Page 55 - Hunter - The Vigil
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C CHAPTER TWO: CHARACTER CREATION
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but also the style of group and overall theme and atmosphere the Storyteller intends for your character to begin play as part
of the game you enjoy will help ensure the game is as enjoy- of a second- or third-tier group, you may want to keep compact
able as possible for everyone involved. and conspiracy concepts in mind when building your hunter.
Certain background qualities (religious views, especially) may
Step One: work better with some groups than others, for example.
Choose Concept Step Two:
Choosing a concept for your character is the first and most
vital step in creating him. Whether it’s a two- or three-word Select Attributes
blurb (“revenge-seeking widow,” “former vampire-slave,” “fa- Once you have decided upon a character concept and given
natic clergyman”) or a bit more expansive (“bookworm who a bit of thought toward the things that make your character who
discovered one secret too many about werewolves and is now he is, it’s time to build the game-mechanic aspects of the char-
trying to learn enough to keep himself and his loved ones acter. The building blocks we use to quantify how smart, fast,
alive”), the concept is the framework upon which the rest of strong, quick-witted or charming a character is are called Attri-
the character will be built. butes. Attributes are divided into three categories: Mental (In-
While it isn’t necessary to choose what type of hunter your telligence, Wits and Resolve), Physical (Strength, Dexterity and
character will be at this stage in the character creation process, Stamina) and Social (Presence, Manipulation and Composure).
it doesn’t hurt to give a little thought to the types of Profes- The more dots a character has in an Attribute, the stronger
sions you are most interested in playing, as it is very possible the his capability in that area. Thus a character with four dots in In-
character’s background will contribute signifi cantly toward the telligence is innately smarter than one with one dot, and so on.
Profession he ends up pursuing as a hunter (or vice versa). Every character begins with one dot in each Attribute in each
As well, it may be advantageous to discuss with your Sto- category, representing the base levels of human capability to
ryteller whether the game in which your characters will be function. These initial dots do not cost points. During character
involved will be a first-, second- or third-tier chronicle. It is creation, additional dots in any Attribute cost one point per dot,
perfectly acceptable for a game to progress from one tier level except for the fi fth dot in any category, which costs two points.
to another, with the characters starting as an isolated cell, for Thus, it costs fi ve points to raise any Attribute to fi ve dots: the
example, and eventually coming to the attention of (or com- first dot is free, the second through fourth cost one point each
ing into conflict with) compacts or conspiracies. If, however, and the fi fth costs two points, for a total of fi ve.
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