Page 228 - Hunter - The Vigil
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                                                              M MORAL SUPPORT|NET|PROFILING
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               Failure: The primary actor fails to tie strong knots and the   Requires: 2 or more.
            monster can attempt to escape the grapple on its next action.   Dice Pool: Primary: Intelligence + Investigation. Second-
            If the cell wishes to finish the Net Tactic, one of the secondary  ary: Wits + Investigation.

            actors must devote an action to securing the binding material   Action: Instant and contested; target resists with Wits +
            (Dexterity + Larceny), after which the primary actor can try  Stealth (resistance is not refl exive).
            again (but with no extra dice from the other characters).  Description: Most monsters were human at one point.
               Success:  The monster is tied up securely. It can attempt  That means they had human identities, were given birth cer-
            to escape, however. The Storyteller rolls Strength + Athletics  tificates and Social Security numbers and left paper trails.

            or Dexterity + Larceny with a penalty equal to the primary ac-  Some even have criminal records. Such monsters are prac-
            tor’s successes. If the monster uses Strength + Athletics (trying  ticed, though, at covering their tracks, but learning who a
            to break the bonds), it must inflict one level of Structure dam-  monster is (or was) can be instrumental in defeating it. In

            age on the binding material (see Breaking Objects, p. 136 of the  order to do that, hunter cells work up a profile of the monster

            World of Darkness Rulebook). If the monster uses Dexterity +  and use that profile in their research into the monster’s past.

            Larceny (trying to wriggle out of the bonds), the players roll Wits  However, this profi le requires in-the-fi eld investigation.
            + Composure in a contested action against the escape attempt. If   Secondary actors for this Tactic roll Wits + Investigation.
            any player’s successes exceed the monster’s, the hunter notices the  These are instant actions, and can be made across multiple

            attempt and can take any action she sees fit (attack the monster,  scenes. A secondary actor can make one roll per scene a num-
            strengthen the bonds, etc.).                      ber of times per day equal to his Investigation rating and “keep”
               Exceptional Success: No bonus beyond the greater num-  the best result for inclusion in the primary actor’s dice pool. If
            ber of successes.                                 the monster is aware that it is being followed and monitored, or
               To Purchase: 15 Practical Experience, 12 for the Loyal-  just assumes it always is and behaves accordingly (many mon-
            ists of Thule, 10 for the Lucifuge.               sters are indeed this paranoid), the secondary actors’ rolls are
                                                              opposed by a roll of Wits + Stealth for the monster. The sec-
                                                Profi ling     ondary actor needs to meet or exceed the monster’s successes
               Prerequisites: All: Intelligence 2, Stealth 1, Investiga-  in order for his action to be successful, otherwise the monster
            tion 1. Partial (1): Academics 3 (primary actor). Partial (1):   spots the secondary actors and might attack, flee, call in help,

            Investigation 2. Partial (1): Computer 2.         or take whatever action is appropriate.






























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