Page 58 - Hunter - The Vigil
P. 58

T
                                                                                                              E
                                                      T
                                                    S STEP SEVEN: DETERMINE ADVANTAGES
                                                                                                                S
                                                                      N
                                                                      N
                                                                                                              E
                                                                E
                                                                E
                                                                  V
                                                          P
                                                              S
                                                                    E
                                                                                                                S
                                                                                           E
                                                                                               A
                                                                                 E
                                                                              E
                                                                                T
                                                                                                           A
                                                                                                             G
                                                                                                         T
                                                                                                 D
                                                                                                       N
                                                                        :
                                                                        :
                                                                                                                S
                                                                            D
                                                RANK AND FILE
                 Storytellers may wish to allow players to create starting characters
               with more experience as hunters than the newly minted hunters that the
               character creation system offered here represents. While it may be
               best for players new to  Hunter:  The  VigilHunter: The Vigil (or the World of Darkness
               in general) to begin with new recruits and explore the game system as
               their characters learn, more experienced players may want the additional
               challenge (and benefi ts) of playing characters who have already spent
               varying amounts of time on the Vigil.
                 As there are two types of experience points available to Hunter characters,
               it is recommended to allow experienced characters a combination of normal
               experience points and Practical Experience (which can be spent only on
               select benefi ts for the character — see pp. 209-211 for more details).
               Membership in a compact or conspiracy does not necessarily refl ect greater
               experience: a member of Task Force: VALKYRIE can be just as green (or
               greener) than a lone hunter on the streets.
                 New Recruits                        0 experience points & 0 Practical
                                                     Experience
                 Survived First Contact              25 experience points & 12 Practical
                                                     Experience
                 Seasoned Soldiers                   60 experience points & 30 Practical
                                                     Experience
                 Grizzled Veterans                   100+ experience points & 50 Practical
                                                     Experience
                 Note that a starting cell of hunters does not start with any Tactics.
               As an option, the Storyteller may allow a cell access to one shared
               Tactic at the beginning of the story.
            ies and spirits — or bring excruciating agony, addiction and  man for the Malleus Maleficarum is likelier to have Fast Re-

            death to those who oppose them (pp. 130-133).      fl exes than, say, the Inspiring Merit.
               Malleus Malefi carum – In the Middle Ages, the Malleus
            Maleficarum wielded the power of the Church against vampires.               Step Seven:

            Today, the Catholic conspiracy pursues supernatural monsters   Determine Advantages

            of all sorts with religious zeal. The Malleus Maleficarum uses its
            Benediction Endowment in an attempt to purge the world of   Rules regarding the standard use of Advantages can be
            monsters with these on-demand miracles (pp. 143-145).  found on pp. 90–105 of the World of Darkness Rulebook.
                                                              Hunter characters follow the standard rules for determining
                                          Step Six:           initial Attribute scores. Rather than repeating this informa-

                               Choose Merits                  tion verbatim, this section details how certain Advantages
                                                              pertain specifi cally to Hunter: The Vigil.
               Characters receive seven points that can be spent on
            Merits. Hunter characters may choose from the standard Mer-                          Willpower
            its offered on pp. 108–177 of the World of Darkness Rule-  While hunters are human, they are also something more.
            book, or from the Hunter Merits detailed on pp. 67-74. Many  The Vigil is an obsession that pushes them to extremes non-

            of the Hunter Merits are restricted to specific tier-level char-  hunters never experience. This obsession is represented by an
            acters or to characters in certain organizations, so be certain  ability to use Willpower in ways different from normal hu-
            to check prerequisites when choosing them.        mans. While your character’s Willpower trait is fi gured in the
               Merits should fit into your hunter concept: a library-  same way as a standard human (Resolve + Composure), he

            bound paranormal investigator is more likely to possess the  can opt to “risk” Willpower for certain superhuman effects,
            Eidetic Memory Merit than Fighting Style: Boxing, while a  in addition to the standard Willpower expenditures. (See pp.
            Marine Corps sniper now working as a God-chosen marks-  65-66, “Risking Willpower.”)
                                                                                                               57
                                                                                                               57
   53   54   55   56   57   58   59   60   61   62   63