Page 227 - Hunter - The Vigil
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        C CHAPTER FOUR: SPECIAL RULES AND SYSTEMS
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            cesses acquired for this Tactic that can be applied to any rolls made   Success: For the next scene, successes on the primary actor’s
            during the confrontation with that particular creature.   roll are added to the hunters’ Resistance traits for purposes of coun-
               Exceptional Success: No bonus aside from the greater  tering mental and emotional supernatural attacks. For example,
            number of successes.                               the primary actor rolls three successes. If a vampire attempts to
               To Purchase: 14 Practical Experience, 11 for Null Mys-  mind-control a member of the cell during the scene and the usual
            teriis, 9 for the Cheiron Group.                   resistance roll is Resolve, the appropriate player rolls Resolve +3.
                                                                  Exceptional Success: As above. In addition, the charac-
                                       Moral Support           ters are inspired by the primary actor’s words, and ready to go
               Prerequisites:  All: Resolve 2, Empathy 1.  Partial (1):   into battle. Each participant regains one Willpower point.
            Presence or Manipulation 3, Empathy 2 (primary actor).Re-  To Purchase: 13 Practical Experience, 10 for tier-two
            quires: 2 or more.                                 compacts, 8 for tier-three conspiracies.
               Dice Pool: Primary: Manipulation or Presence + Empa-
            thy. Secondary: Wits + Expression.                                                            Net
               Action: Instant.                                   Prerequisites: All: Wits 2, Athletics 2, Brawl 1. Partial
               Description: A monster might be able to tear a man’s  (1): Athletics 3 or Athletics 2 with a Specialty in Throwing,
            arm off or bite through his throat, but the truly terrifying ones  Roping or Whips (secondary actor). Partial (1): Survival 3 or
            are those that can control his thoughts and feelings. Hunters  Survival 2 with a Specialty in Knots (primary actor).
            have long been aware that many creatures of the World of   Requires: 3 or more.
            Darkness can do this sort of thing — some even cause mem-  Dice Pool:  Primary: Dexterity + Survival.  Secondary:
            ory loss by their very presence. The Moral Support Tactic,  Strength + Athletics (one secondary actor); Strength + Brawl
            hopefully enacted before it becomes an issue, gives a cell some  (all other secondary actors).
            protection against this kind of attack.               Action: Instant.
               The secondary actors exchange words of encouragement   Description:  The Net Tactic serves to capture a monster
            and support, psyching each other up, as it were. The primary  alive (or still kicking, anyway). The Tactic doesn’t necessarily use
            actor then says a few words to the cell: last-minute advice, re-  a net. Some cells use reinforced rope, chains, handcuffs, plastic bar-
            minders about Tactics, or just an admonition to “kill the bas-  locks or whatever else is handy to secure their captives. Use of this
            tards.” The cell can then enter a dangerous situation knowing  Tactic doesn’t preclude monsters from changing shape to slip their
            that the members have each other’s backs. While this isn’t a  bonds, but for creatures without such capabilities, the Net Tactic is

            foolproof method of preventing infiltration or mind manipu-  a good way to bring a non-lethal end to a confrontation.
            lation, it’s certainly better than nothing.           To enact this Tactic, one of the secondary actors throws
               Note, though, that moral support does nothing to help with  the net, rope or other restraining implement around the mon-
            existing mental manipulation. If a vampire catches a hunter  ster (Dexterity + Athletics - monster’s Defense). The other
            out alone and implants a hypnotic suggestion, this Tactic does  secondary actors quickly rush in to wrestle the monster to the
            nothing to remove or weaken it. The hunter is protected from  ground (Strength + Brawl), and the primary actor ties knots
            other mental incursions, but the prior one stands.   or closes locks in strategic places to keep the monster from
               Organizations: All the organizations make frequent use  breaking free. The monster can, of course, attempt to break
            of Moral Support.                                  free once tied (see below), but while bound, the hunters can
               Potential Modifi ers:  Hunters have been together for  perform a killing blow on the monster if they wish (see p. 168
            more than a year with no alterations in membership (+5 to  of the World of Darkness Rulebook).
            all participants); hunters have been together for more than   Organizations: The Loyalists of Thule would much rath-
            six months with no alterations in membership (+3 to all par-  er capture a monster for experimentation, interrogation or
            ticipants); hunters have been together for more than three  just observation than kill it (most of the time). The Lucifuge,
            months with no alteration in membership (+1 to all partici-  also common users of this Tactic, want to be sure the creature
            pants); cell’s last encounter was a victory (+1 to all partici-  they are about to send back to Hell isn’t really on their side
            pants); primary actor is the recognized leader of the cell (+1  — or couldn’t be made to join it.
            to primary actor); cell’s last encounter was a defeat (-1 to all   Potential Modifi ers: Monster is surprised, as described
            participants); primary actor is not the leader of the cell (-1  on p. 151 of the World of Darkness Rulebook (+3 to sec-
            to primary actor); a member of the cell has died within the  ondary actors); high-quality binding materials (+1 to +3 to
            last month (-3 to all participants, cumulative); a member of  primary actor); monster is wet, slimy or otherwise slick (-2
            the cell has become a monster or otherwise betrayed the cell  to all participants); secondary actor(s) has a lower Initiative
            within the last month (-5 to all participants, cumulative).   than the primary actor (-3 to all participants).
               Roll Results:                                      Roll Results:
               Dramatic Failure: The cell is demoralized. Each member   Dramatic Failure: The monster breaks free of the grapple and

            loses a point of Willpower, and all Tactics rolls suffer a -2 pen-  can make a reflexive attack on any one of the hunters, applying the
            alty for the next 24 hours.                        hunter’s Armor but ignoring Defense. The binding material is lost or
               Failure: The cell isn’t in synch today, for whatever rea-  ruined and cannot be used again. Alternatively, the monster might
            son. No special protection from mental attacks.    pretend to be securely trussed, but break free at any time.
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