Page 283 - Hunter - The Vigil
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C CHAPTER FIVE: STORYTELLING
A
add another +2 to his Attributes, which he splits
EMPTIED OF WILL between Wits and Strength, with both now hav-
ing a total of +3).
Most of these powers necessitate spending Unless specified otherwise, this cannot take
Willpower (though if you own any of the other a creature’s Attributes beyond six dots per stat.
core books, such as Vampire: TheVampire: The Requiem Requiem Note that many traits — Speed, Defense, Health,
or Werewolf: The Forsaken, , you may choose
or Werewolf: The Forsaken Initiative — may change accordingly.
to translate this to Vitae, Essence, or Strange Form also allows the creature to gain
whatever works for the individual creature or lose Size equal to half the dots (round up) spent
type). So what happens when a creature in this Dread Power.
expends its last bit of Willpower? The transformation lasts for a single scene,
Assume that any creature that does so though an additional Willpower point can be
devolves instantly to actions that serve spent to extend it by one scene per point spent.
its Vice. In addition, hunters may fi nd they
have an edge: Tactics used against creatures Tendrils (•••)
spent of will gain +1 where appropriate. Cost: 2 Willpower
Action: Instant
Dice Pool: This power requires no roll to ac-
(and taking the penalty) if the target’s player chooses to refl exively
tivate
spend a Willpower point at the time of Sleep’s activation. Once
Effect: The monster attacks with some kind of tendril:
asleep, however, Willpower cannot save her slumber.
whips of shadow or blood, spectral limbs, life-choking vines, or
Exceptional Success: The target cannot spend the Will-
even briny tentacles. These tendrils can be used to attack and do
power to prevent slumber. In addition, she can only be awak-
lethal damage with a Dexterity + Brawl roll. Alternatively, the
ened via injury to her person.
monster can make the same Dexterity + Brawl roll at a -3 pen-
Shadow Harvest (•) alty, performing a targeted attack against the subject’s mouth.
Upon success, the tendrils force themselves into the victim’s
Cost: —
mouth and throat. The target must make Stamina rolls for suf-
Action: Extended; each roll represents one hour of gathering
focation, as per “Holding Breath” in the World of Darkness
Dice Pool: Wits + Occult + Shadow Harvest
Rulebook, p. 49. The tendrils manifest for up to one scene.
Effect: The monster spends at least one hour lurking around
Drawback: Manifesting these tendrils requires intense
graves under a clear, strong full moon, gathering shadows. Each
concentration: the creature’s Defense is at -1 while they are
success rolled gifts the monster with 1 point of Willpower, which
active. The tendrils can also be attacked directly (-3 to the
the creature can either spend at the time it’s gathered or collect
attack in addition to the monster’s now-diminished Defense):
in some kind of container (burlap bag, metal briefcase, blue-glass
a single lethal level done against them disperses them.
bottle). The Willpower doesn’t appear in any physical form; it’s
as light as air. The creature can, once per day, withdraw a number Terrify (• to •••••)
of points equal to his Shadow Harvest score.
Cost: 1 Willpower
This power carries with is a dreadful drawback; corpses
Action: Instant and contested; resistance is refl exive
beneath those headstones are more open to possession by
Dice Pool: Presence + Intimidation + Terrify versus tar-
malignant demons and might emerge the following night as
get’s Resolve + Composure
vampire Bloodjackers (see p. 316).
Effect: The monster spends an action engaging the
Strange Form (• to •••••) target in eye contact and activates this power, making this
roll. If the attack succeeds, the target flees the scene as
Cost: 3 Willpower
quickly as possible, via the nearest available escape route.
Action: Instant
She will not stop running until she reaches a location she
Dice Pool: Wits + Occult
considers to be safe.
Effect: The creature takes a strange form, usually that
Roll Results
of an animal (though some may shift into other things: ob-
Dramatic Failure: The target is unimpressed by the
jects, atavistic throwbacks, mythical beasts, creatures out of
monster’s attempt to frighten her. In fact, it emboldens the
folklore or fairy tales). The creature can add dots to his Attri-
target, and she may gain a point of Willpower.
butes equal to twice the dots purchased in Strange Form. He
Failure: The monster fails to frighten the target, but may
can increase this further by reducing dots to other Attributes,
spend another Willpower in the next turn and try again.
gaining one dot in an Attribute per dot lost in another At-
Success: The result for success is described above. If the
tribute. (If a demon possesses Strange Form at two dots, he
target cannot escape (or spends a point of Willpower to re-
can add a total of +4 dots across his Attributes, so he adds
main), she suffers a penalty to all rolls equal to the creature’s
+2 to Wits and +2 to Strength, but he also takes a loss of
dots in Terrify. This effect lasts for one scene.
-2 to Intelligence, because in this form, the creature’s mind
Exceptional Success: The effect so terrifies the target
devolves to a more feral state. Because of this, the beast can
that she also loses one Willpower point.
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