Page 56 - Hunter - The Vigil
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                                                        STEP FIVE: ADD HUNTER TEMPLATE
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               Every character is built with one category starting out stron-
            gest (called primary), one weakest (called tertiary) and one that   CHARACTER  CREATION
            falls between the two (called secondary), although the Attri-      PROCESS
            butes within each category can be bolstered later. While certain
            concepts seem stereotypically suited to certain arrangements of   Use the character creation process
            Attribute priorities, it’s important to remember that real people   from the  World of Darkness RulebookWorld of Darkness Rulebook
            (and realistic characters) are unique. A researcher seems most   and add the following template to
            likely to be a Mental primary character. If he’s outgoing and char-  Hunter characters during Stage
                                                                 Hunter
            ismatic, he might be Social secondary and Physical tertiary. If, on   Five.
            the other hand, he prefers to spend his off-hours hiking, jogging
                                                                  Choose a Profession (see pp.
            and riding mountain bikes rather than hanging out with friends,
                                                                 74-93). Choose one free Skill
            he might be Physical secondary and Social tertiary. Not every
                                                                 Specialty based on the Asset Skills
            researcher will have these Attribute priorities, however. Perhaps
                                                                 of that Profession.
            he’s not a very good researcher, having been assigned to a desk
                                                                  Decide upon a beginning tier level.
            job after the rest of his cell was killed by a group of vampires. In
                                                                 If tier two, choose a compact; tier
            that case, he might not be Mental primary at all, concentrating
                                                                 three, choose a conspiracy (see
            on Social or Physical Attributes despite the stereotype. Anything
                                                                 pp. 102-149). You may choose from
            is possible; what is important is that the Attributes are arranged
                                                                 Storyteller-created compacts and
            in a way that makes sense for your specific character concept and

                                                                 conspiracies, as well.
            background (and are fun to play).
                                                                  Hunters choose from among standard
               Determine which category makes the most sense to be
                                                                 human or special hunter Merits. Some
            strongest for your character. This will be your primary At-
                                                                 hunter Merits are only available
            tribute category, and you get five points to spend divided

                                                                 to certain tier level hunters (see
            between the three Attributes in that category. You get four
                                                                 pp. 67-74).
            points to spend in your secondary category, and three points
            in your tertiary category.
               A table that details relative power levels of various dot                 Step Four:
            levels of Attributes can be found on p. 43 of the World of   Select Skill Specialties
            Darkness Rulebook.
                                                                  While Skills often represent general knowledge areas and
                                     Step Three:              abilities, characters can also develop specific strengths within

                                   Select Skills              those greater categories. For example, a marksman might be

                                                              good with any gun, but especially experienced with rifles. A
               While Attributes measure your character’s basic capabili-  scholar might be well versed in Academics, but have a focus
            ties, Skills represent the things he knows how to do. Every-  in Medieval History or Chinese Art. These particular areas of
            thing from sniping to Sudoku is represented by one Skill or   focus are represented by Skill Specialties.
            another, and like Attributes, the more points he has in a Skill,   At any time when a particular Skill Specialty applies to a
            the better he is doing things that relate to it.  challenge, the character receives a bonus die for that dice pool.
               Like Attributes, Skills are grouped in categories (Mental,   Choose three Skill Specialties for your character. These
            Physical and Social) and each character will have a primary,   Specialties can be applied to different Skills, or two or more can
            secondary and tertiary Skill category (which do not have to   apply to different focuses within the same Skill. Skill Specialties

            be the same as his Attribute category priorities.)   can be specific sub-categories of a Skill (such as the Weaponry
               You get 11 points to spend in your primary Skill category,   Skill with a Knife Specialty), a situation in which the Specialty
            seven to spend in your secondary category, and four to spend in   applies (the Computer Skill with a Hacking Specialty) or any

            your tertiary one. Each dot in a Skill costs one point, except for   similar specific, restricted category. The Storyteller has the fi nal
            the fifth dot, which costs two. Unlike Attributes, characters do   say as to whether a particular Specialty is too broad or narrow.

            not begin with a free dot in any of their Skill categories. Experi-
            ence points can be spent later on to bolster Skills.                          Step Five:
               Characters without any dots in a particular Skill can still   Add Hunter Template
            attempt to take actions related to that Skill using only the appro-
            priate Attribute as a dice pool. They are said to be “untrained” in   Up to this point, creating a hunter character has been
            that skill, however, and will be at a penalty to perform the action,   identical to creating a standard human character using the
            and more likely to fail. These penalties differ from category to   World of Darkness Rulebook. By choosing a concept, At-

            category (-3 dice for Mental, -1 die for Physical or Social).   tributes, Skills and Skill Specialties, you’ve defined the basic

               A table that details relative power levels of various   traits that reflect your character’s abilities and talents, just as
            dot levels of Skills can be found on p. 54 of the World of   any non-hunter mortal in the World of Darkness might have.
            Darkness Rulebook.                                Now it’s time to add the things that make a hunter something
                                                              more than the average human on the street.
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