Page 66 - Hunter - The Vigil
P. 66

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                               S SPENDING WILLPOWER POINTS|RISKING WILLPOWER
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                                      When to Spend            er (to about 90%), and so it’s not inappropriate to do so, but the
               When a player spends a point of Willpower for the charac-  player should certainly consider the best use of the points.
                                                                  Of course, multiple successes  do matter sometimes. They
            ter, the character puts forth a great deal of effort on the task in   matter when the hunter tries to sneak up on the lurking werewolf
            question. This means that the action is important to the character,   (contested action), when the hunter is frantically trying to dig up a
            even if it isn’t important in any objective sense. For instance, the   ghost’s birth name (extended actions) or when the hunter is trying
            character might decide that baking his daughter’s birthday cake   to destroy a monster (combat). Having more dice on these sorts
            demands his attention and effort, and so the player spends a Will-  of actions is of benefit, and thus Willpower is never inappropriate.

            power point on the Crafts roll to do so. No one’s life hangs in the

            balance, but the character finds this task crucial, and this attitude           How to Spend
            is represented by the expenditure of Willpower.
                                                                • A hunter’s player can spend a point of Willpower to give
               But very often, the kinds of actions that are represented   •  A  h unter’ s p l ayer can spen d  a point of W i ll power to give
                                                                him a +3 mo
                                                                             er on a roll. Only one dice pool can be af
                                                                          difi
            by dice rolls are the important ones, because it is by injecting   him a +3 modifi er on a roll. Only one dice pool can be af--

                                                                                                difi

                                                                                                  ed in this way
                                                                      er tur
                                                                           . Some rolls may not be mo
                                                                     p
                                                                fected
                                                                          n
            a chance for failure that these actions gain some drama. Stat-  fected per turn. Some rolls may not be modified in this way.   .
                                                                For instance, degeneration rolls to avoid losing Morality or
            ing “spend Willpower when it’s important to the character”   For instance,  d e g eneration ro ll s to avoi d   l osin g  Mora l it y  or
                                                                 he subsequent roll to avoid gaining a derangement can
            can cover a lot of ground.                          t the subsequent roll to avoid gaining a derangement can- -
                                                                not benefit from Willpower expenditure. The Storyteller

               One way to think about spending Willpower is to consid-  n ot benefi  t  from  W ill p ower ex p enditure. The Storyteller
                                                                  a
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                                                                                     d
                                                                                  eci
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                                                                                      e a ro
                                                                                  d
                                                                       er
                                                                      h
                                                                                                       h
                                                                                                        e c
                                                                   , at
                                                                          iscretion,
                                                                   y
                                                                         d
                                                                                            t
                                                                                             at measures t
                                                                                            h
                                                                m
                                                                                                           ar
            er whether the action attempted fulfills the character’s Virtue   may, at her discretion, decide a roll that measures the char--

                                                                        exes or unconscious reactions
                                                                                                such as the roll to


                                                                                               (
                                                                    s refl
                                                                acter’
            or Vice. In the example above, what if the father’s Virtue is   acter’s reflexes or unconscious reactions (such as the roll to
                                                                avoid surprise; see p. 46 of the World of Darkness Rule-
            Fortitude, and he’s already been up all night chasing a vam-  avoid sur p rise; see  p . 46 of t he   W orld of Darkness Rule -
                                                                book) also cannot benefi t from Willpower.
            pire, but he goes without sleep (again) because he promised   b oo k )  a l so cannot  b enefi  t from W i ll power .
            his little girl she’d have her cake? Spending the Willpower   • A Willpower point can be spent to add two to a char-
            point weakens the character, but in taking the action, he ful-  acter’s Stamina, Resolve, Composure or Defense to resist
            fills his Virtue and at the end of the chapter (game session),   mental or social/emotional pressures asserted on him, or to

            gains it right back. Likewise, if his Vice is Envy and he’s trying   make a concerted effort to avoid being harmed. See “Re-
            to one up his estranged wife by making the cake, he gets the   sistance,” on p. 133 of the World of Darkness Rulebook.
            same effect (though he only gains a single point and receives   • A player can risk one point of Willpower on certain
                                                                                 one point of W
                                                                             ris
                                                                               k
                                                                     l
                                                                  A p
                                                                                              ll
                                                                                               power on certain
                                                                •
                                                                      ayer can
                                                                                              i
            it immediately). The system for risking Willpower (see be-  t types of actions to gain one of several potential benefits.


