Page 316 - Hunter - The Vigil
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CARL HAGER
Mental
Mental: Intelligence 5, Wits 4, Resolve 4
Physical
Physical: Strength 2, Dexterity 3, Stamina 2
Social: Presence 1, Manipulation 2, Composure 2
Social
Mental Skills:
Mental Skills: Academics 2, Computer (CAD) 3, Investigation 2, Science
(Engineering) 4
Physical Skills:
Physical Skills: Brawl 1, Larceny 2, Stealth 3, Survival 1, Weaponry (Common
Tools) 1
Social Skills:
Social Skills: Empathy 4, Expression 1, Intimidation 3
Merits: Iron Stamina, Quick Healer, Toxin Resistance, Unseen Sense (Ghosts)
Merits
Willpower:
Willpower: 6
Morality
Morality: 3
Virtue: Faith
Virtue
Vice
Vice: Envy
Health
Health: 7
Initiative
Initiative: 5
Defense
Defense: 3
Speed
Speed: 10
Dread Powers: Judgment of Guilt 5, Ride Corpse
Dread Powers
Special
Special
Summon Specter:
Summon Specter: All the Programmers may summon the ghosts of people lured by the
Station at will, at a cost of 1 Willpower per scene. The ghosts serve the Station
through the Programmers, and receive a +3 Manifestation bonus as specifi ed in the
World of Darkness
World of Darkness RulebookRulebook, p. 210.
Radio Free Death is a living thing, and it’s claiming more The Programmers
victims every week. Suicide rates have increased — they’re Carl, Amy and their cabal haven’t fared well. On the
spiking, even for this time of year. To those with a prosaic one hand, they’re wired right into the source of their mag-
mindset, it’s just the world getting worse. To hunters, espe- ic. On the other hand, it’s overridden their faculties almost
cially cells that watch numbers closely, there are obvious rea- completely, and it’s starting to do a job on their bodies’ basic
sons to consider a supernatural source. functions. They’re not zombies, by a long shot, but they’ve
Tech and Consequences become the Programmers, slave-priests of the Station and the
Radio Free Death is essentially a pirate station, overrid- Watchtower.
ing a weak area of the AM spectrum in the area around the Their skin is, in patches, waxy or dry but uniformly white,
city where your chronicle takes place. The signals themselves and their eyes gaze out of deep, yellowing hollows. In contrast
are real, and anybody can pick them up — but only people with the Station’s smooth, seductive voice, they rarely speak,
with the right mix of melancholia and death wish can hear instead communicating telepathically or with hand signals.
anything but static.
Network Zero hunters are ideal candidates to track the mys- Carl Hager
tery of the pirate station, as are any first-tier hunters. All it takes Quote: *quiet mumbling*
is figuring out the right spectrum. Task Force: VALKYRIE has Background: See above.
the equipment right there on the shelf (fresh from Operation: Appearance: Carl is pasty, with dark eyes beneath dark
SOLOMON’s signals intelligence work in Iraq) and Cheiron’s eyebrows. If he weren’t solid, you’d think him a ghost. Teeth
got the budget to blow if it thinks the effect can be controlled. and nails too yellow, lips too pink, skin too ashen.
Finally, there’s an awful lot of plain old electricity in the Storytelling Hints: A hunter might see sadness in Carl’s
air around the transmitter, and that freaks out the weather eyes. There’s no telling if this is what he really wanted or what
patterns a bit. It could also tip off or mislead ghost hunters he truly thought would happen, but he seems lost to it, mostly
using EM measurement devices. resigned, but with a spark of what have I done? And yet he still
zealously serves the necro-signal.
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