Page 64 - Hunter - The Vigil
P. 64

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                                      S STEP SIX: MERITS|STEP SEVEN|ADVANTAGES
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            to tie his character to the Ascending Ones, so he notes that  spiracy, but then puts his two remaining Merit points into the Elix-
            next to the Faction space on his character sheet.   irs Endowment, representing his trained tolerance for the drugs
               In reading over the options for Professions, Pat is drawn  and poisons of the Ascending Ones.
            to the Academic. While Kilcannon’s given himself to criminal
            behaviors, he’s still a scholar at heart. Pat notes the Academic   Step Seven: Advantages
            Asset Skills of Academics and Science. For Kilcannon’s free   Now that all Pat’s character’s Traits are established and
            Asset Skill Specialty, Pat chooses to give the surly curator  his Merit points are spent, Pat needs to calculate his char-
            the Academics Specialty of Middle Eastern History, given his  acter’s Advantages. Some of these are derived from other
            connection to the Ascending Ones.                 traits. Pat adds Kilcannon’s Resolve of 2 and Composure of
                                                              3 together to come up with a Willpower of 5. Kilcannon’s
                                  Step Six: Merits            Morality begins at the standard 7. Although Pat has already
               Pat has seven points to spend on Merits, either hunter-spe-  established his character as an occasional tomb robber, he de-

            cific ones or normal human ones from the book. He decides to  cides that Kilcannon’s never really come to terms with it (his
            spend three points to give his character the Unseen Sense Merit  Morality hasn’t degenerated) and thus his Morality remains
            regarding ghosts; Kilcannon gets the heebie-jeebies whenever  at 7. After looking at the list of Virtues and Vices, Pat decides
            anything spectral is around, even if he’s not aware of it. Pat also  that Kilcannon’s desire for vengeance against whatever su-
            takes one dot worth of Contacts (Underground) to represent his  pernatural force spurred him into being a hunter would be ap-
            character’s associations with the fences and black market artifact  propriate for giving him Justice as Virtue and Wrath as Vice.
            dealers. While he could take Professional Training or Safehouse,  He truly believes his vengeance is righteous and it manifests
            Pat decides that as a fairly new hunter, Kilcannon probably hasn’t  in a violent and destructive manner.
            established either to his liking yet. He does take a point of Status   Kilcannon’s Health is 8, determined by adding his Stam-
            (Ascending Ones) to represent his fledgling place with that con-  ina of 3 with his Size (5 for a human adult). His Dexterity of

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