                                                                 ypes of actions to gain one of several potential benefi
                                                                                                           ts.
            low) is another way to “spend Willpower to get Willpower,”   T hi s  i s   d i scussed  in m o r e   deta il  be l ow .
                                                                This is discussed in more detail below.
            although failure carries harsh consequences.
               Something else to consider about spending Willpower: a   • Willpower is often spent to activate or empower En-

            character doesn’t know he only has five or six extra “boosts”   dowments and to use Tactics. These traits are described
            to work with. He might realize he’s getting tired, he’s run-  in Chapter Three.
            ning on fumes, and he needs to rest soon. Depending on the
            nature of the actions for which the player uses the Willpower,   Risking Willpower
            that exhaustion might be less physical and more emotional.   The life of a hunter is risk. It’s one long gamble, from the
            A character who burns his Willpower on Social or Mental   moment the hunter takes up his weapons or books and starts

            tasks might be grouchy and standoffish, needing some time   looking for a target. Sooner or later, a hunter’s luck runs out.
            alone before he’s ready to rejoin the world. A character whose   Ironically, by taking some further risks, the hunter can push
            Willpower went toward a physical confrontation is achy, tired   this eventuality to “later.”
            and bruised.                                          A player can risk a point of Willpower on a roll once per

               In either case, the character needs to find a way to center   scene. Risks don’t stack; that is, if a player didn’t risk Will-


            and reaffirm himself, and find some comfort. Zones of per-  power last scene, he can’t do it twice during the current scene.
            sonal comfort can be expressed, again, through Virtue and   Only certain types of rolls can benefi t from a risk:
            Vice. A character with the Vice of Gluttony opens a tub of
                                                                 • The roll must directly relate to the Vigil. A roll to un-
            his favorite ice cream. A character with the Virtue of Charity   •  The roll must directl y  relate to the V i g il. A roll to un -
                                                                 cover information about a known monster, to break into
            stops by a coffee shop and throws $10 into the tip jar. These   cove r inf o rm at i o n  about   a  k n own  monster ,  to break into
                                                                                                to
                                                                                            rar
                                                                                                   ain informa
                                                                                              y
                                                                 a monster’
                                                                                                  g
                                                                                (
                                                                                         e
                                                                                 or into t
                                                                           h
                                                                                       h
                                                                                          l
                                                                            ome
                                                                                           b
                                                                                           i
                                                                         s
            actions might or might not cause the character to regain Will-  a monster’s home (or into the library to gain informa- -
                                                                  ion on the monster
                                                                 t
                                                                                                        ate the
                                                                                                       g
                                                                                 , for that matter), to interro
            power by fulfilling Vice or Virtue, but they provide a way to   tion on the monster, for that matter), to interrogate the

                                                                 monster’s minion, to sneak up on a sleeping creature,
            express those traits and help the player and the Storyteller   m onster’ s minion, to sneak u p  on a slee p ing creature,
                                                                 ro
                                                                   ll
                                                                                                           at
                                                                                                          b
                                                                    s to resist a monster’
                                                                                    s powers an
                                                                                             d
                                                                                              , of course, com
            realize what they mean to the character.             rolls to resist a monster’s powers and, of course, combat
                                                                      g
                                                                                              t
                                                                       ainst monsters, can all benefi
                                                                 rolls a
               From a purely mechanical perspective, a Willpower point   rolls against monsters, can all benefi t. .
            on most rolls means three extra dice. That boosts a dice pool of   • Perception rolls (see p. 45 of the World of Darkness
            one (an Attribute and no Skill; about a 30% chance of success)   Rulebook), rolls to resist toxins, fatigue or deprivation,
            to four (about a 75% chance of success!). Remember, multiple   rolls to avoid surprise and any other rolls that don’t draw
            successes don’t normally matter, and so a dice pool of four is   on the character’s commitment to the hunt more than
            generally sufficient. A Willpower point spent on top of a dice   his own body are not eligible for a risk.

            pool already at that point boosts the probability of success high-
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