Page 62 - Hunter - The Vigil
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                                                          E EXAMPLE OF CHARACTER CREATION
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                               What Type of
                          Hunter Are You?                              CODE NAMES
               Is the Vigil a duty, or revenge for some pre-          AND ALIASES
            vious wrong? Are you in it to accomplish a par-
            ticular goal, or for the long haul? Do you have a   Some hunters, especially those in
            favored target or some sort of a personal vendetta   fi rst-tier cells, continue to refer to
            against a particular type of monster? Do you see   themselves by their normal human name
            your weapons as just tools, or do they mean more   after joining the Vigil. Others may take
            to you than that? Could it be just for the money   on an alias specifi cally for the hunt,
            your organization pays you, or do you do it for the   out of a desire for anonymity, a need
            mad joy of putting bullets in monsters?     to protect their families or an attempt
                                                        to juggle the double life of pursuing
                                                        the hunt while maintaining careers and
                          Example                       families.
                                                          Individual hunter aliases may be completely
               of Character                             mundane, simply a generic name that isn’t
                                                        tied to the hunter’s actual identity. On
                           Creation                     the other hand, a hunter may take (or
                                                        be given) a “nom de guerre” (war name)
               Pat is creating a character for Autumn’s Hunt-  that is designed to convey a particular
            er: The Vigil game. Autumn tells Pat the game will   meaning. Jerry Kravitz isn’t a particularly
            focus on an unprecedented surge in the frequency   intimidating handle, but the Jackal,
            and intensity of supernatural activity in Philadel-  Doubletap or Ghoul might well communicate
            phia. The players’ characters will make up a covert   a measure of intimidation (especially if
            hunter cell put together to investigate the causes   backed up with actual lethal ability.)
            and extent thereof, and to try to stop it if possible.   Hunter cells also often take on unique
            The game will focus on paranoia and danger as the   nomenclature. A tier-one cell dedicated
            group attempts to survive in an obviously hostile   to protecting a particular town might call
            environment and discover the source of the threat   itself the Saviors or the Gatekeepers,
            while learning to work together as a newly created   denoting its goal of shielding the city from
            cell. Autumn says the game will be a trial by fi re for   harm. Alternatively, a cell might choose
            the cell as the characters learn about one another   a name that speaks of its own attributes
            and the grim scenario.                      rather than its purpose: Lightning, for a
               Pat takes a copy of the character sheet and   group that specializes in quick (and fatal)
            some scratch paper for notes, and begins writing   strikes, or The Ghosts, for a cell that
            down some rough ideas for his character. Before   “haunts” a particular region.
            committing completely to an idea, he discusses sev-  Cells  working   for     a    particular
            eral aspects of the game with Autumn. He learns   organization may be given a code name
            that the characters will all be from third-tier con-  that suits the organization’s goals or
            spiracies, although they can choose to which con-  focus. The Ascending Ones might name a
            spiracy the characters belong. Autumn envisions   strike-team cell after Sekhmet (the lion-

            this being each character’s fi rst official hunt, so she   headed goddess of war), and one that is
            would like all to start with the basic character cre-  devoted to the collection of research
            ation statistics, rather than additional experience   and information after Ipuwer, one of the
            points or Practical Experience. Autumn explains   oldest known papyrus documents.
            why the cell features hunters from differing con-  In general, almost anything can be used as
            spiracies: the situation in Philly is bad enough that   a code name for a hunter or cell, although
            multiple conspiracies have assigned hunters to the   players would be well advised to listen to
            cell in order to counterbalance each other’s inter-  Winston Churchill’s advice when choosing
            ests in the area and ensure no one group can claim   one: “Intelligent thought will already
            all the glory (and possible bounty — knowledge,   supply an unlimited number of well-sounding
            captive “guinea pigs,” arcane items or the like).   names that do not suggest the character of
                                                        the operation or disparage it in any way
                    Step One: Concept                   and do not enable some widow or mother to
               Pat’s interested in playing a museum curator,   say that her son was killed in an operation
            someone who seeks out lost treasures and antiqui-  called ‘Bunnyhug’ or ‘Ballyhoo’.”
            ties to sell them to the highest bidder. He decides
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