Page 318 - Hunter - The Vigil
P. 318
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I I INSIDE TRACK|KILLING THE DEAD|COLNEL GABRIEL DITILLO
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COLNEL
GABRIEL DITILLO
Apparent Age:
Apparent Age: Late 20s, obscured by layers of scar tissue.
Mental Attributes: Intelligence 3, Wits 4, Resolve 4
Mental Attributes
Physical Attributes
Physical Attributes: Strength 4, Dexterity 3, Stamina 4
Social Attributes
Social Attributes: Presence 3, Manipulation 4, Composure 5
Mental Skills: Academics 2, Investigation 2, Medicine (Field Medicine) 4,
Mental Skills:
Occult 1, Science 1
Physical Skills:
Physical Skills: Athletics 3, Brawl 3, Drive 2, Firearms (Military Firearms)
4, Larceny 1, Stealth 3, Survival 4, Weaponry 3
Social Skills:
Social Skills: Empathy 2, Intimidation (Enforcing Discipline) 5, Persuasion
5, Socialize 2
Merits: Allies (drug cartels) 3, Brawling Dodge, Fighting Style: Boxing 4,
Merits
Contacts 2 (street gangs, DEA agents), Resources 4, Status (vampires) 3
Willpower:
Willpower: 6
Morality
Morality: 3
Virtue
Virtue: Temperance
Vice
Vice: Wrath
Health: 10
Health
Initiative
Initiative: 6
Defense
Defense: 2
Speed
Speed: 10
Dread Powers: Crushing Blow,
Dread Powers
Drain (blood) 3, Dread Attack
(fangs and claws) 3, Terrify 2
Special
Special
Come to Me:
Come to Me: Gabriel can summon
anybody he’s met simply by
spending a Willpower point and
succeeding on a Manipulation +
Persuasion versus a subject’s
Composure. If he wins, that
person will come to him any way
they can, as fast as they can.
They can spend a Willpower
point to resist that for one
night, but the summons comes
again the following night.
catatonic and usually unable to strike back —
though the vigilant are always careful of booby
traps. Vampires are paranoid, and probably ready
for tougher customers than hunters.
After that, dismemberment and fire. Cre-
mation’s double good — kills the monster and
eliminates valuable forensic evidence. After
all, some vampires still have legal identities
of some legitimacy or another. (Note that fire
does aggravated damage against vampires.)
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