Page 227 - Hunter - The Vigil
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C CHAPTER FOUR: SPECIAL RULES AND SYSTEMS
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cesses acquired for this Tactic that can be applied to any rolls made Success: For the next scene, successes on the primary actor’s
during the confrontation with that particular creature. roll are added to the hunters’ Resistance traits for purposes of coun-
Exceptional Success: No bonus aside from the greater tering mental and emotional supernatural attacks. For example,
number of successes. the primary actor rolls three successes. If a vampire attempts to
To Purchase: 14 Practical Experience, 11 for Null Mys- mind-control a member of the cell during the scene and the usual
teriis, 9 for the Cheiron Group. resistance roll is Resolve, the appropriate player rolls Resolve +3.
Exceptional Success: As above. In addition, the charac-
Moral Support ters are inspired by the primary actor’s words, and ready to go
Prerequisites: All: Resolve 2, Empathy 1. Partial (1): into battle. Each participant regains one Willpower point.
Presence or Manipulation 3, Empathy 2 (primary actor).Re- To Purchase: 13 Practical Experience, 10 for tier-two
quires: 2 or more. compacts, 8 for tier-three conspiracies.
Dice Pool: Primary: Manipulation or Presence + Empa-
thy. Secondary: Wits + Expression. Net
Action: Instant. Prerequisites: All: Wits 2, Athletics 2, Brawl 1. Partial
Description: A monster might be able to tear a man’s (1): Athletics 3 or Athletics 2 with a Specialty in Throwing,
arm off or bite through his throat, but the truly terrifying ones Roping or Whips (secondary actor). Partial (1): Survival 3 or
are those that can control his thoughts and feelings. Hunters Survival 2 with a Specialty in Knots (primary actor).
have long been aware that many creatures of the World of Requires: 3 or more.
Darkness can do this sort of thing — some even cause mem- Dice Pool: Primary: Dexterity + Survival. Secondary:
ory loss by their very presence. The Moral Support Tactic, Strength + Athletics (one secondary actor); Strength + Brawl
hopefully enacted before it becomes an issue, gives a cell some (all other secondary actors).
protection against this kind of attack. Action: Instant.
The secondary actors exchange words of encouragement Description: The Net Tactic serves to capture a monster
and support, psyching each other up, as it were. The primary alive (or still kicking, anyway). The Tactic doesn’t necessarily use
actor then says a few words to the cell: last-minute advice, re- a net. Some cells use reinforced rope, chains, handcuffs, plastic bar-
minders about Tactics, or just an admonition to “kill the bas- locks or whatever else is handy to secure their captives. Use of this
tards.” The cell can then enter a dangerous situation knowing Tactic doesn’t preclude monsters from changing shape to slip their
that the members have each other’s backs. While this isn’t a bonds, but for creatures without such capabilities, the Net Tactic is
foolproof method of preventing infiltration or mind manipu- a good way to bring a non-lethal end to a confrontation.
lation, it’s certainly better than nothing. To enact this Tactic, one of the secondary actors throws
Note, though, that moral support does nothing to help with the net, rope or other restraining implement around the mon-
existing mental manipulation. If a vampire catches a hunter ster (Dexterity + Athletics - monster’s Defense). The other
out alone and implants a hypnotic suggestion, this Tactic does secondary actors quickly rush in to wrestle the monster to the
nothing to remove or weaken it. The hunter is protected from ground (Strength + Brawl), and the primary actor ties knots
other mental incursions, but the prior one stands. or closes locks in strategic places to keep the monster from
Organizations: All the organizations make frequent use breaking free. The monster can, of course, attempt to break
of Moral Support. free once tied (see below), but while bound, the hunters can
Potential Modifi ers: Hunters have been together for perform a killing blow on the monster if they wish (see p. 168
more than a year with no alterations in membership (+5 to of the World of Darkness Rulebook).
all participants); hunters have been together for more than Organizations: The Loyalists of Thule would much rath-
six months with no alterations in membership (+3 to all par- er capture a monster for experimentation, interrogation or
ticipants); hunters have been together for more than three just observation than kill it (most of the time). The Lucifuge,
months with no alteration in membership (+1 to all partici- also common users of this Tactic, want to be sure the creature
pants); cell’s last encounter was a victory (+1 to all partici- they are about to send back to Hell isn’t really on their side
pants); primary actor is the recognized leader of the cell (+1 — or couldn’t be made to join it.
to primary actor); cell’s last encounter was a defeat (-1 to all Potential Modifi ers: Monster is surprised, as described
participants); primary actor is not the leader of the cell (-1 on p. 151 of the World of Darkness Rulebook (+3 to sec-
to primary actor); a member of the cell has died within the ondary actors); high-quality binding materials (+1 to +3 to
last month (-3 to all participants, cumulative); a member of primary actor); monster is wet, slimy or otherwise slick (-2
the cell has become a monster or otherwise betrayed the cell to all participants); secondary actor(s) has a lower Initiative
within the last month (-5 to all participants, cumulative). than the primary actor (-3 to all participants).
Roll Results: Roll Results:
Dramatic Failure: The cell is demoralized. Each member Dramatic Failure: The monster breaks free of the grapple and
loses a point of Willpower, and all Tactics rolls suffer a -2 pen- can make a reflexive attack on any one of the hunters, applying the
alty for the next 24 hours. hunter’s Armor but ignoring Defense. The binding material is lost or
Failure: The cell isn’t in synch today, for whatever rea- ruined and cannot be used again. Alternatively, the monster might
son. No special protection from mental attacks. pretend to be securely trussed, but break free at any time.
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