Page 103 - Chronicles of Darkness
P. 103

The  Storyteller  may require  the use  of  Resources,  warding circles are better suited to Volatile since they cease
                 Contacts, or other Merits, or a separate research action,  to exist soon after they’re created anyway, while other types
                 to reflect putting effort into securing the right materials,  can go either way.
                 contacting the right person, or having enough specialized
                 knowledge to build the thing to begin with. This should          FRAGILE
                 only apply when the character wants to build something
                 particularly complex or potent and it would enhance the
                 drama of the story to do so. The Storyteller shouldn’t use   The equipment the character is using to aid his action won’t
                 this as a hoop the player must jump through, but rather as  last long for some reason, whether because it’s an object put to-
                 a way of introducing interesting plot elements to an action.  gether with duct tape and bubble gum, or because his relationship
                 However, when it comes to mystical equipment, these rules  with the people involved sours, or because his computer ends up
                 don’t replace the need to discover a creature’s bane first; the  suffering a blue screen of death and the data is corrupted. A plan
                 best a player can do is an equipment bonus or minor benefit  may be Fragile because of disrupted communication between the
                 without that information.                        characters, or because of an unexpected hurdle, etc. The equip-
                    Dice Pool: Varies                             ment ceases to exist in any usable form after a number of uses
                    Action: Instant (Special)                     equal to its creator’s dots in the Skill used to build it.
                    While the Build Equipment action is instant and thus   Possible Sources: Achieving a failure on a Build
                 requires only one roll and one success, the actual game time  Equipment roll.
                 that passes can range from a few minutes to a few hours. It’s   Resolution: The equipment falls apart one way or an-
                 up to the Storyteller how long it takes, though in most cases  other. Plans grant one Beat to each player whose character
                 the measurement of in-game time doesn’t matter much —  is involved when this Condition resolves.
                 the only important considerations are whether the action   Beat: N/A
                 is finished before something else happens or not, and how
                 many other people’s actions occur in the interim.               VOLATILE
                    If a Build action occurs during an action scene, the num-
                 ber of turns it takes to complete is equal to the penalty the
                 roll takes for the equipment bonus and benefits, although it   The equipment the character is using to aid his action is
                 still only requires one roll. Some Build actions are impossible   ready to blow at any moment, figuratively or literally. One
                 during action scenes, like convincing a room full of people   wrong word, one badly-placed rune, and it’s time to duck and
                 to join a character in peaceful protest, or gathering articles   cover. A plan may be Volatile because it backfires terribly,
                 for a research database. The Storyteller is the final arbiter of   or because a Storyteller character betrays the group, etc. Any
                 whether a Build action can be completed during an action   failure achieved while benefiting from the equipment is auto-
                 scene or not.                                    matically a dramatic failure. The equipment may continue to
                 Roll Results                                     exist after this Condition is resolved, but if so, its equipment
                                                                  bonus is reduced by two dice. This can create equipment
                    Dramatic Failure: The character fails outright, and suf-  penalties if the original bonus was fewer than two dice.
                 fers some negative consequence. It could be taking damage   Possible Sources: Achieving a failure on a Build
                 from an explosive reaction, gaining a negative Condition   Equipment roll.
                 like Embarrassing Secret or Leveraged, or leading a su-  Resolution: The character suffers a dramatic failure while
                 pernatural threat directly to the character’s location. The   using the equipment. Plans grant one Beat to each player
                 Storyteller should devise a consequence appropriate to the   whose character is involved when this Condition resolves.
                 circumstances.                                      Beat: N/A
                    Failure: The character successfully builds the equipment,
                 but it carries the Fragile or Volatile Condition (see below).  Jury Rigging
                    Success: The character successfully builds the equipment
                 and anyone can use it as normal.                    When you’re dangling from a grappling hook 30 feet
                    Exceptional Success: The player may choose to add one  above the cold concrete with an angry mob of gunmen on
                 bonus die or one other benefit to the equipment. Equipment  your tail, you don’t have the luxury of time. That Molotov
                 bonuses still may not exceed +5.                 cocktail you’re mixing gets done now or never. That’s where
                                                                  jury rigging comes in.
                 Equipment Conditions                                Dice Pool: Varies
                                                                     Action: Instant
                    Unlike most Conditions, these follow the equipment
                                                                     Use the same dice pool you would use to build the equip-
                 itself. Any character using the flawed equipment suffers this   ment normally. A Jury Rigging action is a normal instant
                 Condition until resolved. The Storyteller and player should   action that cuts out all the rest of the game time that Build
                 work together to decide whether Fragile or Volatile is more   Equipment usually takes. Every failure while Jury Rigging is
                 appropriate to the equipment in question. Generally, or-  a dramatic failure.
                 ganizations, plans, and ephemeral mystical equipment like
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               infernal engines -dramatic systems
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