Page 283 - Hunter - The Vigil
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          H
        C CHAPTER FIVE: STORYTELLING
            A
                                                                       add another +2 to his Attributes, which he splits
                           EMPTIED OF WILL                             between Wits and Strength, with both now hav-
                                                                       ing a total of +3).
                Most of these powers necessitate spending                  Unless specified otherwise, this cannot take

              Willpower (though if you own any of the other            a creature’s Attributes beyond six dots per stat.
              core books, such as Vampire: TheVampire: The Requiem Requiem   Note that many traits — Speed, Defense, Health,
              or Werewolf: The Forsaken, , you may choose
              or Werewolf: The Forsaken                                Initiative — may change accordingly.
              to translate this to Vitae, Essence, or                      Strange Form also allows the creature to gain
              whatever works for the individual creature               or lose Size equal to half the dots (round up) spent
              type). So what happens when a creature                   in this Dread Power.
              expends its last bit of Willpower?                           The transformation lasts for a single scene,
                Assume that any creature that does so                  though an additional Willpower point can be
              devolves instantly to actions that serve                 spent to extend it by one scene per point spent.
              its Vice. In addition, hunters may fi nd they
              have an edge: Tactics used against creatures                                   Tendrils (•••)
              spent of will gain +1 where appropriate.                     Cost: 2 Willpower
                                                                           Action: Instant
                                                                           Dice Pool: This power requires no roll to ac-
            (and taking the penalty) if the target’s player chooses to refl exively
                                                               tivate
            spend a Willpower point at the time of Sleep’s activation. Once
                                                                  Effect: The monster attacks with some kind of tendril:
            asleep, however, Willpower cannot save her slumber.
                                                               whips of shadow or blood, spectral limbs, life-choking vines, or
               Exceptional Success: The target cannot spend the Will-
                                                               even briny tentacles. These tendrils can be used to attack and do
            power to prevent slumber. In addition, she can only be awak-
                                                               lethal damage with a Dexterity + Brawl roll. Alternatively, the
            ened via injury to her person.
                                                               monster can make the same Dexterity + Brawl roll at a -3 pen-
                                 Shadow Harvest (•)            alty, performing a targeted attack against the subject’s mouth.
                                                               Upon success, the tendrils force themselves into the victim’s
               Cost: —
                                                               mouth and throat. The target must make Stamina rolls for suf-
               Action: Extended; each roll represents one hour of gathering
                                                               focation, as per “Holding Breath” in the World of Darkness
               Dice Pool: Wits + Occult + Shadow Harvest
                                                               Rulebook, p. 49. The tendrils manifest for up to one scene.
               Effect: The monster spends at least one hour lurking around
                                                                  Drawback: Manifesting these tendrils requires intense
            graves under a clear, strong full moon, gathering shadows. Each
                                                               concentration: the creature’s Defense is at -1 while they are
            success rolled gifts the monster with 1 point of Willpower, which
                                                               active. The tendrils can also be attacked directly (-3 to the
            the creature can either spend at the time it’s gathered or collect
                                                               attack in addition to the monster’s now-diminished Defense):
            in some kind of container (burlap bag, metal briefcase, blue-glass
                                                               a single lethal level done against them disperses them.
            bottle). The Willpower doesn’t appear in any physical form; it’s
            as light as air. The creature can, once per day, withdraw a number        Terrify (• to •••••)
            of points equal to his Shadow Harvest score.
                                                                  Cost: 1 Willpower
               This power carries with is a dreadful drawback; corpses
                                                                  Action: Instant and contested; resistance is refl exive
            beneath those headstones are more open to possession by
                                                                  Dice Pool: Presence + Intimidation + Terrify versus tar-
            malignant demons and might emerge the following night as
                                                               get’s Resolve + Composure
            vampire Bloodjackers (see p. 316).
                                                                  Effect: The monster spends an action engaging the
                         Strange Form (• to •••••)             target in eye contact and activates this power, making this
                                                               roll. If the attack succeeds, the target flees the scene as
               Cost: 3 Willpower
                                                               quickly as possible, via the nearest available escape route.
               Action: Instant
                                                               She will not stop running until she reaches a location she
               Dice Pool: Wits + Occult
                                                               considers to be safe.
               Effect: The creature takes a strange form, usually that
                                                                  Roll Results
            of an animal (though some may shift into other things: ob-
                                                                  Dramatic Failure: The target is unimpressed by the
            jects, atavistic throwbacks, mythical beasts, creatures out of
                                                               monster’s attempt to frighten her. In fact, it emboldens the
            folklore or fairy tales). The creature can add dots to his Attri-
                                                               target, and she may gain a point of Willpower.
            butes equal to twice the dots purchased in Strange Form. He
                                                                  Failure: The monster fails to frighten the target, but may
            can increase this further by reducing dots to other Attributes,
                                                               spend another Willpower in the next turn and try again.
            gaining one dot in an Attribute per dot lost in another At-
                                                                  Success: The result for success is described above. If the
            tribute. (If a demon possesses Strange Form at two dots, he
                                                               target cannot escape (or spends a point of Willpower to re-
            can add a total of +4 dots across his Attributes, so he adds
                                                               main), she suffers a penalty to all rolls equal to the creature’s
            +2 to Wits and +2 to Strength, but he also takes a loss of
                                                               dots in Terrify. This effect lasts for one scene.
            -2 to Intelligence, because in this form, the creature’s mind
                                                                  Exceptional Success: The effect so terrifies the target

            devolves to a more feral state. Because of this, the beast can
                                                               that she also loses one Willpower point.
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