Page 67 - Hunter - The Vigil
P. 67

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          H
        C CHAPTER TWO: CHARACTER CREATION
            A
            A
                                                                                        Benefi ts of Risk
                     WHY SHOULD HUNTERS                                     When a player risks Willpower on a roll, he
                      HAVE ALL THE FUN?                                 can choose one of three possible benefi ts:
                                                                          • The roll gains three dice, as usual. The
                                                                          • The roll gains three dice, as usual. The
               If you’ve played other World of Darkness
                                                                          benefit is best used if the hunter is rolling
                                                                          benefit is best used if the hunter is rolling
              games, you might wonder why other types
                                                                          a small dice pool and is low on Willpower.
                                                                          a small dice pool and is low on Willpower.
              of characters can’t risk Willpower. After

              all, while a werewolf’s hunt isn’t by                       • The roll gains the 9-again benefit (see p.
                                                           Hunter
              any means the same as that of a  Hunter                     134 of the World of Darkness Rulebook)

              character’s, it’s no less important to                      on the roll. This is a good benefit if the dice
              her. Why not let the player risk Willpower                  pool is large enough to count on a success,
              on, say, rolls to bar a spirit from                         but the roll is one in which multiple suc-
              possessing a human?                                         cesses matter.
               The arguments against doing so run
                                                                          • The roll is counted as an exceptional suc-
                                                                          • The roll is counted as an exceptional suc-
              this way: supernatural characters have
                                                                          cess on three successes, rather than fi ve. This
                                                                          cess on three successes, rather than fi ve. This
              far more advantages than hunters, but
                                                                                    t
                                                                          benefit  cannot be used on any roll in which

                                                                          benefi t  cannot be used on any roll in which
              that also splits their focus. A werewolf
                                                                          successes are counted as damage, or infl ict any
                                                                          successes are counted as damage, or infl ict any
              has to contend with her desire to rage
                                                                          other kind of loss to a target. It can, however,
                                                                          other kind of loss to a target. It can, however,
              and feast, and this makes the kind of
                                                                          be used on a contested action. For instance,
                                                                          be used on a contested action. For instance,
              bloody-minded focus that hunters achieve
                                                                          if the hunter is shadowing a monster back to
                                                                          if the hunter is shadowing a monster back to
              diffi cult. Thematically, the other World
                                                                          its lair (see p. 76 of the World of Darkness
                                                                          its lair (see p. 76 of the World of Darkness
              of Darkness games haven’t been designed
                                                                          Rulebook), an exceptional success would al-
                                                                          Rulebook), an exceptional success would al-
              with this kind of focus in mind, and
                                                                          low the hunter to tail the monster with no
                                                                          low  the  hunter to  tail the monster with  no
              so the Willpower risk might not be
                                                                          further rolls necessary. Normally, this requires
                                                                          further rolls necessary. Normally, this requires
              appropriate. It’s present in HunterHunter not
                                                                          that the player rolls more successes than the
                                                                          that the player rolls more successes than the
              only to reinforce the “all-or-nothing”
                                                                          Storyteller (or whoever is controlling the mon-
                                                                          Storyteller (or whoever is controlling the mon-
              feel of the game, but to give hunters a
                                                                          ster) and rolls at least five successes. By using
                                                                          ster) and rolls at least fi    ve successes. By using
                                                                                d
              bit of bite, as it were.
                                                                          this benefit, the number of successes required
                                                                          this benefi  t, the number of successes required

