Page 223 - Hunter - The Vigil
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        C CHAPTER FOUR: SPECIAL RULES AND SYSTEMS
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                                :
                                                               volved, the secondary actor’s player can make a reflexive Wits

                                                               + Stealth roll. If this roll succeeds, the monster loses the sec-
                                                               ondary actor.
                                                                  To Purchase: 14 Practical Experience, 11 for Network
                                                               Zero, 9 for the Ascending Ones.
                                                                                                 Exorcism
                                                                  Prerequisites: All: Resolve 2, Composure 2, Occult 2.
                                                              Partial (1): Morality 7, Occult 3 or Occult 2 with a Specialty
                                                              in Possession or Religion (primary actor).
                                                                  Requires: 2 or more.
                                                                  Dice Pool: Primary: Resolve + Composure. Secondary:
                                                              Stamina + Expression.
                                                                  Action: Extended and contested (see below).
                                                                  Description: (Note: this Tactic is based on the Exorcism
                                                              system found on p. 214 of the World of Darkness Rulebook,
                                                              but is modifi ed in many ways)
                                                                  Ghosts can possess the bodies of the living for their own
                                                              purposes, and hunters know this. But the shades of the un-
                                                              quiet dead aren’t the only beings capable of usurping control
                                                              of others: spirits from planes of reality unknown to most mor-
                                                              tals, unholy creatures that could legitimately be called “de-
                                                              mons,” and even powerful sorcerers can displace a person’s
                                                              consciousness. The exorcism system from the World of Dark-
                                                              ness Rulebook is designed to work solely on ghosts, while this
                                                              Tactic functions on any form of supernatural possession. It
                                                              does not function, however, on hypnotic suggestion, emotion-
                                                              al manipulation or other forms of mind control. Only when
                                                              the victim’s mind is intact but displaced can a cell attempt
                                                              Exorcism.
                                                                  Exorcism requires the target to be immobile. It’s possible
                                                              to hold the target in place, but any hunters involved in doing
                                                              so cannot participate in the Tactic itself. The better option
                                                              is to restrain the target by tying him down. The secondary
                                                              actors must chant, pray or simply concentrate on freeing the
                                                              target from the possessing entity. The primary actor, mean-
                                                              while, carries out the ritual in whatever manner he has been
                                                              trained. A Catholic hunter has a very different ritual method
                                                              of freeing a person from possession than a secular hunter from
                                                              Null Mysteriis, and these ritual differences can impose modi-
                                                              fi ers on the process (see below).
                                                                  Unlike most Tactics, Exorcism is an extended action.
                                                              The entity possessing the target rolls Power + Resistance
                                                              (if a ghost or a spirit), or whatever the activation roll is for
                                                              the possession ability (if some other kind of supernatural
                                                              creature). Successes from the primary actor’s rolls are com-
                                                              pared to the entity’s successes for each roll. The party with
                                                              the fewest successes in each roll loses Willpower. When one
                                                              side or the other is reduced to 0 Willpower, the contest is
                                                              over. Note that secondary actors cannot lose Willpower as
                                                              part of this Tactic (though they can, and probably should,
                                                              spend the 4 Willpower to enact the Tactic). The primary
                                                              actor can risk Willpower on only one of the rolls for this
                                                              Tactic (since it’s only possible to risk Willpower once per
                                                              scene; see p. 65 for more information), and so it makes
                                                              sense to wait until the character is running low on Will-
                                                              power before attempting this.
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