Page 57 - Hunter - The Vigil
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        C CHAPTER TWO: CHARACTER CREATION
               Note: Some of the options are applicable only to hunters   The Long Night – Christian hunters who fight the agents of

            at particular tier levels (see pp. 272–276 for discussion of the  evil in attempt to stave off the end of the world (pp. 106-109).
            three tier levels). Because of this, it’s important to know what   Null Mysteriis – Skeptics who battle the supernatural in
            level your Storyteller intends for your character to be played  an attempt to prove it does not exist (pp. 118-121).
            at before progressing with the character creation process.  Network Zero – Network Zero uses radio, television and
                                                              Internet resources to not only hunt monsters but also to pub-
                                            Professions       licize its existence (pp. 114-117).
               All hunters have a Profession. In many cases, this is a spe-  The Union – Ragtag blue-collar monster hunters, members
            cific job title (Soldier, Clergyman, Technician), while in oth-  of the Union work without government sanction to protect hu-

            ers, it describes his primary activity or interest focus, regardless   manity against its most dangerous enemies (pp. 122-125).
            of whether this is an actual “job” or not (Socialite, Criminal,   The Ashwood Abbey – A decadent Hellfire Club dedi-

            Vagrant). Check out the Professions detailed on pp. 74-93 and   cated to experiencing everything that life (or unlife) has to
            determine which best suits your character concept.  offer (pp. 102-105).
               Each Profession has two Asset Skills, which represent   The Loyalists of Thule – Hungry for knowledge, this oc-
            training or areas of expertise that are particularly pertinent   cult group seeks things man was not meant to know in places
            to that Profession. After choosing a Profession for your char-  he was not meant to tread (pp. 110-114).
            acter, look at the Asset Skills listed for that Profession and
            choose a free Skill Specialty in one of them. (This will bring                   Conspiracies
            your character’s total starting Skill Specialties as to four.)
                                                                  Conspiracies (third tier) span the globe and often the
                                                     Tiers    centuries. If your Storyteller has indicated you will be playing
                                                              a tier-three game, you can choose to begin play as a member
               First-tier characters are hunters who, through choice or cir-
                                                              of one of the following groups. Membership within one of the
            cumstance, are not associated with an organization larger than
                                                              conspiracies offers hunters not only support and solidarity, but
            their cell. Some tier-one hunters are isolated from other groups;
                                                              each also has developed certain unique resources called En-
            they may have fled an existing group or may not know that other

                                                              dowments, which are available to members only.
            such groups even exist. Tier-one characters may also be those
                                                                  Task Force: VALKYRIE – As part of a Joint Task Force,
            who have not yet proven themselves to an organization to the
                                                              this covert government anti-monster brigade includes members
            extent that they have been recruited or allowed entry.
                                                              from every branch of the military, foreign and domestic. It hunts
               As part of a fi rst-tier game, your character may be part of
                                                              by order only, slaying monsters where and when its higher-ups
            a cell, but even then, the cell itself is not a part of an expan-
                                                              dictate. Task Force: VALKYRIE’s Endowment is Advanced Ar-
            sive compact or conspiracy, instead acting independently as
                                                              mory, high-tech supernatural weapons with which to fi ght the
            its members pursue the Vigil. If you are playing in a tier-one
                                                              monstrous enemies of the human race (pp. 146-149).
            game, you do not choose a compact or conspiracy to be affi li-
                                                                  The Lucifuge – Is it a paradox for those who consider them-
            ated with at character creation.
                                                              selves the children of a fallen angel to hunt monsters? The Lu-
               Tier-two and -three hunters, however, may well belong
                                                              cifuge doesn’t think so, hoping to earn its redemption by slaying
            to a compact (second tier) or conspiracy (third tier), which
                                                              the truly evil forces in the world. The Lucifuge’s Endowment is
            affords its members certain advantages but also may well de-
                                                              Castigation, unholy rituals that grant it power over its foes. Will
            mand commensurate levels of obedience and service in ex-
                                                              it be enough to atone for its founder’s sin? (pp. 138-141)
            change. If your Storyteller has indicated that your characters
                                                                  The Cheiron Group  – A confederacy of interna-
            will be part of a compact or conspiracy, you may choose to
                                                              tional corporations, the Cheiron Group possesses great
            begin play with your character already belonging to a group
                                                              wealth and technology. Those who serve the conspira-
            of the appropriate level. Choosing a compact or conspiracy
                                                              cy have access to the Thaumatechnology Endowment,
            requires at least one dot of the Status Merit in the appropriate
                                                              which allows them to use the supernatural’s own physical
            group (see Step Seven for Merits).
                                                              and metaphysical powers against it…but is the price their
               Players and Storytellers may want to deviate from the
                                                              own humanity? (pp. 134-137)
            examples of compacts and conspiracies found in this book. A
                                                                  Aegis Kai Doru – Greek for “Shield and Spear,” the Ae-
            discussion on creating your own hunter organization can be
                                                              gis Kai Doru searches the world for history’s legendary arti-
            found on p. 203.
                                                              facts with which to bolster its numbers in its nigh-timeless
                                                              battle against the forces of darkness. Members of Aegis Kai
                                              Compacts
                                                              Doru have access to some of the world’s most powerful (and
               Compacts (second tier) are small or loosely networked
                                                              profane) Relics as an Endowment (pp. 126-129).
            connections of similarly minded hunters who can offer each
                                                                  Ascending Ones – The Ascending Ones trace their
            other support and the strength of numbers. Tier-two charac-
                                                              history and symbology back to both ancient Egypt and Mu-
            ters can select from the following compacts at character cre-
                                                              hammed the Prophet. Like the sacred sun, they see them-
            ation, or may wait and potentially join an organization dur-
                                                              selves as a cleansing agent that can burn away the monstrous
            ing the course of the game. They may, alternatively, join a
                                                              impurities of the world. The Ascending Ones’ Endowment is
            Storyteller-created compact where appropriate.
                                                              Elixirs, powerful potions that can bolster their members’ bod-
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