               That said, if you and your Storyteller
                                                                          for an exceptional success drops to three (the
                                                                          for an exceptional success drops to three (the
              feel it’s appropriate, nothing stops you
                                                                          requirement for rolling more successes than
                                                                          requirement for rolling more successes than
              from implementing it. Just be aware: where
                                                                          the monster still stands, obviously).
                                                                          the monster still stands, obviously).
              there’s risk, there follows a fall. Dramatic
              failures are dangerous, and if you use these                                Regaining
              rules, you’ll see them more often.
                                                                                          Willpower
              • Rolls made to activate or empower an Endowment are
              • Ro ll s ma d e to activate or em p ower an En d owment a re  Hunters can regain Willpower in all the ways available
              n o t t  eligible. Using a piece of equipment, however , counts ,   to World of Darkness characters. Pursuing the Vigil, how-
              not eligible. Using a piece of equipment, however, counts,
                         ui
              ven if the e
              e
                        q
                          p
                                    resented by an Endowment
                                                          .
                                   p
                           ment is re
              even if the equipment is represented by an Endowment.   ever, allows them a few more options.
              For instance, if a Task Force: VALKYRIE character fi res an  • Hunters can regain Willpower by fulfilling the condi--
              For instance, if a Task Force: VALKYRIE character fi res an
                                                                                                lling the condi
                                                                 • Hunters can regain W

                                                                                    illpower by fulfi

              Etheric Round at a ghost, the player can risk Willpower on
              Etheric Round at a ghost, the player can risk Willpower on   tions of their Vices or Virtues. See Chapter Four of the
                                                                                                 ter Four of the
                                                                             ices or V
                                                                                                p
                                                                                    irtues. See Cha
                                                                 t
                                                                 ions of their V
              the Firearms roll. Rolls to activate Castigations and Bene-  World of Darkness Rulebook for more details.
              the Firearms roll. Rolls to activate Castigations and Bene-
                                                                                    e
                                                                                                    l
                                                                                                d
                                                                             ness Ru
                                                                           k
                                                                                                 etai
                                                                                   l
                                                                 W
                                                                                      oo
                                                                                     b
                                                                       of Dar
                                                                                          for more
                                                                                       k
                                                                    ld
                                                                  or
                                                                                                     s.
              dictions or to create Elixirs, however, are not eligible.
              dictions or to create Elixirs, however, are not eligible.
                                                                • A character may regain a point of Willpower after she
              • Rolls made as part of a Tactic are eligible.
                                                                has had a full night’s rest or the equivalent opportunity
               When a player wishes to risk Willpower, he simply states this before   to recharge her batteries and redouble her efforts. This
            rolling the dice. If the roll succeeds, the character regains the point of   assumes that the character rests or relaxes and does not
            spent Willpower and an additional point on top of that (for a net gain of   engage in strenuous activities.
            one Willpower), though this can never go beyond the character’s pool   • If the character achieves a signifi cant goal or performs
                                                                     h
                                                                                                    or performs
                                                                      e c
                                                                                             cant goa
                                                                         aracter ac
                                                                        h
                                                                                  ieves a signifi
                                                                 • If t
                                                                                 h
                                                                                                   l

            limit. The character feels a flush of exhilaration and a sense of invin-  a particularly impressive act that affirms her sense of f

                                                                                               rms her sense o
                                                                 a particularly impressive act that affi

            cibility. This might feel like a runner’s high, like the touch of God, or   confidence, the Storyteller may choose to award a Will-
                                                                     dence, the Storyteller may choose to award a Will-
                                                                 confi

            just like plain old-fashioned good luck, but the character knows he did   power point.
                                                                 power point.
            something right, everything fell into place, and the Vigil continues. Suc-
            cessful risks have benefits for the rest of the hunter’s cell, too (see Modi-  • The character regains all spent Willpower points at

            fiers to Risked Rolls, below).                       the end of a story (not a single game session).

               If the roll fails, however, the world comes crashing down   • A hunter can regain Willpower by risking a point on
                                                                 • A hunter can regain Willpower by risking a point on
            around the hunter. The roll is considered a dramatic failure, no   an appropriate action, as described above (and she gains
                                                                 an appropriate action, as described above (and she gains
            matter how many dice were rolled.                   an additional Willpower point atop what is reclaimed).
                                                                 an additional Willpower point atop what is reclaimed).
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