. Some organizations can purchase certain Tactics at a re- Dramatic Failure: Immolation: The immolation method
duced cost; these differences are noted here. The formula for de- fails catastrophically. A flamethrower might explode, while
termining the cost of a Tactic is explained on p. 216. chemicals or mystic incendiaries might simply fail. Control:
The fire spreads out of control. In a small space, the characters
Controlled Immolation might suffer fire damage immediately. If they can escape, they
Prerequisites: All: Composure 2, Stamina 2, Survival 1. probably risk losing Morality for setting the fi re.
Partial (1): Firearms 3 or Firearms 2 with a Specialty in Flame- Failure: Immolation: The immolation attack misses, but
thrower or Athletics 3 or Athletics 2 with a Specialty in Throw- might light the surrounding area on fi re at the Storyteller’s discre-
ing (primary actor). Partial (3): Weaponry 2 (secondary actors). tion. Control: The creature manages to extinguish the fl ames.
Requires: 4; up to 6 grants a +1 per extra hunter to secondary Success: Immolation: The target catches fire and starts
actors, more than 6 levies a -3 penalty to primary actor. taking damage as appropriate for the type of fire. This dam-
Dice Pool: Primary: Dexterity + Firearms or Athletics age continues each turn until the fire is extinguished. Control:
(immolation); Wits + Composure (control). Secondary: Wits The creature remains ablaze, and the fire does not spread be-
+ Weaponry (immolation); Wits + Survival (control). yond the contained area.
Action: Instant. Exceptional Success: Immolation: The fire is especially well
Description: Setting monsters on fire is a time-honored placed and infl icts an extra point of damage each turn. Control:
way to kill them. Modern inventions like flamethrowers make The fi re is entirely contained; no further rolls to control it are
immolation even easier, but chemicals that ignite and burn necessary and the cell can extinguish it whenever it wishes.
well have been around for centuries. The biggest problem To Purchase: 15 Practical Experience, 12 for the Long
with the method, of course, is that fire is indiscriminate in Night, 10 for the Ascending Ones.
what it consumes. This Tactic allows the hunters to torch a
monster and hopefully avoid losing the rest of the neighbor- Corral
hood in a confl agration. Prerequisites: All: Intimidation 2, Resolve 2. Partial (1):
Controlled Immolation is composed of two separate team- Intimidation 3 or Firearms, Brawl or Weaponry 3.
work actions. In the first (the immolation action), the hunters Requires: 3; 4 or more bestows a +1 to the primary ac-
must surround the monster. The secondary actors are armed with tor’s roll; 8 or more bestows a +2.
long, pointed weapons (usually spears or javelins, but pitchforks Dice Pool: Primary: Presence + Intimidation. Secondary:
and even long wooden poles work). They force the monster to Strength or Presence + Intimidation.
remain within a wide circle. The primary actor then steps for- Action: Instant and contested; target rolls Resolve +
ward and fires the flamethrower, douses the monster in fl ammable Composure (resistance is refl exive).
chemicals or otherwise immolates the creature. Description: Having a fight with monsters in full view
After the creature is on fire, it suffers damage as appropri- of witnesses is unwise. Likewise, sometimes hunters need to
ate to the type of fire used (see Fire on p. 180 of the World of drive a monster toward a given area, in order to spring a trap,
Darkness Rulebook) each turn. The hunters continue using lock the creature in a cage, or simply prevent innocents from
the Tactic, however, as this prevents the creature from stop- being harmed. The Corral Tactic allows the hunters to fright-
ping the flames by rolling or spreading the fire to other areas. en a monster into running, and direct its retreat in a direction
The dice pools change to their “control” values. The primary advantageous to the cell. Note, though, that some monsters
actor for the first part of the Tactic does not necessarily have can fly, vanish into shadows or take advantage of other escape
to be the primary actor for the second part. This action can tactics that hunters cannot counter. This Tactic does not pre-
be taken each turn until the creature is dead or the hunters vent the monster from doing such things, if it is able.
wish to put out the fi re. While all hunters involved in this Tactic must be intimi-
Organizations: The Long Night knows that the servants dating, at least one has to be downright scary, either because
of Satan are bound for the fires of Hell eventually, so there’s he carries himself like a dangerous person (Intimidation or
no reason not to give them a head start. That said, bringing Brawl 3) or because he has a large weapon or firearm and
Hell to Earth isn’t the goal, so the fires need to be rigorously clearly knows how to use it (Weaponry or Firearms 3). This
contained. The Ascending Ones, masters of potions and elix- person does not, however, have to be primary actor.
irs, know many different chemical methods of ignition, and Organizations: The Union often has the numbers to
use them to great effect against the supernatural. make this Tactic especially effective. One cell, using shotguns
Potential Modifi ers: Large, open space (+1 to all par- and homemade flamethrowers, drives the monster into what-
ticipants); hunters have fire extinguishers (+1 to secondary ever cul-de-sac the organization has set up. The second cell,
actors, control action only); small, enclosed area (-1 to all waiting in said cul-de-sac, springs the trap. The heavily armed
participants, control action only); monster is seemingly un- members of Task Force: VALKYRIE, always under admoni-
affected by fire (-2 to all participants, control action only); tion to spare the lives and sanities of normal citizens, likewise
no fire extinguishers (-2 to secondary actors, control action fi nd this Tactic important.
only); secondary actor(s) has a lower Initiative than the pri- Potential Modifi ers: Hunters are armed with a weapon
mary actor (-3 to all participants). that the monster fears, such as fire for vampires (+2 to pri-
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