Page 317 - Hunter - The Vigil
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        C CHAPTER FIVE: STORYTELLING
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                                                              Good at getting physical any way you count it, they’ll dodge
                                         Vampires  your bullets, snap your neck, break your heart.
               When you hunt a vampire, make a list. Write down every-  Savages: Cults of the wild, Zen thugs and experienced
            thing it’ll hurt you to lose. And when all those things are gone, eat   beatdown artists. They run free through the wild and run the
            your gun before you fi nd out what they’re taking next.  city like it is the wild. If you feel their breath on your neck, it’s
               Van Helsing. Beowulf. These hunters help define the   because they want you to.

            literature of the Vigil. And who did they hunt? Men who   Bloodjackers: Most vampires are dead men preserved
            feasted on other men, who overcame death just to spread it   forever. Bloodjackers are something worse...mad corpses
            around. When the sun sets and the night comes, the living   that keep walking past the point of decay and putrefaction.

            dead appear and claim the city for their own. They’re human,   When their own bodies finally give out, their bite may spread
            all right, but with humanity stripped down to the sharp edges   the curse to another. Even other vampires seem to fear their
            and killer instincts. They’re faster, they’re crueler, and damn   blackened teeth and yellow owl eyes. (Think the howling
            it, they’re prettier.                             things of 28 Days Later, mindless but blood hungry.)
               Vampires want to be safe and well fed, the same basic   Horrors: They scare you. No, sorry, you don’t get a
            needs their prey have. But they have to go pretty far to fill   choice. If you’re not disgusted by their putrid odors or gro-

            those needs. Most of them need human blood, and they’ve   tesque manners or thousand unique deformities, then they’ll

            only got a few hours a night to get it. They tend to look for   just reach inside your head and find something that does scare
            stability: regular Lucys to tap and Harkers to handle their   you. And beat your lizard-brain with it until you’re a quiver-
            business. They often make these people into half-vampires,   ing mass of skin and bone and not much blood.
            blood-junkies who can still walk around in the daylight.   Aristocrats: The bosses of the bunch, or so they think.
            Those are the targets you compromise. Addiction and affec-  Sharkskin suits, shark-sharp teeth. Everyone falls at their feet
            tion are powerful forces, but a manipulative hunter can turn a   — man or beast, living or dead.
            mortal servant into a double agent.                   While these seven have become little more than bick-

               The worst thing about vampires is how well they under-  ering families, vampires find common causes and reasons to
            stand people. Death’s only brought into relief their few at-  work together. They gather with monsters of like mind, others

            tachments to life, and they know too well how to manipulate   who have overcome hunger and instinct to find some purpose
            those attachments in others.                      (however grim) beyond themselves.
                                                                  At tier one, vampires are little more than hardscrabble
                               Powers of the Blood            monsters who travel in packs and coteries. At this level, they
               All vampires have the Drain Dread Power, with dots in  have little social structure, and are mostly individuals either
            that determined roughly by their age (for every 50 years dead,  giving into the blood-thirst or trying as they might to resist
            assume they gain an additional dot in Drain). Most drink  it.
            blood, but some seem capable of consuming other elements   At tier two, vampires gather in small societies and cliques,

            (memory, dreams, flesh) to gain Willpower, instead. They  usually bound only to the city in which they’re formed. Small
            use Drain, therefore, to gain Willpower to fuel their Dread  pagan cults, epicurean bloodlines, street or biker gangs, cabals
            Powers. Note that each Willpower taken in this way (via the  of greedy moneymen, strange undead scientists, what-have-
            bite) incurs one lethal damage. (See “Bite,” p. 157, World  you.
            of Darkness Rulebook.) Vampires can spend Willpower to   Tier three sees the local phenomenon growing to a more
            heal, meaning they effectively repair their own bodies by con-  global phenomenon: vampires bound up with the Catholic
            suming the bodies (blood) of others: one Willpower heals two  Church (or who at least believe themselves to be predators
            bashing or one lethal; aggravated cannot be healed. Oh, and  in the name of God), widespread adherents to some wretched
            bullets only cause bashing damage to vampires.    blood-drinking goddess, a universal conspiracy of vampiric
               Common Dread Powers include (but are not limited to)  bankers, an army marshaling at the command of what they
            Agonize, Ecstasy, Fury, Hypnotism, Impress, Unholy Attri-  believe is Vlad Tepes or Dracula himself, and so on. Here,
            bute (Dexterity, Stamina, Strength).              vampires control more, they’re endemic, they’re like a plague
                                                              that exists invisibly and thus are very hard to remove.
                                          Inside Track
               Vampires hate each other for life and love each other                   Killing the Dead
            to death. They’re loners crammed together by their fear of   Once a hunter knows what they are, she’ll want to know
            what’s beyond the city lights and the fact that sometimes they  how to kill them. Start with anything that hurts a human be-
            need somebody with whom to hold hands. They call them-  ing, but keep in mind it probably won’t work as well. Bullets
            selves the Damned and they call each other assholes. Once  rip up vampires real nice, but it’s not like the bloodsuckers
            upon a time, there were seven dynasties of vampires. Today,  need those organs. Plus, most of the walking dead have mind-
            the blood of the Damned is a great deal more muddled, but  affecting powers...and even if they don’t get you with ’em,
            still fl ows in distinct, cursed lines...          they’ll probably be able to sway any bystanders to their side.
               Lovers: Tempters and seductresses, the kind that drag   If you can manage, stake the bloodsuckers before they
            you out of seedy bars and drain you in your own backseat.  know you’re there. With their hearts properly pierced, they’re
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