Page 318 - Hunter - The Vigil
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              I I INSIDE TRACK|KILLING THE DEAD|COLNEL GABRIEL DITILLO
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                                                                                    COLNEL
                                                                             GABRIEL DITILLO
                 Apparent Age:
                 Apparent Age: Late 20s, obscured by layers of scar tissue.
                 Mental Attributes: Intelligence 3, Wits 4, Resolve 4
                 Mental Attributes
                 Physical Attributes
                 Physical Attributes: Strength 4, Dexterity 3, Stamina 4
                 Social Attributes
                 Social Attributes: Presence 3, Manipulation 4, Composure 5
                 Mental Skills: Academics 2, Investigation 2, Medicine (Field Medicine) 4,
                 Mental  Skills:
                 Occult 1, Science 1
                 Physical Skills:
                 Physical Skills: Athletics 3, Brawl 3, Drive 2, Firearms (Military Firearms)
                 4, Larceny 1, Stealth 3, Survival 4, Weaponry 3
                 Social Skills:
                 Social Skills: Empathy 2, Intimidation (Enforcing Discipline) 5, Persuasion
                 5, Socialize 2
                 Merits: Allies (drug cartels) 3, Brawling Dodge, Fighting Style: Boxing 4,
                 Merits
                 Contacts 2 (street gangs, DEA agents), Resources 4, Status (vampires) 3
                 Willpower:
                 Willpower: 6
                 Morality
                 Morality: 3
                 Virtue
                 Virtue: Temperance
                 Vice
                 Vice: Wrath
                 Health: 10
                 Health
                 Initiative
                 Initiative: 6
                 Defense
                 Defense: 2
                 Speed
                 Speed: 10
                 Dread Powers: Crushing Blow,
                 Dread  Powers
                 Drain (blood) 3, Dread Attack
                 (fangs and claws) 3, Terrify 2
                 Special
                 Special
                 Come to Me:
                 Come to Me: Gabriel can summon
                 anybody he’s met simply by
                 spending a Willpower point and
                 succeeding on a Manipulation +
                 Persuasion versus a subject’s
                 Composure. If he wins, that
                 person will come to him any way
                 they can, as fast as they can.
                 They can spend a Willpower
                 point to resist that for one
                 night, but the summons comes
                 again the following night.
            catatonic and usually unable to strike back —
            though the vigilant are always careful of booby
            traps. Vampires are paranoid, and probably ready
            for tougher customers than hunters.
               After that, dismemberment and fire. Cre-

            mation’s double good — kills the monster and
            eliminates valuable forensic evidence. After
            all, some vampires still have legal identities

            of some legitimacy or another. (Note that fire
            does aggravated damage against vampires.)
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